SP Regen After GFist
#1
Posted 16 December 2011 - 12:14 PM
I know this thread may get some negative replies But I hope people can keep things nice.
I was wondering, Is the new SP regen delay of 10 seconds after Gfist the same on iRO and kRO?
If so how do we go about trying to rework this?
To me the SP delay is extreme. I could understand a skill delay, but pure SP regen delay is crazy. After a fist I can not even regen sp to get away from a monster with snap, instead I am a sitting duck.
If this delay was ment as a WoE balance, can we have it only affect WoE maps?
I am really lost on this one, If you guys have ideas please help.
Also, those that will Just reply Sura is OP etc etc etc, please don't. GFist was a trans skill, and has been around along time, so has snap.
I would suggest make it a Skill delay on Gfist if that is the target.
#2
Posted 16 December 2011 - 12:19 PM
#3
Posted 16 December 2011 - 12:25 PM
#4
Posted 16 December 2011 - 12:25 PM
its the ultimate and strongest 1 shot skill in game, you werent supposed to spam it in woe, but this change was more focused on MVP purposes
Again I dont want to spam it. That is why my suggestion is a delay on the skill, not the SP regen.
As it is now I use the skill and become a sitting duck...
#5
Posted 16 December 2011 - 12:26 PM
Well for me delay is ok, the problem is, yes u cant regen sp after a gfist ,but when using sp pots ur pots counts as a use w/o having the sp due to the delay, why? Why not say item cannot use, I wasted so many light blue pots
Yes this is another major issue with the current setup.
#6
Posted 16 December 2011 - 12:27 PM
#7
Posted 16 December 2011 - 12:33 PM
Edited by Aeroku, 16 December 2011 - 12:36 PM.
#8
Posted 16 December 2011 - 12:41 PM
should be an after-cast delay, yup. I understand the need to nerf gfist but this is too much. especially if all the % sp item recovery gets delayed too.
This^^^
#9
Posted 16 December 2011 - 12:50 PM
#10
Posted 16 December 2011 - 12:53 PM
It is supposed to be an extreme skill which consumes all your energy to deal massive damage, no other skill can deal this kind of damage in one hit. So 10 seconds to recover from such an extreme skill isn't that bad imo.
I agree 10 seconds is not bad, if it is targeted at the Skill its self. But for total SP regeneration its very bad.
#11
Posted 16 December 2011 - 12:57 PM
#12
Posted 16 December 2011 - 12:58 PM
I agree 10 seconds is not bad, if it is targeted at the Skill its self. But for total SP regeneration its very bad.
So you want to recover your sp to spam GoH during GFist's delay? no thanks...
#13
Posted 16 December 2011 - 12:58 PM
The delay should include zen etc then too, otherwise you could use those 10 seconds to prepare another fist.
Maybe include fury, But atleast allow Zen so that a Sura can then Have Spheres to snap away?
#14
Posted 16 December 2011 - 01:00 PM
So you want to recover your sp to spam GoH during GFist's delay? no thanks...
Like I said if the problem is With WoE, restrict it to WoE realms. But don't punish us in Mvp and PvM play.
#15
Posted 16 December 2011 - 01:00 PM
It is supposed to be an extreme skill which consumes all your energy to deal massive damage, no other skill can deal this kind of damage in one hit. So 10 seconds to recover from such an extreme skill isn't that bad imo.
YggBerry desc - Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
Fully restores HP and SP.
some garbage fruit from the tree of life when it can't even recover the sp after a gfist
#16
Posted 16 December 2011 - 01:00 PM
Maybe include fury, But atleast allow Zen so that a Sura can then Have Spheres to snap away?
Hellllllll no! if you just fisted my friend I want a chance to drop your ass.
you can use speed pots like the rest of us imo.
#17
Posted 16 December 2011 - 01:01 PM
It is supposed to be an extreme skill which consumes all your energy to deal massive damage, no other skill can deal this kind of damage in one hit. So 10 seconds to recover from such an extreme skill isn't that bad imo.
you have to consider other changes as well. SW is changed and have its overflow damage fixed, so it will fully block gfist. other than that, it's just a single target, close aimed skill (2 cells). you can hide it, and people with DR/GR can block a lot of it (because im not just talking about megged sura as not everyone has god items)
and then you look at what a GX can do. they have literally better "GoH" than sura (yes really) and a very strong ctrl click attack that are unreduced in woe environment.
we're not asking much, not asking to remove the delay altogether. but at least tone it down to after-cast delay instead of sp recovery instead. imagine if you have a skill on a class that can be hided, blocked by SW, close range, single target, doesn't kill 100%, and then gets you a *10 sec global cooldown*. its pretty extreme.
#18
Posted 16 December 2011 - 01:03 PM
Hellllllll no! if you just fisted my friend I want a chance to drop your ass.
you can use speed pots like the rest of us imo.
Your chance is there, It is ten times amplified if I am stuck due to no SP regen.
Seriously, the delay should be on the skill not the SP. No other class gets this kind of restriction.
Also does anyone have an answer to my question? Is it like this on kRO or is iRO the only ones making this SP regen delay?
#19
Posted 16 December 2011 - 01:04 PM
you have to consider other changes as well. SW is changed and have its overflow damage fixed, so it will fully block gfist. other than that, it's just a single target, close aimed skill (2 cells). you can hide it, and people with DR/GR can block a lot of it (because im not just talking about megged sura as not everyone has god items)
and then you look at what a GX can do. they have literally better "GoH" than sura (yes really) and a very strong ctrl click attack that are unreduced in woe environment.
we're not asking much, not asking to remove the delay altogether. but at least tone it down to after-cast delay instead of sp recovery instead. imagine if you have a skill on a class that can be hided, blocked by SW, close range, single target, doesn't kill 100%, and then gets you a *10 sec global cooldown*. its pretty extreme.
This exactly is What I am talking about.^^^
#20
Posted 16 December 2011 - 01:04 PM
This is the reason why the game is in such bad shape. You whine and whine and whine for changes, and when they change you whine some more. The most powerful skill comes with a powerful side effect, it is completely fair.
#21
Posted 16 December 2011 - 01:04 PM
#22
Posted 16 December 2011 - 01:05 PM
Like I said if the problem is With WoE, restrict it to WoE realms. But don't punish us in Mvp and PvM play.
It's not just WoE, suras already dominate the MvP scence and now you just want this to be changed so you can still deal damage while you wait for the next Gfist execution.
#23
Posted 16 December 2011 - 01:05 PM
How about Gfist taking all SP and returning like 50 SP, but the SP recovery delay staying? Then you can zen and run away, but you can't do anything else.
That would be awesome.
#24
Posted 16 December 2011 - 01:06 PM
#25
Posted 16 December 2011 - 01:07 PM
This kind of bull-_- thread is the reason nothing ever gets accomplished in iRO. For a long time there were a ton of threads about how Suras were just too powerful, and now that the most powerful skill in the game comes with a powerful nerf, people are still complaining.
This is the reason why the game is in such bad shape. You whine and whine and whine for changes, and when they change you whine some more. The most powerful skill comes with a powerful side effect, it is completely fair.
I always stood up for Sura's I main one, and tried to get people to understand counters, rather than ask for nerfs.
Now a balance comes that restores certain counters, but massivley restricts the Suras main killing skill.
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