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#1 iiNote

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Posted 10 December 2011 - 03:09 PM

Is there a seller of the mechanic items that is cheaper then the one in the weapon shop? It's dumb that they are so expensive on a test server -_-
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#2 zr0rieu

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Posted 10 December 2011 - 03:56 PM

.. You can get free 10 million zeny from the Reset NPC (right next to the warper/save NPC)
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#3 iiNote

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Posted 10 December 2011 - 05:01 PM

Oh, didn0t know that, thanks -_-
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#4 Susan

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Posted 11 December 2011 - 12:29 AM

hover skill can't be used without equipping the hover accessory.

just tested it, this should be fixed!
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#5 Tobimax

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Posted 11 December 2011 - 07:26 AM

hover skill can't be used without equipping the hover accessory.

just tested it, this should be fixed!

Hover has always needed to equip the accessory.
I think it didn't change with skill balance update.
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#6 Yanzan

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Posted 11 December 2011 - 06:15 PM

Judging by what I test about the mado I can't tell if this class will be good for woe or not because it arm cannon stays how it is now and netural barrier might as well just get SD and the AX skills instead.
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#7 cybernetic

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Posted 11 December 2011 - 06:25 PM

neutral barrier is 5x5 aoe and 10 second cool down.

whats not to like?

okay sure it'd be better at 7x7.. :P
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#8 Yanzan

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Posted 11 December 2011 - 07:36 PM

oh I do like that I wish it would block what it should block. I do like it can be spammed.
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#9 cybernetic

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Posted 11 December 2011 - 07:58 PM

Did it block it before hand? I'll test on my on mech later I guess haha.
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#10 asayuu

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Posted 12 December 2011 - 07:17 AM

I thought mechanics would need to equip the mado things to use the mado skills... it seems you only need to have them on inventory... Is it intended? *doesn't have a mechanic in main servers D:*
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#11 Xyst

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Posted 12 December 2011 - 08:47 AM

I thought mechanics would need to equip the mado things to use the mado skills... it seems you only need to have them on inventory... Is it intended? *doesn't have a mechanic in main servers D:*


It's intented
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#12 Kadnya

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Posted 12 December 2011 - 04:55 PM

Pile Bunker

ATK [ { ( Skill Level x 100 ) + 300 + Caster's STR } x Caster's Base Level / 100 ] %
Skill re-use Delay: 5 seconds
Global Skill Delay: 2 seconds
Cast Range: (2 + 1 * Skill Level) cell
Success Chance: (25 + 15 * Skill Level) %
Removes: Kyrie Eleison, Assumptio, Mental Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, Banding,
Millennium Shield



Doesn't removed Millennium shield like it should.


This is morelike poor coding idea from kRO: in order for Pile bunker debuff to be applied, the skill has to hit. But since you can't hit something with millenium shield or KE on, the skill misses and no debuff occurs.
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#13 Yanzan

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Posted 12 December 2011 - 08:03 PM

/sigh


I really wish they fix the coding on Pile Bunker but thats just me.


oh and NB really should be reducing physical and magic damg like it should.

Edited by Yanzan, 12 December 2011 - 08:12 PM.

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#14 cybernetic

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Posted 12 December 2011 - 09:55 PM

Neutral barrier do not block Magic Attacks now, just Physical ones only.


Well that's pretty useless then. *IF* magnetic earth blocked all AoE magic then it would be alright, though.
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