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#26 Miname

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Posted 20 February 2012 - 03:10 PM

rofl what the hell...
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#27 KingofAces13

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Posted 20 February 2012 - 03:15 PM

they got a pve reward yo, its those boxes u get to choose after farell/lava/ryvius/paris etc
npnp



farell worthless
lava worthless
ryvius 1 item not hard to run
paris everyone buys IM scrolls to use

get owned smear
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#28 Miname

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Posted 20 February 2012 - 03:16 PM

farell worthless
lava worthless
ryvius 1 item not hard to run
paris everyone buys IM scrolls to use

get owned smear

Why do you still play, then?
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#29 wyverlord

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Posted 20 February 2012 - 03:23 PM

farell worthless
lava worthless
ryvius 1 item not hard to run
paris everyone buys IM scrolls to use

get owned smear

so mean, i was only informing you of the pve rewards blessed to us by the gods that are warpportal
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#30 KingofAces13

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Posted 20 February 2012 - 03:26 PM

Why do you still play, then?



i do other things in game i was just pointing out that smears "pve rewards" pale in comparison to people getting im items from pvp
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#31 StormHaven

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Posted 20 February 2012 - 03:45 PM

Actually I like the idea of getting some pve items for pvp stuff. like Set pieces or back pieces.
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#32 zabmaru

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Posted 20 February 2012 - 03:54 PM

The problem with PvE IM rewards would be multiclienting. Emporia rewards are much more viable and less exploitable.
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#33 Coolsam

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Posted 20 February 2012 - 05:41 PM

farell worthless
lava worthless
ryvius 1 item not hard to run
paris everyone buys IM scrolls to use

get owned smear


Farrell set useful till level 30-ish. The back can last till 35-45 since heirloom capes aren't around.
Lava accessories useful even in combo w/ Ryvius and Aram accessories. Many people even some 60-80 players use them. Magma weapon as well, which lasts till 60 promotion.
Mist elf sets and Ryvius accessories. Mist elf sets last till 60 promotion easily. Lets not forget Cape of Fog.
Paris a 40-50 isn't difficult and well I guess a 9-12k Back piece or set pieces going upto 3k+ each isn't good enough.

PvE rewards have good use and great value. Besides, you skipped out on a few dungeons:

-30 and 35 Graveyard: Anukus sets, which can be useful for most classes.
-Spectre's tower: Dark soul weapons and accessories. A weapon that can last upto Magma and combo with accessories lasting till Lava/Ryvius for some classes.
-Elements: Combine with professions. Elements in weapons make F7 bombs die 30x faster making leveling alittle less effort. Elemental resistance may help in bosses since more and more of em are having elements. Also rare accessories which sell for a good amount.
-Kundara: Aram accessories and Mutisha gear. Magichenge weapon and a decent pet.
-Van Cliff: Many Accessories, Some nice equipment, A weapon only a few go for, a good pet.

GG Ace.

EDIT: Forgot Red Fox Delta. However Hydron Templar set isn't too good. While the Accessories are skipped due to VC being a few levels away. But the Signus Boost pack is a good reward. A move-spd+Crit Damage back which is great.

Edited by Coolsam, 20 February 2012 - 06:11 PM.

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#34 Jumpluffspore

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Posted 20 February 2012 - 05:45 PM

So the people who dont like to pvp dont get rewards? Why not make a pve system reward too instead of just throwing more pvp crap our way.

^ Implying that EW and pvp are the same thing when they aren't.
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#35 Kazu731

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Posted 20 February 2012 - 06:29 PM

I would argue that the rewards are nowhere near worth it for the effort you put in. Bone weapon, for example, has always been iffy because it's wedged between Magichenge and Zauharant, but with the current drop rate it's borderline masochistic to attempt to farm it, especially when it yields little in the way of attack.

Many of the rewards drop far too infrequently or are too much of a leap to farm--Drakos and Elga being the worst offenders--and you have to hope that the set is good for your class. I think the Mist Elf sets are pretty good because the drop rate is more frequent and almost every class gets use out of it, but towards the higher levels you're hard pressed to find something similar.

Edited by Kazu731, 21 February 2012 - 10:22 AM.

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#36 Endbringer

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Posted 20 February 2012 - 06:29 PM

You're all wrong.
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#37 Coolsam

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Posted 20 February 2012 - 08:05 PM

I would argue that the rewards are nowhere near worth it for the effort you put in. Bone weapon, for example, has always been iffy because it's wedged between Magichenge and Zauharant, but with the current drop rate it's borderline masochistic to attempt to farm it, especially when it yields little in the way of attack.

