Scout's aoe
#1
Posted 22 December 2011 - 05:39 PM
Here's the deal:
Every class and I mean.. EVERY has aoe, except the scout, why? I dont really know and I would like to know.
SOLDIER
Champs: Has 4 aoes, can get up to 2 or 3 (depending the type of champ)
1.- Spin Attack
2.- Seismic Impact
3.- Achilles' Heel Strike
4.- Combat Cry
Knights: Has 2 aoes, can have both.
1.- Impact Wave
2.- Swords of Divinity
MUSE
Mages: Has 6 aoes, can have them all.
1.- Wind Storm
2.- Tornado
3.- Icy Hailstorm
4.- Tempest
5.- Hurricane (Silence)
6.- Meteorite Flow (stun)
Clerics: Could have 2 aoes, 1 status effect, can have them both.
1.- Wind Storm
2.- Tornado
3.- Voltage Storm(1 meter)(stun)
HAWKER
Rider: 2 aoes, 1 for both.
Dual Sword
1.- Spiral Kick
2.- Cirlce Break
Scouts: NONE
DEALER
Bourgeois: Up to 4 aoes.
Launcher:
1.- Shrapnel Burst
2.- Cannon Splash Burst
3.- Flame Stun Burst (stun)
Gun:
1.- Zulie Storm
Artisan: 1 aoe
1.- Hypto Shot (No damage) (Sleep)
As we can see, even knights and artisan have aoe, but scout dont. Scouts could have an aoe like, shooting arrows up to the sky and land on the enemies, or maybe a bomb arrow that explodes and stun the enemies nearby, or I dont know something.
Thanks if you agreed with me, if not, sorry for bothering about this.
#2
Posted 22 December 2011 - 08:45 PM
Sword knight yesKnights: Has 2 aoes, can have both.
1.- Impact Wave
As we can see, even knights and artisan have aoe, but scout dont. Scouts could have an aoe like, shooting arrows up to the sky and land on the enemies, or maybe a bomb arrow that explodes and stun the enemies nearby, or I dont know something.
Thanks if you agreed with me, if not, sorry for bothering about this.
Xbow knight no
Not all classes are meant to have aoe
Edited by tythemuss, 22 December 2011 - 08:47 PM.
#3
Posted 17 February 2012 - 12:22 AM
I think scouts have been left a bit too vulnerable, especially when the enemy is already up on them (which is the case in pvp in most situations), but I don't think AOE is the answer.
#4
Posted 02 March 2012 - 04:43 AM
So my opinion is thet they should have ever 1 aoe like dual raiders have :pp
#5
Posted 02 March 2012 - 05:58 AM
#6
Posted 02 March 2012 - 05:03 PM
they could make it like the Meteorite Flow where its a targeted aoe and just have as he said an exploding arrow or something, it could help somewhat in PvM situationsIt would seem a bit odd to me to give scout AOE because they aren't built to be in the middle of the action. Even if they did have AOE, if they're in the background where they should be, their AOE would miss the enemy.
I think scouts have been left a bit too vulnerable, especially when the enemy is already up on them (which is the case in pvp in most situations), but I don't think AOE is the answer.
#7
Posted 15 March 2012 - 10:08 AM
#8
Posted 15 March 2012 - 10:24 AM
#9
Posted 15 March 2012 - 10:44 AM
Having an aoe wouldn't increase kills (pvp or pvm) as it would be weak against both, all it would become is a useless skill that takes up more of the Skillpoints that could have been used for better skills in the scout skill tree.Scout should have iae that they could get pts easier, i am making scout myself and its abit hard coz i dont haave aoe and ppl recruits only aoers to pt :/ so i had to make champ with it to lvl up easier !
So my opinion is thet they should have ever 1 aoe like dual raiders have :pp
#10
Posted 15 March 2012 - 03:17 PM
Yes it would ;o what if that aoe has a debuff? like deff down? or acc down perhaps.... then that wouldn't be an "useless" skill :xHaving an aoe wouldn't increase kills (pvp or pvm) as it would be weak against both, all it would become is a useless skill that takes up more of the Skillpoints that could have been used for better skills in the scout skill tree.
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