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God Items as Endow rather than Items?


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#1 Zinja

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Posted 10 January 2012 - 12:07 AM

The final God item when created goes to a guild storage and appears as a skill in the guild skills.
The leader with have the ability to bestow the god item to any member in guild and take it away when required.
eliminates any trading of such god endowment.

How would things have turned out if our Ro had this from the very beginning .
1. obviously high value items would be mvp cards and their trades would involve stuff other than god items.
2. guild being the collective effort that it is would really hold meaning when that collective is the one with the power and not any individual.
3. item is lost if guild breaks/dissolves
4. any member of guild can obtain endowment without any hassle risk of loss of endowment.
5. buying of god items not happening.

There was an mvp/god item rental (not kafra shop) idea that was thrown around a while ago but that is not the idea here.
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#2 Zinja

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Posted 10 January 2012 - 01:17 AM

certainly the woe scene would have been more dynamic with the ability to switch the person with the god endowment on the fly.
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#3 Charon

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Posted 10 January 2012 - 01:34 AM

Hmm...

Imagine if god items were not uber equip but just items that give you amazing buff skills.

This kind of ideas are interesting but
Of course there is no way they would change existing godlike stuff. Maybe future updates..
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#4 Zinja

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Posted 10 January 2012 - 01:49 AM

Hmm...

Imagine if god items were not uber equip but just items that give you amazing buff skills.


This kind of ideas are interesting but
Of course there is no way they would change existing godlike stuff. Maybe future updates..

They would still be an item like the existing ones.

There was an idea thrown around of goditem/mvp card rental service... cant find that thread atm that in part covers a tiny aspects of this scenario.

There definitely wont be any hassle of GM involved god item recall and RMT scamm's.
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#5 dragonmaster731

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Posted 10 January 2012 - 09:34 AM

That would be an interesting idea. How about for the people who is not in a guild that own an god item or how about the guild that isn't playing anymore or disassemble?

Another problem is that, how are they going to code this. I don't see any similar function that exists in RO yet.
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#6 igzz

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Posted 10 January 2012 - 12:13 PM

This sounds like the GTB, Ghostring etc scrolls that exist on pRO... >.<

Edited by igzz, 10 January 2012 - 12:14 PM.

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#7 IronFist

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Posted 10 January 2012 - 12:28 PM

your making guild leader required to endow them?
more work for them
they will jst buff themself
sometimes leader dont "own" them
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#8 Wanderer

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Posted 10 January 2012 - 01:01 PM

Let me see if I got you...

You are proposing to have some kind of guild skills called 'Blessing of [insert god item name]' that could be used on someone else and give the appropiate item effects?

If so, how are you dealing with guilds that have multiple god items? should these skills get levels like lv5 Blesing of Sleipnir would allow the leader to buff 5 guildies with it?

Edited by Wanderer, 10 January 2012 - 01:14 PM.

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#9 radiogaga

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Posted 10 January 2012 - 03:13 PM

your making guild leader required to endow them?
more work for them
they will jst buff themself
sometimes leader dont "own" them


This. Also it seems like it would be too much work to script.
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#10 Akin

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Posted 10 January 2012 - 03:42 PM

Good idea, but I think a better option would be item decay.

For example, god item X is created on January 1st, 2012. God item X will go poof on January 1st, 2013 (basically, a year from creation). To compensate, god items should probably be a bit easier to create, or buffed to be more powerful.

Ultimately, the main problem now is server population. Back when there were 6K people logged on Chaos during WoE, making a god item was hard because of all the competition. I also don't know anyone who owns a god item, who would support a server wipe of god items (which they should have done during the Chaos/Loki/Iris merge).
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#11 Aeroku

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Posted 10 January 2012 - 04:51 PM

this idea isn't any good, unless you want even more people to quit.

i'm not sure if its the hate between those that have/can afford them and those that can't afford them. but changing them to effects like a scroll that lasts for a year or so will discourage people from obtaining them, disrupt the economy in god item sector (because nobody would want to buy a god item that are short on life/closer to its 'expired' day). that's why the god/mvp scroll was highly rejected by the community.

god items are different business. we don't mind having many high lvl items to be used by newer people, but hell lets not hurt people that owns them even more (just because of players that can't afford them). god items encourages woe guilds to be made (and a lot of people made guild in this way, while others do it for the fun sake). therefore, if you're hating on god item user, it's simple. create a woe guild, compete in the same way, put work like in the woe/god item sector like many people did. those who don't deserve them will fall apart, and those who are smart enough will be successful. this way it also brings more competition, higher population in woe. you don't have to be the best, many lower lvl guilds own god items in this way.

Edited by Aeroku, 10 January 2012 - 04:52 PM.

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#12 Akin

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Posted 10 January 2012 - 05:17 PM

I'm not hating on god items or god item owners. I'm hating on the sheer number of god items on low population servers like iRO. If god items are your only reason to make a guild and participate in WoE, there'll be no reason to compete once everyone has a set.

