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Ygg Seeds & Berries


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#1 Chipotle

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Posted 19 December 2011 - 04:47 AM

OK before you start with the "no we dont want ygg seeds to be the new green ale", hear me out.

Ygg seeds and Berries are still needed every woe. Wonder if seeds and berries should be allowed per guild on a quota basis(allowed to buy 500 seeds a week?). Now I know people might make new guilds and try to exploit this, so how about putting the npc in castles(only non woe hours) or consuming 10 WPE tokens per attempt to purchase. Just bouncing ideas here.

Edited by Chipotle, 19 December 2011 - 04:48 AM.

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#2 Helios0

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Posted 20 December 2011 - 10:42 PM

competent Sorc/AB's > Ygg Seeds/Berries
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#3 Chipotle

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Posted 21 December 2011 - 06:09 AM

lol, have u woe'd ?;o

But srsly have u seen how long it takes to soul exhale, not even funny anymore
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#4 DrAzzy

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Posted 21 December 2011 - 09:06 AM

We may well need a solution for seeds and berries as the large number from converting ale are used up. WoE without seeds and berries could really suck - but I think the GMs want to reduce the influence of large healing items in WoE (that's why they got rid of the ale), to get rid of the "immortality though ridiculous potting" effect.

In any case, we're a long way away from there being a Ygg seed/berry shortage, and I think it would probably be good for the game to get a portion of the Ygg fruit inventory used up before we start talking about whether there is sufficient supply for woe. The forced conversion of Ale to Seeds only reduced supply of 50% hp/sp regens by 60%; there are still large stockpiles, and they're being used more slowly than ale because of their weight.
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