3rd Jobs and 3rd Job skills
Posted 14 February 2011 - 04:12 AM
Reign of Fire
Stun from Hell
strongest version of hellfire for 10 targets, 15m radius, duration 15 sec, with 500 dot affected by resist and aoe stun for 3 sec / tick
Reign of Light
supportive skill with 500 - 1000 HoT/ sec
Posted 14 February 2011 - 04:22 AM
btw guys as syre suggested, you are talking about those super op skills that will 1 hit everyone...unless you beef everyone up, but anyways it would be WAY to hard to balance anything as powerfull as those skills.
they should just fix stuff that is currently in game instead :S
Edited by Famous, 14 February 2011 - 04:23 AM.
Posted 14 February 2011 - 04:42 AM
Posted 14 February 2011 - 10:08 AM
Supper skills wouldnt be unbalanced if are done in the right way. If a skill is too powerful or affect too many targets, just increase its CD, the mana cost, the casting time, etc. For example, a Mega Lighting Storm for tempests that affect over 15 targets and have a huge area of effect but a dmg not higher than normal: it could have 3, 4 or even 5 secs casting time and 5 mins CD. Another skill could even stun the caster for a few secs after the skill is casted.
But the main idea about 3rd jobs isnt so much about too powerful skills but have a more powerful skill than the second job and that give a difference at higher lvls. Think about it, depending on the max lvl we get, it would be quite boring if we dont get new skills: the lvl 50 skills get lvl 10 at lvl 77, after that, we only can lvl the lvl 60 skills until lvl 87, and then what? only the classes that have lvl 70 skills can rise skills?
Posted 16 February 2011 - 06:19 PM
Posted 04 April 2011 - 05:20 AM
Assassin 3rd Jobs
Dont Have a Name:
The Assassin can bury in the floor and stay still, ready to attack. The skill wouldnt be like stealth, since the character cant move without break the skill, and unlike stealth, it cant be detected. Still, the skill would last x amount of time, otherwise the players would stay buried for too long (or even all a pvp mach, wich isnt desired). The character also cant suffer any type of damage while is buried but the skill cant be used in attack mode.
It could be a 2nd job skill too.
Edited by Nadesh, 13 July 2011 - 06:23 AM.
Posted 16 April 2011 - 07:13 AM
For example Guardian would be more defense based and higher shield mastery, General would be balanced defense/offense and Champion would be more AoE damage and higher 1-h mastery. that way if you wanted a little more offense with your Protector you could class into General and if you wanted more Defense with your Commander you could class into General or if you liked your role you could further specialize into the other sub-class.
Posted 16 April 2011 - 07:28 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users