I'm going to just ignore my own words for now because I can't help but not respond.
While I'm certainly willing to concede the argument against the Double Up event because, as I said, I can see it both ways, it seems hard for me to see the event as a vehicle for Dragonkin characters. Unless the event was specifically limited to Dragonkin characters--and in fact they were not allowed to participate in the beginning so I can't see it as a primary motivator--there's very little assurance that anyone will even participate using a Dragonkin character. Consider hypothetically that none of the 10 raffle winners and none of those who use the full 10,000 point auto-double even make use of it on anything other than a human character--there is zero outcome in that respect. However, I can see this point in the light of balancing
all classes, and not just Dragonkin, but I can't see Dragonkin as being the focus of the event unless it was specifically created with them in mind, geared towards them, and allowed from the start.
I think that a much more fruitful solution, albeit a bit roundabout, would be a private testing server. Not many high level Dragonkin characters exist and 4/5 of the ones that do aren't used as "mains." They can be piloted by "expert" PvPers, sure, and definitely are, but the limited amount does not produce a fruitful amount of information regarding balancing, as you say. A private testing server comprised of the upper echelons of those who are well aware of the system and how it works, and perhaps with a handful of not-so-experts that would be asked to play Dragonkin characters, would place the magnifying glass on any balancing issues that come with the Dragonkin classes. By the "experts" I mean those that already have free pass to participate more highly in balancing discussions such as Rim, Yurai, StormHaven, et cetera--as seen by the many threads and discussions led by these users. It's hypothetical but it seems a far more efficient way to gauge the issue than an event that has had little focus on such matters from the start, and has little chance to effectively produce a significant number of Dragonkin users. Further, the changes to Defense in Emporia with regard to Dragonkin characters sounds a bit vague. What are these main issues we're testing for? Are we testing the waters on the amount of MP drained through a Summoner's Mana Burn, or are we trying to examine the high DPS that can be made use of through bugged Twin skills with no cooldowns? It's difficult for the playerbase to see this as a testing experiment.
EDIT: And for the love of god, do not think I am on your side, Ethernal, because I am not.
Edited by Kazu731, 19 December 2011 - 02:17 PM.