High Heal Delay... - Ragnarok Online Community Chat - WarpPortal Community Forums

Jump to content


Photo
- - - - -

High Heal Delay...


  • Please log in to reply
28 replies to this topic

#1 sv003

sv003

    Too Legit To Quit

  • Members
  • 1061 posts
  • LocationOklahoma
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 14 December 2011 - 02:17 AM

Ew on the High Heal delay. Is it correct? I am hoping it accidentally was reverted to the original failed test on HH delay we had before... Anyone elses opinion?
  • 0

#2 Yggdrasil

Yggdrasil

    Amateur Blogger

  • Members
  • 427 posts
  • LocationTexas
  • Playing:Ragnarok Online

Posted 14 December 2011 - 02:21 AM

God I hope its a mistake.
  • 0

#3 Jeminice

Jeminice

    Amateur Blogger

  • Members
  • 170 posts
  • LocationAl De Baran
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 14 December 2011 - 02:22 AM

Yep! They increased high heals delay.
  • 2

#4 sv003

sv003

    Too Legit To Quit

  • Members
  • 1061 posts
  • LocationOklahoma
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 14 December 2011 - 02:24 AM

It seems like 5 sec Cool down for HH lvl 1... I haven't tested the others cause I never use them but is it more for the other levels as well? This is a major debuff for ABs.
  • 1

#5 aMoore

aMoore

    Amateur Blogger

  • Members
  • 272 posts
  • LocationHere and there.
  • Playing:Ragnarok Online
  • Server:Chaos [Renewal]

Posted 14 December 2011 - 02:25 AM

I thought they have fix cooldown on all High Heal level, so, level 5 high heal has the same cooldown as level 1, perhaps?
  • 1

#6 Clogon

Clogon

    Too Legit To Quit

  • RO Fungineering
  • 1621 posts
  • Playing:Ragnarok Online
  • Server:Ygg

Posted 14 December 2011 - 02:26 AM

it is 3s at all levels this is intended.
  • 5

#7 Zinja

Zinja

    Too Legit To Quit

  • Members
  • 2348 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 14 December 2011 - 02:27 AM

WTFK? increase cool down and then update 14.1 gears ... and back to square one.

where is the improvement.
why is it always create problem, manufacture kafra shop item to mask problem (sooner or later ), profit.
  • 0

#8 sv003

sv003

    Too Legit To Quit

  • Members
  • 1061 posts
  • LocationOklahoma
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 14 December 2011 - 02:34 AM

They implemented the Laudra Angus and Raumus debuff fixes that we needed but took our HHs away :P
  • 1

#9 Yggdrasil

Yggdrasil

    Amateur Blogger

  • Members
  • 427 posts
  • LocationTexas
  • Playing:Ragnarok Online

Posted 14 December 2011 - 02:36 AM

Same old song and dance. A supposed update to make things better only ends up making everyone miserable. >_> change this please GMs its not like its OP or hurting anything.
  • 3

#10 Venruki

Venruki

    Amateur Blogger

  • Members
  • 157 posts

Posted 14 December 2011 - 02:36 AM

Anyone remember the patch where they reduced normal heal delay? Seems that has reverted back... Cannot spam heal as quick now.
  • 0

#11 Clogon

Clogon

    Too Legit To Quit

  • RO Fungineering
  • 1621 posts
  • Playing:Ragnarok Online
  • Server:Ygg

Posted 14 December 2011 - 02:41 AM

increase cool down


Cooldown was never increased. iRO customized the decreased cooldown of the skill but it was never anything official.
  • 0

#12 Zinja

Zinja

    Too Legit To Quit

  • Members
  • 2348 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 14 December 2011 - 02:43 AM

we have a bio3 turn in..how the heck am i supposed to heal people with a freaking 3 seconds cool down. I default high heal level 1. The iro customization should be put in place till we get those accessories for ab.
  • 1

#13 Venruki

Venruki

    Amateur Blogger

  • Members
  • 157 posts

Posted 14 December 2011 - 02:55 AM

we have a bio3 turn in..how the heck am i supposed to heal people with a freaking 3 seconds cool down. I default high heal level 1. The iro customization should be put in place till we get those accessories for ab.

