Renewal/Yggdrasil Testing Discussion Thread - Page 16 - Archives - WarpPortal Community Forums

Jump to content


Photo
* * * - - 3 votes

Renewal/Yggdrasil Testing Discussion Thread


  • This topic is locked This topic is locked
389 replies to this topic

#376 Pingchan

Pingchan

    Amateur Blogger

  • Members
  • 233 posts
  • LocationIllinois

Posted 01 October 2010 - 08:50 AM

Pretty much the ONLY thing I don't like about valk is no safety limit without enriched. But, I got over that AGES ago.:p_devil:

I don't even mind the bots, I could care less about them. The spammers can be annoying I guess, I just block them...for anyone that gets lagged out by them, there's RCX, too.
  • 0

#377 Talvis

Talvis

    Too Legit To Quit

  • Members
  • 1985 posts
  • LocationSomewhere in the Midwest
  • Playing:Ragnarok Online
  • Server:Renewal Chaos

Posted 01 October 2010 - 12:36 PM

Unfortunately Heim has declared RCX illegal due to some part of it that acts too much like a bot program. Why can't the RO devs just put RCX's auto block feature in the client?
  • 0

#378 Kadnya

Kadnya

    Too Legit To Quit

  • Members
  • 3395 posts
  • Playing:Nothing

Posted 01 October 2010 - 12:43 PM

Heim declared the bot part of RCX to be illegal. He said that that part is the reason why RCX is not officially promoted, but it's oki to use it as long as you don't use that part.
  • 1

#379 Akihiro

Akihiro

    Too Legit To Quit

  • Members
  • 1235 posts
  • LocationWashington
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 01 October 2010 - 12:44 PM

RCX isn't that easy to use in renewal, you have to configure it yourself to actually attatch to the renewal client, not to mention the fact that all the mob info is wrong now and that the config menu doesn't work anymore.
  • 0

#380 lemon

lemon

    Amateur Blogger

  • Members
  • 104 posts

Posted 01 October 2010 - 01:20 PM

Here's a question I'm sure many GX classes and maybe even some Champ/Shura class players are wondering.
Will "Snap" be disabled in WoE?
"Why should it be disabled?" ya might ask?
Well because of how similar skills (not exact duplicates); but other class skills with kinda the same results are disabled so will Snap also be disabled in WoE, or will it get special treatment and be untouched?
What other skills are disabled? Well that TK skill leap that allows you to move from 1 cell to a cell several cells away is disabled (sure it's kinda unfair to leap over and above walls), but then there's that brand new skill coming out for the Sins: Dark Illusion. It is a very similar version of Snap, in that it moves the caster to a specified cell on screen, except it has more restriction, like that it requires there to actually have a target there to even move there in the first place. Where as Snap, you can just press Snap, click on any near by cell, and poof, you're there.
So...
will Snap be disabled like the rest of the "instant moving" skills?
or
will the rest of the "instant moving" skills be enabled?
or
will Snap get preferential treatment, and the rest of the classes get screwed?



Yeah, I wanna know too! Dark Illusion is totally a nerfed version of Snap, yet its disabled in WoE. Therefore, by that logic, Snap should definitely be disabled!



BUMP~!!
  • 0

#381 Emichio

Emichio

    Awarded #1 Troll

  • Members
  • 751 posts
  • LocationProntera
  • Playing:Ragnarok Online

Posted 01 October 2010 - 03:06 PM

Dark Illusion is more like Flying Kick, not like snap ;o.
  • 0

#382 lemon

lemon

    Amateur Blogger

  • Members
  • 104 posts

Posted 01 October 2010 - 04:03 PM

Dark Illusion is more like Flying Kick, not like snap ;o.


In the way that it attacks the object at the cell where it's instantly moving/snapping to, then yeah, it's MORE like Flying Side Kick then Snap.
By the way, Flying Side Kick better be disabled for WoE too!
And PS that's the whole point of this post, that SNAP has many advantages over Dark Illusion AND YET IT'S NOT DISABLED IN WOE! Sure it's not the same skill, but they have huge similarities (the whole moving from 1 cell to another cell far away OF THE PLAYERS' CHOICE).

BTW, I knew I was forgetting a TKM skill to be disabled in WoE, thanks for reminding us.

For GM's (to prove you don't give out preferential treatments, please make sure that these instant teleporting skills are on your list of disabled skills or some/many of us might start to think that you give special treatments to certain classes perhaps because you prefer them over the rest)

Flying Side Kick
Snap
Leap
Dark Illusion

and any other that weren't mentioned

Edited by lemon, 01 October 2010 - 04:07 PM.

