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#1 andyp1990

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Posted 08 January 2012 - 04:46 AM

ok so i started this topic because im wondering what the best weapon is for this class
i been told knuckles arnt good
staffs are the best to use
but also been told wands are better then staffs

so im wondering if anyone could give me an insite for this problem im having :thumb:
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#2 tally

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Posted 08 January 2012 - 09:55 AM

Knuckles best for skill spam / melee / hp.
Staff/wand for pewpew druidele types.
Bludgeon (/axe/sword) for AA builds.
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#3 Rapsod

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Posted 08 January 2012 - 10:09 AM

knuckles are always good for starters :thumb:
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#4 Viole

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Posted 08 January 2012 - 10:56 AM

Knuckles are the best, depending on what set you use; that dictates what Knuckles you take. Staffs are useless, and so are wands.
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#5 AngelicPretty

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Posted 08 January 2012 - 01:34 PM

... are useless, and so are wands.


Wands are not always too bad. pends lvl. Druidele they are good.
I like the option of more enchant slots that wand/sheild gives along with better damage.
Also means you dont need go TB knuckles or use resist power if you use TB Sheild.

:thumb:
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#6 andyp1990

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Posted 08 January 2012 - 02:02 PM

i looked at the knuckles in re enforcement it only raises pys attk power not magic :thumb:(
so that puts knuckles out
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#7 Prototipe

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Posted 08 January 2012 - 02:05 PM

i looked at the knuckles in re enforcement it only raises pys attk power not magic :thumb:(
so that puts knuckles out

Another druidele :/
I can sell you my DC wand +13 with Skill Crit up lv5 for WP!
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#8 Viole

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Posted 08 January 2012 - 02:07 PM

The HP/CON from Endgame Knuckles benefit way more than a Staff/Wand at that level, and I'm only speaking about Druids at end-game PvP o:
If we're talking about a perfect resist armor set-up then, Pride set, and Elec/Curse scad ball. That's the best setup for me since the only thing you have to worry about is curse, and you'll have more than enough resist/defense/hp to survive any dive on a team that you do :thumb:
Yes, you do get more slots, but you lose out on far too much HP for my taste.

Alternatively, you could just swap in physical jewels for magic jewels, if that's what you want. It's better for a SCAD based class to do so anyway.

(Ideally, I wish my 70 set had Fire resist instead of Pesky wind resist u.u)

Edited by Viole, 08 January 2012 - 02:09 PM.

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#9 andyp1990

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Posted 08 January 2012 - 02:11 PM

i see lol....
ok so i went with a wand.........................


got the infite 6 one.. is it right that the re enforcement process fee 2.2mill ??
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#10 Longhorns

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Posted 08 January 2012 - 03:59 PM

i looked at the knuckles in re enforcement it only raises pys attk power not magic :thumb:(
so that puts knuckles out


Wrong. Did you not see the HP/CON/SCAD rise of 79 and 85 knuckles? The SCAD you gain from 85 Knuckles more than well makes up for the MATK you lose out on, not to mention you get about 3.2k more HP.
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#11 Longhorns

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Posted 08 January 2012 - 04:01 PM

i see lol....
ok so i went with a wand.........................


got the infite 6 one.. is it right that the re enforcement process fee 2.2mill ??


Yes and infinite wand is junk. You're better off getting a wand from LW or DC and using the infinite shield for res. That's what most, if not all, casters do.
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#12 AngelicPretty

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Posted 08 January 2012 - 08:58 PM

ewww >< 70+ toons ick :thumb:
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#13 Prototipe

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Posted 08 January 2012 - 09:08 PM

WTB some druid gears? I got lots for sale :thumb:
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#14 Longhorns

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Posted 08 January 2012 - 11:03 PM

ewww >< 70+ toons ick :thumb:


stfu and cook some rice...thorny and I will both drink to that.
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#15 petruz

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Posted 11 January 2012 - 12:42 AM

Wand + staff = druideles

Knuckles = Phys AA / SS At least so i think since magic shield doesnt give hp
if u go with axe/bludg/sword + shield.

Wand i guess is the most mainstream, and to me seems best aswell for druideles.

Depending on what resist your armor gives, and if you can afford crit ball
.. you can skip the TB magic shield.
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