Use normal heal during the cooldown? It's not hard..
  • 0

#14 Wanderer

Wanderer

    Amateur Blogger

  • Members
  • 462 posts

Posted 14 December 2011 - 02:58 AM

The delay introduced in this balance patch replaces the original delays, HH now has 3 seconds delay on all levels unlike previously where you would only use HH5 once every 15 seconds.

The (s.level) seconds delay was an iRO customization until we got this balance patch which actually makes HH5 superior vs HH1 (yes, HH1 was superior to HH5 with iRO custom delay) and didn't make sense. Now you can HH5 and use normal heal once or twice during HH's delay and with the mora equipments I belive the delay on HH can be reduced to 1s or even instant and it's effectiveness increased by 40% or so which will be pretty sick...
  • 0

#15 Zinja

Zinja

    Too Legit To Quit

  • Members
  • 2348 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 14 December 2011 - 03:03 AM

Use normal heal during the cooldown? It's not hard..

This coming from a guy who has a high+ glorious cure wand.

Edited by Zinja, 14 December 2011 - 03:06 AM.

  • 1

#16 Okii

Okii

    Too Legit To Quit

  • Banned
  • 1733 posts
  • LocationAppleton, WI
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 14 December 2011 - 03:07 AM

You ! STFU Not every one has a +10 or higher glorious cure wand.


I don't have one either... :'(
  • 0

#17 Baphi

Baphi

    I made it Off Topic

  • Members
  • 74 posts
  • LocationNew Zealand

Posted 14 December 2011 - 03:14 AM

Yeah it has the same cooldown at all levels confirmed. Since I had level 5 before the patch already and just spammed normal Heal in the cooldown I welcome this change, I don't really think High Heal was ever supposed to replace Heal anyway. We get free resets, try fitting a higher level of High Heal into your build.
  • 0

#18 Venruki

Venruki

    Amateur Blogger

  • Members
  • 157 posts

Posted 14 December 2011 - 03:44 AM

I don't have a +10 anything. oO
  • 0

#19 Hrothmund

Hrothmund

    Too Legit To Quit

  • Members
  • 2168 posts

Posted 14 December 2011 - 05:28 AM

I have a +10 MG (or 3) and a +10 cutter, thats it :P

but yeah dont the 14.1 gears (or later gears) reduce HH to like 1 second or something? gets seriously strong if they didnt nerf the acc's. dont forget KE is a 30% hp buffer. Just get some delay reducing gear (and sp cost reducing maybe too) to help out. dont be afraid to have two priest classes in the party and dont rambo everything.
  • 0

#20 Inubashiri

Inubashiri

    Loyal White Wolf

  • Members
  • 7646 posts
  • LocationWaterfall of the Nine Heavens
  • Playing:Ragnarok Online
  • Server:All

Posted 14 December 2011 - 08:30 AM

I believe the previous cast time values were a custom edit and were wiped out when the balance patch went in, thats just the way it is. It'll probably be fixed when they start updating the skills. I'll try to confirm.
  • 0

#21 MrBudd

MrBudd

    Too Legit To Quit

  • Members
  • 2280 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 14 December 2011 - 09:08 AM

What other custom edits need to be tested an reimplemented?
  • 0

#22 Cryslia

Cryslia

    I made it Off Topic

  • Members
  • 97 posts

Posted 14 December 2011 - 09:43 AM

MAGNUS EX custom edit would be among the casualties It is pretty long again.
  • 0

#23 Inubashiri

Inubashiri

    Loyal White Wolf

  • Members
  • 7646 posts
  • LocationWaterfall of the Nine Heavens
  • Playing:Ragnarok Online
  • Server:All

Posted 14 December 2011 - 09:52 AM

MAGNUS EX custom edit would be among the casualties It is pretty long again.


As I said in another topic, HH, AR, and ME were among the custom edits that were wiped out due to new patch.
  • 0

#24 Blubba

Blubba

    Amateur Blogger

  • Members
  • 193 posts
  • LocationCork, Ireland
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 14 December 2011 - 09:53 AM

You guys heal?
  • -1

#25 Myzery

Myzery

    They pay me to post.

  • Banned
  • 6670 posts
  • Playing:Nothing

Posted 14 December 2011 - 10:22 AM

It'll be fine.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users