  • 0

#383 Kadnya

Kadnya

    Too Legit To Quit

  • Members
  • 3395 posts
  • Playing:Nothing

Posted 01 October 2010 - 05:16 PM

In the way that it attacks the object at the cell where it's instantly moving/snapping to, then yeah, it's MORE like Flying Side Kick then Snap.
By the way, Flying Side Kick better be disabled for WoE too!
And PS that's the whole point of this post, that SNAP has many advantages over Dark Illusion AND YET IT'S NOT DISABLED IN WOE! Sure it's not the same skill, but they have huge similarities (the whole moving from 1 cell to another cell far away OF THE PLAYERS' CHOICE).

BTW, I knew I was forgetting a TKM skill to be disabled in WoE, thanks for reminding us.

For GM's (to prove you don't give out preferential treatments, please make sure that these instant teleporting skills are on your list of disabled skills or some/many of us might start to think that you give special treatments to certain classes perhaps because you prefer them over the rest)

Flying Side Kick
Snap
Leap
Dark Illusion

and any other that weren't mentioned


Maybe it's because a tk doesn't have the same others skills a GX could use after flying kicking so it isn't as much problem. Just my opinion ^^,. Maybe they are taking into account that while skills might be all "move fast to a cell" there are other factors like what gear can those clases wear, which skills can they use after and before, and so on.
  • 0

#384 lemon

lemon

    Amateur Blogger

  • Members
  • 104 posts

Posted 01 October 2010 - 07:44 PM

Maybe it's because a tk doesn't have the same others skills a GX could use after flying kicking so it isn't as much problem. Just my opinion ^^,. Maybe they are taking into account that while skills might be all "move fast to a cell" there are other factors like what gear can those clases wear, which skills can they use after and before, and so on.


Fine, then I move that we give TKMs all those skills and equips that they missed out on for not being w/e class has the skills they don't~
Might as well give every other class skills they don't have for not being those classes, at least then we'll all have equality in skills/etc. then no more need to argue about why certain less effective skills get DISABLED in WoE's while other more powerful skills remain ENABLED!
  • 0

#385 Kadnya

Kadnya

    Too Legit To Quit

  • Members
  • 3395 posts
  • Playing:Nothing

Posted 02 October 2010 - 04:01 AM

Fine, then I move that we give TKMs all those skills and equips that they missed out on for not being w/e class has the skills they don't~


Actually I believe you'll move in the other direction. Instead of making everyone use snaplike skills, you'll turn tkms strong enough that flying kick would need to be dissabled. But this is gravity, so who knows xP.
  • 0

#386 Zeddy

Zeddy

    I made it Off Topic

  • Members
  • 57 posts

Posted 04 October 2010 - 04:19 AM

is there a dungeon teleporter on ygg? i can't find one...


please put one in, i would like to test out some more places and i hate walking =p

or obnoxious quests like nameless...i really want to try necros.

thx
  • 0

#387 GummyBear

GummyBear

    Amateur Blogger

  • Members
  • 188 posts
  • LocationColorado
  • Playing:Ragnarok Online

Posted 04 October 2010 - 09:21 PM

The Tam's increase matk isn't working. Don't know if that has been addressed yet. I thought that was supposed to be all special with renewal?
  • 0

#388 Wizard

Wizard

    Too Legit To Quit

  • Members
  • 3957 posts
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 04 October 2010 - 10:16 PM

The Tam's increase matk isn't working. Don't know if that has been addressed yet. I thought that was supposed to be all special with renewal?


I think it is working... it seems that Tam gives %matk instead of the regular +matk... so if that's the case, the %matk is not going to show up in your stats windows...
  • 0

#389 Resplendent

Resplendent

    Grand Nagus

  • Members
  • 543 posts
  • LocationWashington State
  • Playing:Ragnarok Online
  • Server:Sakray

Posted 05 October 2010 - 03:39 PM

Just in case you haven't, please report bugs in the Renewal Test board too, not just this thread.
  • 0

#390 Heimdallr

Heimdallr

    Too Legit To Quit

  • Community Managers
  • 3654 posts
  • Playing:Ragnarok Online

Posted 06 October 2010 - 02:49 PM

Closing this thread and making a new one about our implementation schedule.

Yggdrasil: October 7th, will have all characters set back to 1:1 novice and everything wiped.
All test NPCs will be removed
WoE will be disabled for at least 4 weeks.
Kafra Shop NPCs will be added
Yggdrasil is officially launching as our first Renewal server on October 7th

Ymir:
October 14th: Ymir will convert to Renewalism
WoE will remain on
No character modifications will occur.
Instances may be disabled for a week as stability tests on them are performed.


Valkyrie
October 21st: Valkyrie will convert to Renewal system.
WoE will remain on
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users