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Sorcerer: What stats would be best?


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#1 pikachiquita5

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Posted 12 December 2011 - 06:41 PM

Hello there, I have a question in regards to sorcerers and good stats.

Although sorcerers do have other skills at their disposal, Psychic Wave is their primary bread-and-butter technique, and PW's formula does not have LUK included. So I had thought a 120/120 INT/DEX build, with the rest in VIT, would have been a fine build.

However, I've been hearing some other suggestions these days....going to go down the stats with my thoughts and queries:

LUK: From what I can see from irowiki and the 14.1 patch thread, Psychic Wave's formula does not have LUK as a part of it. However, I'm assuming the other offensive sorc skills---Earth Grave, Varetyr Spear, Diamond Dust---do benefit from stat MATK, which is increased by LUK. Therefore, should I consider this more?

DEX: I already do have 120 INT, so there's no point asking about that....HOWEVER, I have 110 DEX right now. Should I stop pumping this and save the points for other skills?

AGI: I've heard this mentioned now for mage classes because of AGI/ASPD reducing the animation delay, therefore making casting faster. Is adding this on to my sorcerer a good idea, or should increasing LUK/DEX/VIT supersede this?

Based on suggestions here, I could modify my build to pump more DEX/LUK/AGI, and I will end up spending any spare points in VIT as that's always a helpful stat (currently I have 66 base VIT as a 138 sorcerer). I would love to hear people's thoughts on these stats. Thanks in advance for all advice!!

Edited by pikachiquita5, 12 December 2011 - 06:44 PM.

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#2 darktie22

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Posted 13 December 2011 - 03:28 AM

Luk doesnt play a direct role on damage formula of any skill, but luk increases matk and that matk is in the formula, so luk increases all your skills damage. Not by a lot, but with the points used to jump 120 in any stats from 110 you can get around 60-80 luk, wich actualy gets you higher damage than using those points in dex (dex also increases matk).

About your dex, you have to plan your build and if you wanna hit instant cast (and in this case wich buffs will you have and equip stats). I would say 110 dex is okish, but I play a warlock and never played a sorc, so its just a guess.

About agi... Up to yourself, but having to 120 int makes you short of points. To that agi acutaly be noticeable you would have to spend lot of points and be in strings, I think maxing your damage (due to your skills having cooldown anyways so you cant just spam one of them and you have to mix) is the best choice.

Of course if you plan to woe and dont have acces to an oh headgear, depending on your woe enviroment you would want to hit 100 vit (stun immunity, only if where you play people use to stun, on valk server they stoped dazzler spam with the free 150s). And also you would want some extra hp if you arent sacced.

Anyways, as everybody knows 120 int is a must for a sorc, it increases your skill's damage in a double way (increasing matk and active participation in the formula).

Edited by darktie22, 13 December 2011 - 03:29 AM.

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#3 Wizard

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Posted 15 December 2011 - 10:48 PM

I got 120 INT / 118 DEX / 85 VIT on my sorcerer... hmm I think? lol gotta log in to check it out xD

I play it instant cast offensive just like my warlock... No problems so far.
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#4 NeoNilox

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Posted 16 December 2011 - 05:57 AM

There're 2 kinds of build, and they got very different needs each other: Spell Caster (the classic one) and Spell Fighter ("Spell Fister" sounds weird).

As I can tell (I don't have spell casters) Spell Casters usually get "huge" DEX and high VIT, and of course nearly maxed INT, or maxed in the majority of the cases. I heard that LUK is not a bad choice, it shouldn't be higher than 30 though. Having AGI for animation delay rather than ASPD or Flee sounds kinda strange for me, I don't know very much about it. Psy Wave is THE skill to have (of course), plus Lv2 passive summons to endow Psy Wave too. Ventus may be their best summon choice due to the Fix Cast -1 sec.

Regarding Spell Fighters (myself)... *hmm* Spell Fist will be their main skill, but it doesn't mean they can drop Psy Wave. They can often save their butts with Wall of Fog (Blinding Mist) for mobbing control, which doesn't work when the foes have their INT too high. They usually get huge or maxed AGI and INT (in my case, 100 for both stats), and mid DEX, VIT can be increased later, same situation than Spell Casters for LUK. Why AGI? Flee is a way to protect themselves in 1 vs 1 and high ASPD to do high DPS with Spell Fist. Facing 2 foes don't affect your flee, but 3+ foes means danger, so prepare your Wall of Fog. Aqua 3 may be the best summon choice due to the Matk+120 which means extra power for Spell Fist.


What's the matter? Wall of Fog can me more useful for Spell Fighters than Spell Casters unless Spell Casters rely in Ground AoE skills only, like Psy Wave or Diamond Dust, than Single Target or Single Target AoE skills like Varetyr Spear, this is due to Wall of Fog's side effect (ranged skills have 75% to fail). Also with some resources (or the cheap Kaahi) Spell Casters will have a better time than Spell Fighters regarding the mobbing situation. However, despite bolt skills are Single Target, you'll converge those bolt skills to use bolt charged melee upon the foes, that way is not affected by the side effect of Wall of Fog. Spell Fist can be terribly cumbersome without Free Cast 10, so maxing Free Cast is vital for Spell Fisting.

The nerfs we got? I know only one for Spell Casters and it's the increased Cast Time for several skills. But for Spell Fighters: Spell Fist lost 1/6 of its power (before Matk 100% * 15 hits in 1 melee hit, now Matk 125% * 10 hits in 1 melee hit) and the strange ASPD penalty for certain 2-h staves like SoD (wizard class), Kronos too, is applied for all of 2-h staves. For instance, pre-patch I used to have ASPD 179 without buff or awake pot with my +7 Soul Staff, post-patch it got the same ASPD I got with the Kronos: ASPD 172. I said this a lot so I guess you already know my tale ^^.


Well... I hope my info has been useful :glomp:.
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#5 Codface

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Posted 16 December 2011 - 06:35 AM

Agi is good for two thinks. Mobbing solo a few extra before hit locked and if you got around 80 and ventus out with awake etc you can do 193 atsp in woe to emp break help
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#6 Wizard

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Posted 16 December 2011 - 09:58 AM

LUK is good for Caster class but since most of Sorcerer's spell have INT variable in their formulas, I guess it's better to try to MAX INT as well...

But 120 DEX for instant cast is quite fun I must say...
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