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How Defense Works


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#26 otinane

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Posted 05 March 2012 - 10:09 AM

+30 all 8/8 all zerker crit on 3.6k defence 1.6k close to 1.7k cant see how some1 can do 2.7k more he must have like 1k cad more and 2k base dmg more lols
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#27 gimek

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Posted 05 March 2012 - 12:45 PM

troll or?


Just saying Zerkers are the only hard hitting classes around.

+30 all 8/8 all zerker crit on 3.6k defence 1.6k close to 1.7k cant see how some1 can do 2.7k more he must have like 1k cad more and 2k base dmg more lols


Not only zerkers get high dps numbers.
My WL is far from full +30 (4 items at 30, 4 at 15, 6 at 10), he just abuses the 45% damage bonus.
1986-2223 phys with 627 scad and 67%scc using a 699 damage skill
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#28 Famous

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Posted 05 March 2012 - 12:51 PM

Just saying Zerkers are the only hard hitting classes around.



Not only zerkers get high dps numbers.
My WL is far from full +30 (4 items at 30, 4 at 15, 6 at 10), he just abuses the 45% damage bonus.
1986-2223 phys with 627 scad and 67%scc using a 699 damage skill


:mellow:

I should change to ss serk then could be hitting maybe even 3k on cap def with ldb as serks have more dmg buffs and hyper mode.
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#29 gimek

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Posted 05 March 2012 - 12:53 PM

With the last round of free UJCs i the last round of UJCs i switched to SS Zerker to try it out and was hitting a solid 400 more on capped def with hyper and the DNAed Lethal.
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#30 otinane

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Posted 05 March 2012 - 12:56 PM

ic sword and skill and u can go up to 2.7k dmg on cap?
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#31 gimek

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Posted 05 March 2012 - 01:09 PM

WLs work more off pure damage then scad since the 45% bonus is added on physical damage.
You get more damage after the defense reduction using a 2hs like +30 85[STR] sword.
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#32 otinane

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Posted 05 March 2012 - 01:19 PM

hm nice but problem is that the sword dmg is working as intended or they gonna ''fix'' ?;/
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#33 gimek

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Posted 05 March 2012 - 01:27 PM

Working as intended, all 2 handed weapons have had a damage bonus for skills since s1. The only issue with 85 2 handers is they are bound to 1 hander stats range when you make them (top so far is just under 1300hps but cap value should be 26ooish) there was a post about them last week or so.
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#34 Famous

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Posted 05 March 2012 - 01:29 PM

wtt +30 immo armor, 85 con axe, cad ball for +30 79 con armor, 79/85 2h sword and scad ball
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#35 otinane

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Posted 05 March 2012 - 01:33 PM

aum man no long time ago i tested with friend 2h sword and 2h blud/axe sword do way more on same skills even tho it have less min/max dmg same thing with 1h sword/axe/blud sword did more dmg on skills dunno how it is now but still i think sword does more dmg on skills considering it doesnt write anywhere that swords supposed to do that and it show sword less min/max dmg i think its either a bug or they forgot to write in sword description thats why i say its working as intended or bug ;/
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#36 gimek

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Posted 05 March 2012 - 01:41 PM

giant swords 45%
giant axe 35%
giant blud 25%
It was released as fact in s1 and the start of s2 when you are using skills for those weapons if I remember correctly.

Your zerker still does more damage over time.
The attack speed of zerkers keeps my WL from stealing argo since I can't throw out enough damage in the same time.
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#37 otinane

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Posted 05 March 2012 - 01:52 PM

never had seen Oo where were they released u got link its same for 1h one as well?
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#38 Arkangelr

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Posted 05 March 2012 - 08:57 PM

Doesn't matter how high they move cap, as long as the formula is this way, phys classes are the :waddle: ones.
If u noticed, the 50% phys dmg reduction comes with 900 defense which is like 1/4 of the "cap" ( its lil more bit lets call it that way), so basically, with 1/4 of cap def u reduce 50% incoming phys damage, that's like having 20% resistance and reducing 50% damage.
I know there is a difference in amount of physical attack and magic attack but after all these reductions the massive phys attack comes quite useles, also not suggesting that the 50% phys dmg reduction should be 5/8 of the cap (2040), but at least little more then 900...


i still dont get why if you are all +30 QQ So Much? gosh you're sucha crybaby, i dont see Bluewaffle QQing so much like you ,,,,, makes no sense since you can cap resist ALL resist easy, but what caster is gonna cap def? can you explain me that? :mellow:
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#39 otinane

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Posted 06 March 2012 - 09:14 AM

oe gimek if u can plz post link on what u said b4 coz i ask in game and noone seems to have ever seen a gm or an official post about % bonus to dmg when using skill with 2handers would really help thnx.
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#40 gimek

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Posted 06 March 2012 - 10:34 AM

It was released in s1 and confirmed in s2 again, but you can do some simple math to find the %bonus. Talk to older players, and test it.
Take the type of weapon slap on a cheap srdd3 so the target ends up having 0 def then the formula is:
(physical dmg*2)*X+skill dmg+scad=max crit, solving for X gets the % bonus.
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#41 otinane

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Posted 06 March 2012 - 03:02 PM

im old player too man never seen officiall post by gm about it and i asked all ppl i know that play from old times never seen as well....i know skill dmg more with sword etc but my question is if its working as intended or not thats why asking for link or mb a gm can post here and let us know also if he can do same for other 1h weapons or 2h weapon as well would be nice
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#42 engendrodemaldad

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Posted 04 July 2012 - 02:24 AM

Currently, the formula is set where the Defense Value is reduced to 1/4 before it is plugged into the defense formula.



just one question, this formula is updated? I mean if it works now in game
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