Many of the rewards drop far too infrequently--Drakos and Elga being the worst offenders--and you have to hope that the set is good for your class. I think the Mist Elf sets are pretty good because the drop rate is more frequent and almost every class gets use out of it, but towards the higher levels you're hard pressed to find something similar.


I agree. Higher levels seem to require much more effort to obtain. Bone weapon would only be good for the perm-60 which a Magichenge easily would be a cheaper option. Besides 2k+ gold for the main item you need compared to an Eye of Aram's price or drop rate well you do the math.

As for "hope that the set is good for your class." Well I do research on sets and equipment bonuses and make sure to plan my future set ahead of time for my characters. Prinz knows this when I asked for advice on a perm 50 gren I showed a few planned sets I could use. If you wanna go for a rare drop/set, then make sure it's a worthy investment of time/gold. Research around is easy when you got the Wiki, player opinions throughout in-game, and you can ask in the forums at the right place.

Also regarding Elga drop rates. The one time I'm lucky to get a bloody crystal out of all the successful Elga runs I've been in, I give to Shu. And well some of you have already seen what she got outta it. Now I'm probably never gonna see it again.

Edited by Coolsam, 20 February 2012 - 08:05 PM.

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#38 Kazu731

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Posted 20 February 2012 - 08:12 PM

I agree. Higher levels seem to require much more effort to obtain. Bone weapon would only be good for the perm-60 which a Magichenge easily would be a cheaper option. Besides 2k+ gold for the main item you need compared to an Eye of Aram's price or drop rate well you do the math.

As for "hope that the set is good for your class." Well I do research on sets and equipment bonuses and make sure to plan my future set ahead of time for my characters. Prinz knows this when I asked for advice on a perm 50 gren I showed a few planned sets I could use. If you wanna go for a rare drop/set, then make sure it's a worthy investment of time/gold. Research around is easy when you got the Wiki, player opinions throughout in-game, and you can ask in the forums at the right place.

Also regarding Elga drop rates. The one time I'm lucky to get a bloody crystal out of all the successful Elga runs I've been in, I give to Shu. And well some of you have already seen what she got outta it. Now I'm probably never gonna see it again.

Yeah, exactly. You can plan, but it's a bit disheartening for certain classes when a new dungeon like Elga comes out and the sets are downright insulting for some classes--like Warmages. And the crystal drop rate is absolutely moronic. You know better than I do just how rare those stupid crystals are, for something that is only just another step up from Zauharant. The effort required to get consistent runs down is more than impossible for many, many players so it just further alienates people from actually farming things.

I'd say that Verdurous downright has the best "effort-reward" system going [Copyright Endbringer]. Almost every class can make great use of Mist Elf for a relatively fair drop rate. If every dungeon had a similar rate with similar stats I'd be very happy with things. I don't even know the drop rate for Volcanic Glass but last I heard it was almost nonexistent. But anyway I'm derailing this further off topic so I'll stop now!

Edited by Kazu731, 20 February 2012 - 08:13 PM.

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#39 Maronu

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Posted 21 February 2012 - 02:12 AM

So the people who dont like to pvp dont get rewards? Why not make a pve system reward too instead of just throwing more pvp crap our way.



Apparently.
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#40 Miname

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Posted 21 February 2012 - 03:02 AM

Of course pve rates are abysmal at higher levels. Thats how mmos work. This game makes money by not giving you what you want.
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#41 Kazu731

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Posted 21 February 2012 - 03:48 AM

Of course pve rates are abysmal at higher levels. Thats how mmos work. This game makes money by not giving you what you want.

I can only name one instance at higher levels where cash helps you to get an item that is otherwise less available to players, which would be Drakos and its Fl50 scrolls which do not exist in any server but ours. On the other hand, you could claim that the entirety of Elga is built this way since cash is necessary to actually play it. Even further, Paris Wings are almost required for most [?] which require a lot of upgrading via cash. At the very least, Elga could be conceded to be a cash sink, but that's somewhere I'd further my point that the effort-reward values are skewed to a point of absolute idiocy. And then back to Drakos, even having the Fl50 scrolls in only our server does just seem to further the point because I'm well aware that those scrolls are a gigantic step above running from 40 and I think 9/10 of high levels will refuse to even run without 50 scrolls. So I suppose I just made your point which infuriates me.