As more and more people quit an older game like this, the ratio of god items to players becomes a bit absurd. It'd be interesting to know if Ymir is at a >= 1:1 ratio yet for god items to active WP accounts (not game accounts).
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#13 Aeroku

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Posted 10 January 2012 - 06:02 PM

that's the true part. before, god item making was hard; lots of competition. now, it's a matter of resetting seals, doing it all over, etc. that was another mistake that was put in; making the god item making easier.

i know that damage has been done and a fix is somewhat needed, but i can't really think of anything good right now seeing how broken everything is.
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#14 Akin

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Posted 10 January 2012 - 07:44 PM

I agree.
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#15 Zinja

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Posted 10 January 2012 - 09:51 PM

This sounds like the GTB, Ghostring etc scrolls that exist on pRO... >.<

No , You are missing the point here. This is not some kafra shop item or scroll It is rather the management and ownership of these items being solely by the collective and not to any one individual who can trade it/ ebay/sell/scam it for profits.

your making guild leader required to endow them?
more work for them
they will jst buff themself
sometimes leader dont "own" them

currently Few Decent Guild leaders manage the distrubution of god items by having a leader/co leader log in and hand them out and then take the trouble in collecting it back when they are done. A system like this would make it easier to collect / distrubute regardless of the person who the item is bestowed upon is online or not. It would make for a very fast and dynamic sharing/disbursal system.

This. Also it seems like it would be too much work to script.

It essentially is a storage/management system with a unique storage tied to the guild - no one can steal or hack it.

Good idea, but I think a better option would be item decay.

For example, god item X is created on January 1st, 2012. God item X will go poof on January 1st, 2013 (basically, a year from creation). To compensate, god items should probably be a bit easier to create, or buffed to be more powerful.

Ultimately, the main problem now is server population. Back when there were 6K people logged on Chaos during WoE, making a god item was hard because of all the competition. I also don't know anyone who owns a god item, who would support a server wipe of god items (which they should have done during the Chaos/Loki/Iris merge).

Item decay is one side of the issue which addresses a surplus /excess of god items. Apply that to a guild endow concept and you have the items disappearing once the guild dies/breaks. God items are a collective effort for the collective i.e the guild when that doesn't exist i fail to see why the item should.

this idea isn't any good, unless you want even more people to quit.

i'm not sure if its the hate between those that have/can afford them and those that can't afford them. but changing them to effects like a scroll that lasts for a year or so will discourage people from obtaining them, disrupt the economy in god item sector (because nobody would want to buy a god item that are short on life/closer to its 'expired' day). that's why the god/mvp scroll was highly rejected by the community.

god items are different business. we don't mind having many high lvl items to be used by newer people, but hell lets not hurt people that owns them even more (just because of players that can't afford them). god items encourages woe guilds to be made (and a lot of people made guild in this way, while others do it for the fun sake). therefore, if you're hating on god item user, it's simple. create a woe guild, compete in the same way, put work like in the woe/god item sector like many people did. those who don't deserve them will fall apart, and those who are smart enough will be successful. this way it also brings more competition, higher population in woe. you don't have to be the best, many lower lvl guilds own god items in this way.

1. people with personal god items they bought from their own financial efforts ??
2. The point is it should not be about who can afford them it should not be an item to buy or acquire by financial means.
3. The fact that it is a business is deplorable.
4. Items are virtual tangible possessions that can be traded, sold for profit

I am not hating on the people who do posses them even i have access to a few god items , A huge effort is involved for acquiring god items which indeed deserves respect.
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#16 radiogaga

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Posted 10 January 2012 - 10:10 PM

Um, I think he means business in a figurative, rather than literal, sense.

And for point # 2 - why not? If someone possesses enough market power to buy a 1.0 item, all the more power to them, like with super rare MVP cards like taos, hibrams, etc. It would probably take me years before I can afford my own meg or something, but I like knowing that one day, even if it is in the distant future, I could theoretically have my own super-powerful god item. That's large part of the appeal of playing this game for me - setting long-term, very challenging goals and working my way to attaining them. Like it or not, I think it's safe to say that most people on this game are motivated more by individual than collective goals. By making Godlies collectively owned, you might be removing a source of motivation for people to play (I'm not saying that it should be easy to obtain your own personal god item, but that it should be theoretically possible, to appeal to people's competitive side, because a lot of what keeps people playing MMOs is the desire to accumulate wealth and status).

Collective ownership is nice and stuff in theory, but I'm more interested in investing my time and effort into things that I can profit from tangibly. What happens if the guild I'm in disbands and the items dissapear - all that "collective effort" wasted and vanishes into thin air. Maybe I'm being selfish, but I've been in too many guilds that are unstable suddenly break up because of drama and whatnot. Also, how would you deal with dispensing the Godlies if no leader or co-leaders are around? Say if someone wanted to use them outside of woe hours, for example, to do ET?

Something needs to be said about the ease of god item creation, though. The seal quests shouldn't have become resettable, period.

Edited by radiogaga, 10 January 2012 - 10:38 PM.

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