How Defense Works
#26
Posted 05 March 2012 - 10:09 AM
#27
Posted 05 March 2012 - 12:45 PM
troll or?
Just saying Zerkers are the only hard hitting classes around.
+30 all 8/8 all zerker crit on 3.6k defence 1.6k close to 1.7k cant see how some1 can do 2.7k more he must have like 1k cad more and 2k base dmg more lols
Not only zerkers get high dps numbers.
My WL is far from full +30 (4 items at 30, 4 at 15, 6 at 10), he just abuses the 45% damage bonus.
1986-2223 phys with 627 scad and 67%scc using a 699 damage skill
#28
Posted 05 March 2012 - 12:51 PM
Just saying Zerkers are the only hard hitting classes around.
Not only zerkers get high dps numbers.
My WL is far from full +30 (4 items at 30, 4 at 15, 6 at 10), he just abuses the 45% damage bonus.
1986-2223 phys with 627 scad and 67%scc using a 699 damage skill
I should change to ss serk then could be hitting maybe even 3k on cap def with ldb as serks have more dmg buffs and hyper mode.
#29
Posted 05 March 2012 - 12:53 PM
#30
Posted 05 March 2012 - 12:56 PM
#31
Posted 05 March 2012 - 01:09 PM
You get more damage after the defense reduction using a 2hs like +30 85[STR] sword.
#32
Posted 05 March 2012 - 01:19 PM
#33
Posted 05 March 2012 - 01:27 PM
#34
Posted 05 March 2012 - 01:29 PM
#35
Posted 05 March 2012 - 01:33 PM
#36
Posted 05 March 2012 - 01:41 PM
giant axe 35%
giant blud 25%
It was released as fact in s1 and the start of s2 when you are using skills for those weapons if I remember correctly.
Your zerker still does more damage over time.
The attack speed of zerkers keeps my WL from stealing argo since I can't throw out enough damage in the same time.
#37
Posted 05 March 2012 - 01:52 PM
#38
Posted 05 March 2012 - 08:57 PM
Doesn't matter how high they move cap, as long as the formula is this way, phys classes are the ones.
If u noticed, the 50% phys dmg reduction comes with 900 defense which is like 1/4 of the "cap" ( its lil more bit lets call it that way), so basically, with 1/4 of cap def u reduce 50% incoming phys damage, that's like having 20% resistance and reducing 50% damage.
I know there is a difference in amount of physical attack and magic attack but after all these reductions the massive phys attack comes quite useles, also not suggesting that the 50% phys dmg reduction should be 5/8 of the cap (2040), but at least little more then 900...
i still dont get why if you are all +30 QQ So Much? gosh you're sucha crybaby, i dont see Bluewaffle QQing so much like you ,,,,, makes no sense since you can cap resist ALL resist easy, but what caster is gonna cap def? can you explain me that?
#39
Posted 06 March 2012 - 09:14 AM
#40
Posted 06 March 2012 - 10:34 AM
Take the type of weapon slap on a cheap srdd3 so the target ends up having 0 def then the formula is:
(physical dmg*2)*X+skill dmg+scad=max crit, solving for X gets the % bonus.
#41
Posted 06 March 2012 - 03:02 PM
#42
Posted 04 July 2012 - 02:24 AM
Currently, the formula is set where the Defense Value is reduced to 1/4 before it is plugged into the defense formula.
just one question, this formula is updated? I mean if it works now in game
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