Is it worth getting the Homunculus' Loyalty skill?
#1
Posted 25 January 2012 - 06:18 AM
#2
Posted 25 January 2012 - 07:21 AM
So in my opinion, you don't really lose much by not learning the last skill, unless you have a sheep.
#3
Posted 25 January 2012 - 09:38 AM
#4
Posted 25 January 2012 - 09:46 AM
Agree, assuming you don't need loyalty to go homun S.
Heim said on the patch notes you can but you'll miss out on the Loyalty skill.
#5
Posted 25 January 2012 - 12:05 PM
*sigh* A lot of the Lif owners are hating the change they made to Mental Change (or Charge...). I just evolved my Lif and now that Homunculus S is out, I kinda want to evolve her right away... I just can't shake the feeling that Gravity will fix MC and my Lif would miss out on such a great skill.Heim said on the patch notes you can but you'll miss out on the Loyalty skill.
#6
Posted 25 January 2012 - 12:10 PM
#7
Posted 26 January 2012 - 06:17 AM
I treat this question the same way I answer the "Is it worth getting Job Lv. 50?" question. So my answer would be yes. Why would you pass on additional perks?
Because they are useless. Unlike going job 50 where you will get skills which you might use one day, the loyalty skills from homunculus require leveling after leveling(in the form of loyalty raising) for a single use of something that isn't even good. It's wasting lots of time for nothing.
#8
Posted 26 January 2012 - 06:28 AM
I not even allocate skill point for my Vani's ultimate move.
#9
Posted 02 February 2012 - 12:51 AM
Because they are useless. Unlike going job 50 where you will get skills which you might use one day, the loyalty skills from homunculus require leveling after leveling(in the form of loyalty raising) for a single use of something that isn't even good. It's wasting lots of time for nothing.
Before Renewal, the Loyal Evolved skill for Lif (Mental Charge) was the only thing that made Lif worth having...as it allowed her to level (and was quite impressive by the time Lif reached 9x). However, it meant dedicating a lot of time towards getting her loyal (twice) before doing any serious leveling so you couldn't be too picky about her stat growth like you could be with other homuncs.
That said, since the MATK formula for homuncs was never adapted after Renewal hit, Mental Charge is hardly worth bothering with.
But if Mental Charge is ever fixed (I know that's a mighty big 'if' with the RO developers' history of leaving things broken), you'll definitely want it if you have a Lif.
Edited by Hinkypunk, 02 February 2012 - 01:07 AM.
#10
Posted 02 February 2012 - 01:08 AM
#11
Posted 02 February 2012 - 08:07 AM
#12
Posted 02 February 2012 - 02:39 PM
Unless loyalty became much easier to get I don't see why anyone would intentionally lose all intimacy on one attack. Heck if ima do a major damaging skill I'd rather Gfist someone or pretty much any other skill out there than lose weeks of chilling on genetic.
S.B.R.44 was never really a well thought out skill in the first place. Assuming you used the skill once at max loyalty, that would be the only time you could ever use it to deal that type of crazy damage as you were never going to get the Intimacy back that high again. From then on via feeding, your Intimacy would hover around 6, meaning you would be only able to use it once per hour for 300*Intimacy Damage. Now with the possible need for a little AFK leveling, and also that under renewal Damage output of other skills leave S.B.R.44 for dead - it becomes just another example of the kRO devs really not understanding (or forgetting) the original Homun skills and how they work. Similar sort of thing with Lif's Mental Charge not being changed to take into account the new MATK formula.
I honestly think that the current kRO dev team, non of them were involved with the original development of Homunculus System - because they don't understand it or the problems with how certain skills work. It's also frustrating as neither does Heim (from his responses post-renewal in regards to Homun) so I'm not sure the issues even get reported back to HQ correctly. What really needs to happen is someone who really understands Homuns (Azzy for example), needs to write out a list of what is broken and why they no longer function correctly under renewal, have someone translate it into Korean and get Heim to send that to HQ asking them to address each issue.
Edited by lainee, 02 February 2012 - 02:45 PM.
#13
Posted 02 February 2012 - 03:23 PM
#14
Posted 02 February 2012 - 04:35 PM
Before the introduction of Homunculus S (which seems to have broken even more things...like interruptible casts and cooldown), you would simply vaporize/recall before the Mental Charge duration was up. Thus anyone actively leveling Lif would do the following:Lif mental change has a twenty minutes downtime for five minutes usability, even if the skill was ever fixed and worked correctly which has a nil chance knowing it depends from kRO. For an extra attack move, a sheep is several times better than lif. I wouldn't count lif as an homun worth getting its loyal skill (and since renewal, not really an homun worth keeping).
- Recall Lif
- Cast "Urgent Escape"
- Vaporize & Recall
- Immediately cast "Mental Charge"
- Vaporize or Teleport before 5min skill duration ends
...which is why it was never an "AFK Homunc" and Mental Charge is not an "AFK Skill." Anyone endeavoring to level Lif used the routine I outlined and obviously had to be very 'active' in supporting and leveling it.
Edited by Hinkypunk, 02 February 2012 - 04:42 PM.
#15
Posted 02 February 2012 - 05:19 PM
#16
Posted 02 February 2012 - 05:20 PM
doesnt getting a homunculus give additional stats? after you use the stone of sage?
Evolving gives you additional stats but random. Also, if you used it on a homunculus made post balance patch, they get like mad crazy stats like mine did.
#17
Posted 02 February 2012 - 05:29 PM
Lif mental change has a twenty minutes downtime for five minutes usability
Kad, prior to the current mess, a person would not be using their Lif correctly if they weren't vaporizing and recalling to reset the timers. The idea is that it's not something you can really afk with. You had to be actively leveling and controlling your lif. With the introduction of S class, now even that has been screwed.
Edited by lainee, 02 February 2012 - 05:31 PM.
#18
Posted 03 February 2012 - 01:34 AM
Kad, prior to the current mess, a person would not be using their Lif correctly if they weren't vaporizing and recalling to reset the timers. The idea is that it's not something you can really afk with. You had to be actively leveling and controlling your lif. With the introduction of S class, now even that has been screwed.
I know about vaporizing, but I thought the reseting of cooldowns by winging+vapo wasn't possible anymore... so without a way to remove the cooldown, using mental change twice an hour sounds unnapealing...
#19
Posted 03 February 2012 - 02:02 AM
I know about vaporizing, but I thought the reseting of cooldowns by winging+vapo wasn't possible anymore... so without a way to remove the cooldown, using mental change twice an hour sounds unnapealing...
Heim has mentioned about the possibility of removing these new cooldowns (that screw Mental Charge etc) that were mysteriously introduced when the S class were 'rushed' onto the server without enough testing.
#20
Posted 03 February 2012 - 08:45 PM
#21
Posted 03 February 2012 - 08:49 PM
does bloody lust take intimacy?
Nope Blood Lust doesn't.
#22
Posted 03 February 2012 - 08:51 PM
Nope Blood Lust doesn't.
Oh hell yeah
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