EDIT: To stay somewhat on topic but tie in what I'm trying to say here:

I think the idea of giving out PvE rewards for anything involving PvP is absolutely backwards. That would be making items more available in a different setting than they are in their original setting. What I'm saying is that I would much rather be able to run a dungeon at a reasonable drop level to get the SET THAT BELONGS TO THAT DUNGEON, than do a mode entirely different just because it would probably be easier due to the always-a-winner-and-a-loser nature of PvP, as well as how Emporia is none other than a biweekly rotation system for certain guilds while others don't get to join in, all based on the premise that I believe that actually getting them from the dungeon is miserable..

Also on that note, more rewards for PvP are certainly extremely welcoming. And rather than putting PvE set rewards for PvP modes, I think specific PvP rewards such as PvP sets would be much more viable. But on this track, I'd have to say that they should revamp the PvP sets as they are. As it is, only Specialists and Dragoons have useful sets and their useful sets are extremely useful. It's like no matter which road I go down, I seem to find a need for a giant overhaul.

Edited by Kazu731, 21 February 2012 - 10:16 AM.

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#42 StormHaven

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Posted 21 February 2012 - 09:31 AM

As it is, only Specialists and Dragoons have useful sets and their useful sets are extremely useful. It's like no matter which road I go down, I seem to find a need for a giant revamp.


Could also say the sentinel set is useful also, only reason I think no one uses it is because it doesn't provide the individual stats.
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#43 Kazu731

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Posted 21 February 2012 - 10:15 AM

Could also say the sentinel set is useful also, only reason I think no one uses it is because it doesn't provide the individual stats.

Then why would there ever be a desire to want to go to the pains of farming it? If it's that easily outclassed by something else, it will be ignored entirely. Another major problem in my opinion is the severe stat rigidity--but Rim's outlined that elsewhere much better than I ever could.
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#44 StormHaven

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Posted 21 February 2012 - 10:18 AM

Then why would there ever be a desire to want to go to the pains of farming it? If it's that easily outclassed by something else, it will be ignored entirely. Another major problem in my opinion is the severe stat rigidity--but Rim's outlined that elsewhere much better than I ever could.


It's not easily outclassed imo, but the other sets were way easier to get at the time.
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#45 Kazu731

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Posted 21 February 2012 - 10:20 AM

It's not easily outclassed imo, but the other sets were way easier to get at the time.

And it's also much easier because CP farming is pretty rare among those that are below 80, and even then it's mostly only a roughly banded group at 58-62 for the job change. If it were a reward in Emporia or something it may be more viable.
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#46 zabmaru

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Posted 21 February 2012 - 10:42 AM

What I'm worried about are mass amounts of guilds participating in EW for the reward, but mostly just throwing the match or playing naked or something stupid and pointless like that. That would make EW even more of a joke than it is now.
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#47 Kazu731

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Posted 21 February 2012 - 11:09 AM

What I'm worried about are mass amounts of guilds participating in EW for the reward, but mostly just throwing the match or playing naked or something stupid and pointless like that. That would make EW even more of a joke than it is now.

This is the worst extreme if you give a reward to the losers, also. The opposite extreme of not rewarding losers is to have the same cycle of the same guilds getting EW over and over. Both extremes are exactly what would happen in either case. And if you make the rewards for the losers just "lesser" rewards, it leads to the same elite guilds just farming the good ones.

The only way to circumvent that would be a waiting period for a guild to enter again. But then it would have to be several weeks long because there's more than one guild who wins all the time. And then they could just make alt guilds during the waiting times.

The list goes on and on, which is why I feel the rewards shouldn't be game breakingly great. Insurances are a great idea, in very small quantities. But then how do you distribute that properly? Several for each participant? But then that's unfair because all of the guilds have a strict who-can-and-cannot-enter policy for Emporia. The cycle of inanity goes on and on.
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#48 Rimmy

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Posted 21 February 2012 - 06:28 PM

Let's get back on topic, please. Let's try to focus on what items everyone would like to see added to the EW point trade-in system.
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#49 Coolsam

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Posted 21 February 2012 - 07:10 PM

Was that Black Market in 2-star completely scrapped? I guess bringing that back isn't good?
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#50 GrapefruitGod

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Posted 21 February 2012 - 07:12 PM

Feature was never implemented yet
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