RKs post-balance
#1
Posted 13 January 2012 - 08:29 PM
Post-balance patch, RKs nerfs are mainly 4 things:
CS does significantly less damage
~17% HP reduction (my 150 RK has at least 10k less HP than pre-balance patch)
DB does less damage (due to HP nerf)
Storm blast altered
My build pre-patch was CS/DB build. While I agree that CS AND storm blast needed to be nerfed, my question is about the HP nerf.
The HP nerf directly affects dragon breath damage, reducing it by 10-20%. What was the problem with keeping RK's HP the same as before? With most RK builds getting nerfed (or at least half of their build, since every RK had at least CS), why was the further nerf needed? Not only does my RK not do as much damage with DB, which is my primary leveling skill, I find myself dying incredibly faster in WoE now and some classes (GX) can exceed my HP. I use DB to level mostly because I do not want to do a BB/IB build--I would have to download RCX in order to see the bowling bash gutter lines, which you have not ever fixed.
tl;dr remove HP nerf on RKs & put it back to what it was.
#2
Posted 14 January 2012 - 02:29 PM
that Clashing nerf was not because of WOE it was actually because of pvm, you could easily clash every MVP and they would die after few mins with gloomy,it probably deserved a nerf the way they saw it was Hundred spears is a third class skill and it did crap damage so they buffed hundred spears and nerfed clashing, stormblast deserved a nerf but not a big nerf like they did and as for the HP nerf I think the 17 % was a bit brutal they could of done sometime around 9-11% HP nerf.I have not been viewing forums lately, so if this has been said before, sorry and please direct me to the correct place.
Post-balance patch, RKs nerfs are mainly 4 things:
CS does significantly less damage
~17% HP reduction (my 150 RK has at least 10k less HP than pre-balance patch)
DB does less damage (due to HP nerf)
Storm blast altered
My build pre-patch was CS/DB build. While I agree that CS AND storm blast needed to be nerfed, my question is about the HP nerf.
The HP nerf directly affects dragon breath damage, reducing it by 10-20%. What was the problem with keeping RK's HP the same as before? With most RK builds getting nerfed (or at least half of their build, since every RK had at least CS), why was the further nerf needed? Not only does my RK not do as much damage with DB, which is my primary leveling skill, I find myself dying incredibly faster in WoE now and some classes (GX) can exceed my HP. I use DB to level mostly because I do not want to do a BB/IB build--I would have to download RCX in order to see the bowling bash gutter lines, which you have not ever fixed.
tl;dr remove HP nerf on RKs & put it back to what it was.
#3
Posted 14 January 2012 - 11:41 PM
#4
Posted 15 January 2012 - 10:08 AM
#5
Posted 15 January 2012 - 02:10 PM
I agree with one thing though. But gloomy does not need a nerf, but an adjust. 3x damage on RK/RG only skills was stupid. And the "balance" turned it to 2x, but still in RK/RG skills only. I would wipe the skill and make it again!!! D:
As I think the HP nerf was not fair, DB's damage pre-balance was not fair either. Changing HP/SP mods is enough to change all the way to play of a class. D:
#6
Posted 16 January 2012 - 11:04 PM
Admittedly I may not be the most skilled RK. However, I am trying my very best to work at it, and my gear is quite high tier for the server.
The most difficult part of this whole situation for me is the extreme back luck I had getting a glorious spear above 10, rerolling to any other class besides my alt RG at this point is a very depressing Idea.
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