Figuring out Fire Expansion
#1
Posted 01 January 2012 - 12:31 AM
#2
Posted 01 January 2012 - 09:27 AM
Level 2 is kind of iffy as well, I haven't used it to see what it does damage wise... but with high INT it may do enough damage to be not 100% worthless.
I also haven't been down to test it since the last patch, but level 5 FE was awesome for blowing up absolutely huge mobs scaraba2.
#3
Posted 01 January 2012 - 11:49 AM
Levels 1 and 2 should hit, 4 is iffy since boss flagged monster are resistant to a lot of HP draining skills.
Level 2 is kind of iffy as well, I haven't used it to see what it does damage wise... but with high INT it may do enough damage to be not 100% worthless.
I also haven't been down to test it since the last patch, but level 5 FE was awesome for blowing up absolutely huge mobs scaraba2.
I assume you mean lvl 1 and 3 there? While 2 and 4 are iffy? Hmmm, alright let me know if you find out any more info.
Also lvl 4 im more interested in the minus accuracy and flee. Making a ghost mvp easier to him and to let him hit us less would def be of some help
Edited by CheddarJack, 01 January 2012 - 11:52 AM.
#4
Posted 01 January 2012 - 04:54 PM
BTW, just took a stroll down to scaraba2... Acid bomb damage has dropped a bit on rake horns... down from 150K ( 110 base INT and a +7 double zipper twin edge ) down to ~135K ( possibly because I didnt' eden buff dunno ) still a decent place to mob up if you have decent defensive gears... the bugs actually hurt a bit now so you can't really mob and CC without instant cast or at least damn near instant with cart cannon... not without spending a fortune on healing stuff.
#5
Posted 06 January 2012 - 11:43 AM
I should test lvl 2 FE - I think i'll do that this weekend while we still have the resetter. I've got 2 genetics, one of which desperately needs a reset anyway.
Edited by DrAzzy, 06 January 2012 - 11:44 AM.
#6
Posted 15 July 2012 - 12:26 AM
how does it work? I'm guessing its AOE acid bomb, then isn't that good? Or is normal acid bomb better?
LIke when i cast demoinc fire on the ground, does that fire stay there if I use fire expansion? Or will the demonic fire dissappear after 1 shot of fire expansion? Why i'm asking is, I'm wondering whether i should max fire expansion to get AOE acid bomb. WIll I save on the troublesome bottlgrenades? (I'm thinking that maybe we can cast demonic fire on the ground - it runs for 18 secs- then I can just keep using fire expansion which only uses acid bottle?)
Am I on the right track?
Thanks everyone!!
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