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Opinion Needed on My Wiz Skill Build


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#1 Effervescence

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Posted 21 December 2011 - 07:24 PM

Hey guys!

I designed a skill build for my wizard and I was interested in what you all think about it.

Here it is:


Increase SP
10
Sight
1
Napalm Beat
1
Cold Bolt
5
Frost Diver
1
Stone Curse
1
Fire Ball
5
Fire Wall
10
Fire Bolt
10
Lightning Bolt
4
Thunder Storm
1

Fire Pillar
5
Sightrasher
2
Meteor Storm
10
Jupitel Thunder
10
L.o.V.
10
Ice Wall
5
Frost Nova
10
Storm Gust
10
Earth Spike
5
Heaven's Drive
1
Quagmire
1


Total first job skill point used: 49/49
Total second job skill point used: 69/69

It'd be nice if you could post what you think are the good and bad parts, thank you! -_-
(also if there's a designated thread for this purpose please direct me to it because I couldn't find one)
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#2 thomascgty

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Posted 22 December 2011 - 01:36 PM

Hey guys!

I designed a skill build for my wizard and I was interested in what you all think about it.

Here it is:


Increase SP
10
Sight
1
Napalm Beat
1
Cold Bolt
5
Frost Diver
1
Stone Curse
1
Fire Ball
5
Fire Wall
10
Fire Bolt
10
Lightning Bolt
4
Thunder Storm
1

Fire Pillar
5
Sightrasher
2
Meteor Storm
10
Jupitel Thunder
10
L.o.V.
10
Ice Wall
5
Frost Nova
10
Storm Gust
10
Earth Spike
5
Heaven's Drive
1
Quagmire
1


Total first job skill point used: 49/49
Total second job skill point used: 69/69

It'd be nice if you could post what you think are the good and bad parts, thank you! :angry:
(also if there's a designated thread for this purpose please direct me to it because I couldn't find one)


==============================
Disclaimer: This is only my opinion.
==============================

First off, I can't seem to enter your skill build in a skill simulator without shorting on skill points of Wizard. So I assume this is a skill build for a High Wizard.

Increase SP recovery is not worth getting if you have high INT. Use the remaing 10 skill points to increase levels of Ligthning Bolt and Cold Bolt.

Quagmire at Lv1 is , like Frost Diver Lv1, not useful enough.

Allocate the four skill points in Earth Spike to either Heaven's Drive or Quagmire.
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#3 Anko

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Posted 26 December 2011 - 11:40 PM

Max cold bolt.

Max Heavens drive and remove excess earth spike.

Only get enough lbolt as needed for pre-req - jupitel thunder is superior.

I would say get rid of meteor storm and get lov instead - if you don't have enough points to max it, it is still useful for ice breaking when in a party and the other wiz is casting sg. You can easily get to 70s-80s with just firewalling in orc dungeon, after that and moscovia there is not that many desirable earth monsters to level on to make use of fire.

Quagmire is still useful at lvl 1. Quag 5 is to help tanking. If you are just wanting to quag as you mob and want to be able to recast quickly then quag 1 is preferable.

Increase SP recovery is not useless but 10 might be overkill unless you know what you are doing since it will limit the rest of your skill build. I'd advise just getting a few points or putting spare points into it. You may feel that absolutely need it at the beginning but your sp regen improves as you level so the early levels is not a good indicator of the utility of the skill. That said, if you are heavily spamming firewall to level or you have strings in a party then you will likely run out of sp. Having some sp recovery is a god send and minimises your downtime and sp restorative usage. Sure there is magnificat, gypsy kiss, scholars exhaling but to rely to heavily on others is a pain.
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#4 CeruleanGamer

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Posted 28 December 2011 - 08:37 AM

Wizards can still run out of SP. Energy Coat drains SP fast if you're taking too much damage at a time and most Wizard spells have high SP cost. Increase SP Recovery 10 is good to have. Unless you become a High Wiz and get Soul Drain 10, you'll have to sit/use blue pot to recover your SP in some form or another....

Meteor Storm sucks so bad and Lord of Vermillion isn't exactly damaging and it's only use is for hitlocking and comboing with Frost Nova, so you can save about 20 skillpoints not getting those if you choose to do so. Although, LoV is really nice for leveling since it's highly spammable.

Besides, who still uses Bolt spells? Other than Fire Bolt and Cold Bolt, Jupitel Thunder easily tops Lightning Bolt and with the Frost Nova>Jupitel Thunder/Lord of Vermillion combo, is a much better for single targets as well as groups with Frost Nova's 5x5 Area of effect.

Heaven's Drive is useful against revealing targets in PVP/WoE but for PvM, it's not that great.

Quagmire 4-5 is mandatory. With enemies having so much damage now with the monster buffs, you want their DEX and AGI as low as possible so they don't hurt you as much. It's also desirable in PvP/WoE.

This is my suggested Wizard skill tree:
http://irowiki.org/~...XnndodqcBfXbkak

If you need a High Wizard or a Warlock skill tree, PM me any time.

Edited by CeruleanGamer, 28 December 2011 - 08:45 AM.

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#5 thomascgty

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Posted 01 January 2012 - 12:33 PM

Instead of investing on Increase SP Recovery.... invest in a cards and shoes or other equipments that can give you twice or 3x as fast SP recovery as the Increase SP Recovery.

That is the reason why I disagree that that skill is pretty much a waste of skill points. You can tweak your character using card and shoes without sacrificing skill points for the SP recovery skill.

Card that increases SP recovery is now pretty cheap and slotted shoes is cheap. Or get some footgear intended for trancendent jobs. Go to iRO's wiki database to search for it.
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#6 EvilLoynis

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Posted 01 January 2012 - 01:10 PM

Hey guys!

I designed a skill build for my wizard and I was interested in what you all think about it.


Total first job skill point used: 49/49
Total second job skill point used: 69/69

It'd be nice if you could post what you think are the good and bad parts, thank you! :thumb:
(also if there's a designated thread for this purpose please direct me to it because I couldn't find one)



First off as a WIZARD you only have 49 skill points since max job level is 50. HIGH WIZARDS get Job level 70 but that requires you to make it to 99/50 as a Wizard then Transcending first.


This is the build I recomend HERE

I did NOT put FNova in this build because a level 1 Storm Gust works pretty much the same way.

The reason for all the points in FDiver from Mage skills is because of the Wiz Test. Really Really comes in helpful for that test on the fire room.

Quagmire level 5 is especially good if you are solo mobbing at all. It is really recomended to get a Raydric Carded Garment if you do that for the 20% Neutral Reduction.
Quagmire really reduces the number of attacks those monsters can do while your casting so is very worth it. I admit that as a WL I tend to forget about this skill most of the time but as Wiz and HWiz it was VERY useful.


BTW in regards to Energy Coat. This skill LOOKS at first glance a LOT more useful than it really is. DO NOT use this skill for mobbing. It should only be used for at max when you expect to fight 1-2 guys at a time. The reason is that Mobs will drain you sp dry in seconds otherwise.

Ounce you reach HWiz and get the Soul Drain Skill to help fill your mana back up it is more useable.

HWiz build HERE. This is intended to be a build you won't have to waste resets on every job change. MStorm is just for WL skills. Amp 10 is a must. Also if you find you didn't use lvl 10 JT that much then you may consider reducing it for more points in Soul Drain, esp since Chain Lightning replaces it eventually. If you do have the chance to reset ounce you hit WL then you should really drop FBolt to 4 and CBolt to 5. BUT KEEP FWall at max. My WL in my sig was just using it today while hunting Dolomedes solo for the turn in and if I did it right I never got hit.
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