Renewal/Yggdrasil Testing Discussion Thread
#376
Posted 01 October 2010 - 08:50 AM
I don't even mind the bots, I could care less about them. The spammers can be annoying I guess, I just block them...for anyone that gets lagged out by them, there's RCX, too.
#377
Posted 01 October 2010 - 12:36 PM
#378
Posted 01 October 2010 - 12:43 PM
#379
Posted 01 October 2010 - 12:44 PM
#380
Posted 01 October 2010 - 01:20 PM
Here's a question I'm sure many GX classes and maybe even some Champ/Shura class players are wondering.
Will "Snap" be disabled in WoE?
"Why should it be disabled?" ya might ask?
Well because of how similar skills (not exact duplicates); but other class skills with kinda the same results are disabled so will Snap also be disabled in WoE, or will it get special treatment and be untouched?
What other skills are disabled? Well that TK skill leap that allows you to move from 1 cell to a cell several cells away is disabled (sure it's kinda unfair to leap over and above walls), but then there's that brand new skill coming out for the Sins: Dark Illusion. It is a very similar version of Snap, in that it moves the caster to a specified cell on screen, except it has more restriction, like that it requires there to actually have a target there to even move there in the first place. Where as Snap, you can just press Snap, click on any near by cell, and poof, you're there.
So...
will Snap be disabled like the rest of the "instant moving" skills?
or
will the rest of the "instant moving" skills be enabled?
or
will Snap get preferential treatment, and the rest of the classes get screwed?
Yeah, I wanna know too! Dark Illusion is totally a nerfed version of Snap, yet its disabled in WoE. Therefore, by that logic, Snap should definitely be disabled!
BUMP~!!
#381
Posted 01 October 2010 - 03:06 PM
#382
Posted 01 October 2010 - 04:03 PM
Dark Illusion is more like Flying Kick, not like snap ;o.
In the way that it attacks the object at the cell where it's instantly moving/snapping to, then yeah, it's MORE like Flying Side Kick then Snap.
By the way, Flying Side Kick better be disabled for WoE too!
And PS that's the whole point of this post, that SNAP has many advantages over Dark Illusion AND YET IT'S NOT DISABLED IN WOE! Sure it's not the same skill, but they have huge similarities (the whole moving from 1 cell to another cell far away OF THE PLAYERS' CHOICE).
BTW, I knew I was forgetting a TKM skill to be disabled in WoE, thanks for reminding us.
For GM's (to prove you don't give out preferential treatments, please make sure that these instant teleporting skills are on your list of disabled skills or some/many of us might start to think that you give special treatments to certain classes perhaps because you prefer them over the rest)
Flying Side Kick
Snap
Leap
Dark Illusion
and any other that weren't mentioned
Edited by lemon, 01 October 2010 - 04:07 PM.
#383
Posted 01 October 2010 - 05:16 PM
In the way that it attacks the object at the cell where it's instantly moving/snapping to, then yeah, it's MORE like Flying Side Kick then Snap.
By the way, Flying Side Kick better be disabled for WoE too!
And PS that's the whole point of this post, that SNAP has many advantages over Dark Illusion AND YET IT'S NOT DISABLED IN WOE! Sure it's not the same skill, but they have huge similarities (the whole moving from 1 cell to another cell far away OF THE PLAYERS' CHOICE).
BTW, I knew I was forgetting a TKM skill to be disabled in WoE, thanks for reminding us.
For GM's (to prove you don't give out preferential treatments, please make sure that these instant teleporting skills are on your list of disabled skills or some/many of us might start to think that you give special treatments to certain classes perhaps because you prefer them over the rest)
Flying Side Kick
Snap
Leap
Dark Illusion
and any other that weren't mentioned
Maybe it's because a tk doesn't have the same others skills a GX could use after flying kicking so it isn't as much problem. Just my opinion ^^,. Maybe they are taking into account that while skills might be all "move fast to a cell" there are other factors like what gear can those clases wear, which skills can they use after and before, and so on.
#384
Posted 01 October 2010 - 07:44 PM
Maybe it's because a tk doesn't have the same others skills a GX could use after flying kicking so it isn't as much problem. Just my opinion ^^,. Maybe they are taking into account that while skills might be all "move fast to a cell" there are other factors like what gear can those clases wear, which skills can they use after and before, and so on.
Fine, then I move that we give TKMs all those skills and equips that they missed out on for not being w/e class has the skills they don't~
Might as well give every other class skills they don't have for not being those classes, at least then we'll all have equality in skills/etc. then no more need to argue about why certain less effective skills get DISABLED in WoE's while other more powerful skills remain ENABLED!
#385
Posted 02 October 2010 - 04:01 AM
Fine, then I move that we give TKMs all those skills and equips that they missed out on for not being w/e class has the skills they don't~
Actually I believe you'll move in the other direction. Instead of making everyone use snaplike skills, you'll turn tkms strong enough that flying kick would need to be dissabled. But this is gravity, so who knows xP.
#386
Posted 04 October 2010 - 04:19 AM
please put one in, i would like to test out some more places and i hate walking =p
or obnoxious quests like nameless...i really want to try necros.
thx
#387
Posted 04 October 2010 - 09:21 PM
#388
Posted 04 October 2010 - 10:16 PM
The Tam's increase matk isn't working. Don't know if that has been addressed yet. I thought that was supposed to be all special with renewal?
I think it is working... it seems that Tam gives %matk instead of the regular +matk... so if that's the case, the %matk is not going to show up in your stats windows...
#389
Posted 05 October 2010 - 03:39 PM
#390
Posted 06 October 2010 - 02:49 PM
Yggdrasil: October 7th, will have all characters set back to 1:1 novice and everything wiped.
All test NPCs will be removed
WoE will be disabled for at least 4 weeks.
Kafra Shop NPCs will be added
Yggdrasil is officially launching as our first Renewal server on October 7th
Ymir:
October 14th: Ymir will convert to Renewalism
WoE will remain on
No character modifications will occur.
Instances may be disabled for a week as stability tests on them are performed.
Valkyrie
October 21st: Valkyrie will convert to Renewal system.
WoE will remain on
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