Soul Destroyer dilemma~
#1
Posted 19 January 2012 - 09:14 PM
thanks for reading!!
#2
Posted 19 January 2012 - 10:17 PM
i remeber before renewal SD damage have 2 damage part, 1º physical(STR) and magical(INT), dex for cast, well the 1º part could miss the mob if you dont have enough hit for it, but the magical part always afect, only physical was afected by element/endow/aspercio idk for sure but i think that int afect the damage by int*5*skillevel, so if you have 90int you do only for magical part 4500, MATK dont afect SD damage, at least pre-renewal, i used to use the buildSo I've just recently 99ed my first EVER assassin (probably 4 years old) and after a long and tedious research, I found that Soul Destroyer has been nerfed way down since renewal. My question is; Does anyone know how the formula work for SD now thats LEGIT? Other websites all say different things like it depends on INT then MATK then INT again... It will also help if anyone can give me tips on being a SinX. I plan to reset on Gx anyway because I just REALLY want to use SD like a bawss. Gears and Stats advice will be awesome too XD (ps Im low zeny)
thanks for reading!!
40+str
90+int
60+dex
60+vit
but remeber this is all from pre-renewal, can anyone else update this if its out of date?
#3
Posted 19 January 2012 - 10:29 PM
Yeah that was the *formula* for pre-renewal, where INT is the main factor for SD. Apparently its now ATK and MATK because I think theyre discouraging SinX to invest in INT as they dont *benefit* from it when GX. I really want to know if SD can still be specialized in renewal. Anyone know the max hit of SD? I think ins unfair how LKs and Paladins get these awesome one-hit skills (Clashing Spiral and Rapid Smiting) while SinX are stuck in rut as crit dealers...rendering them almost unwated in parties and a PAIN to solo.
#4
Posted 20 January 2012 - 09:29 PM
suggestion for SD: when in close range the skill become aoe and hit one monster only when the monster is far from player
Edited by silverruby, 20 January 2012 - 09:32 PM.
#5
Posted 20 January 2012 - 09:32 PM
#6
Posted 20 January 2012 - 09:35 PM
Edited by silverruby, 20 January 2012 - 09:42 PM.
#7
Posted 21 January 2012 - 01:26 AM
#8
Posted 22 January 2012 - 08:41 AM
EDP doubles the damage.
#9
Posted 22 January 2012 - 09:45 AM
#10
Posted 27 January 2012 - 04:52 AM
#11
Posted 01 February 2012 - 09:55 AM
This skill Ignore flee/parry/guard, works with % cards and in my opinion need a HUGE nerf.
EDP doubles the damage.
Doug you are dumb, only part of the skill ignores flee, just like with GoH part of it can be ignored by flee.
#12
Posted 01 February 2012 - 01:17 PM
Doug you are dumb, only part of the skill ignores flee, just like with GoH part of it can be ignored by flee.
It's not like the pre renewal soul destroyer. Before renewal the physical damage was blocked by Guard/Parry and evaded by flee. Not anymore.
Edited by SirDouglas, 01 February 2012 - 01:30 PM.
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