Helpful Henry is helping us lag :/
Edited by inuko23, 10 September 2010 - 09:09 PM.
Posted 10 September 2010 - 08:54 PM
Edited by inuko23, 10 September 2010 - 09:09 PM.
Posted 10 September 2010 - 09:01 PM
Edited by Kitten, 10 September 2010 - 09:02 PM.
Posted 10 September 2010 - 09:15 PM
Posted 10 September 2010 - 09:20 PM
Posted 10 September 2010 - 09:26 PM
Posted 10 September 2010 - 09:59 PM
Edited by Prodigy, 10 September 2010 - 10:25 PM.
Posted 10 September 2010 - 11:10 PM
Posted 10 September 2010 - 11:16 PM
Edited by Easly, 10 September 2010 - 11:20 PM.
Posted 11 September 2010 - 02:51 AM
Posted 11 September 2010 - 06:38 AM
Posted 11 September 2010 - 08:24 AM
I understand that the GMs wanted us to test out the feel of the new leveling curve which is why they were reluctant to give a level up NPC from the start. However, Henry seems so pointless because it neither gives us the correct feel of the new leveling curve, nor does it expedite us in getting to 3rd classes in a timely manner. Yes Henry is fast at 1 level per 10 monsters, but it's still not fast enough.
Here's to further demonstrate my point:
Thanks to Henry. . .
- We now have zero motiviation in testing Eden Group, which is the *correct* feel of the leveling curve.
- As far as the new leveling curve is concerned, Henry is about 10 levels off. For example, he wanted me to kill Familiars at lvl 2x when I've been well capable of killing those bats from lvl 12.
- Not about leveling, but what's with the zeny he gives at low levels (around below 35)? With the extremely cheap gears, the zeny he gives is more than enough for equipments, but buying supplies is an entirely different matter. . .
I'm sorry if this sounds like a QQ post, but I really don't see the logic behind Helpful Henry. Using Helpful Henry completely ruins the feel of the new leveling curve, so that certainly is not the reason why Henry was made this way. The way I see it now, Henry is just a way to make us pointlessly work for our levels. I mean, they might as well have given us a straight to 99 NPC because the end-result is the same. We're gonna get to 99 without getting the feel of the new leveling curve. Henry just takes much longer than a straight to 99 NPC.
Posted 11 September 2010 - 08:50 AM
Posted 11 September 2010 - 02:14 PM
Posted 11 September 2010 - 03:45 PM
Posted 11 September 2010 - 03:52 PM
Posted 11 September 2010 - 03:56 PM
Posted 11 September 2010 - 05:18 PM
Fixed. :pOn
Thursdaynext Ygg maintenance can we please have a faster way to make multiple third class? Some may interpret this as sounding lazy but I don't need to level another char from 1-100 twice using Helpful (read: very buggy) Henry and it would be useful to test several third class skills for actual bug reporting, without putting the time into leveling.
Posted 11 September 2010 - 09:34 PM
Posted 11 September 2010 - 10:14 PM
Posted 12 September 2010 - 06:13 AM
Posted 12 September 2010 - 08:20 AM
Posted 12 September 2010 - 08:46 AM
Posted 13 September 2010 - 06:57 AM
Posted 13 September 2010 - 09:44 AM
Posted 13 September 2010 - 10:10 AM
How do we know if the maps have correct spawns if we're not even sure he's sending us to the right maps, or what spawns we are even meant to check?
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