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#1 Ultimate

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Posted 09 September 2010 - 10:27 AM

- The map monster overlay is interesting but not comprehensive. It's also off by about 2 pixels on the vertical axis so it kinda shifts when you go to overlay mode. Edit it by cutting off the border on one edge by 1-2 pixels.

- The garment with no title from the NPC kills more or less grav errors x10 if you read the description.

- Item drops listed as "Red potion 2 ea drop" or "Cotton Shirt 1 ea drop"
**Should read as "Read potion 2ea dropped" or "Cotton Shirt 1ea dropped"

- Walking around in training grounds new_1-2 map is extremely buggy on the cells near the NPC named Chocolat (new_1-2 33, 172), especially if you stop beside her then resume walking.

- Quotation marks around exp gained reads like this: 36' EXP received but other messages read without double single quotes like this: [Lunatic] received '58' damage

- all the quests from training grounds have issues with engrish :o

- When you die the message is silly. Doo you reallly want to move?

:::::NPC DIALOGUES:::::
1) Bruce, the npc in training grounds, continually insists that I return to the kRO website :)
2) Name of NPC in training grounds new_1-3 is "Swordman" not "Swordsman"

Basically all the NPCs in training grounds need to be reworded
a) name: Chocolat, training grounds
map: new_1-2 33, 172
dialogue: "Let me see that Traniee ID for a sec."

b ) name: Brade, training grounds
map: new_1-2 100, 105
issue: This NPC in the training grounds doesn't display the proper name after the first page of dialogue, but reads as this instead: !- Info. -!

c) name: Cool Event Staff, training grounds
map: new_1-2 33, 176
issue: his dialogue is basically jibberish

d) name: Soldier, training grounds
map: new_1-2 36, 176
issue: his dialogue is basically jibberish too

e) name: Brade, training grounds
map: new_1-3 96, 30
issue: really poorly translated

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Edited by Ultimate, 10 September 2010 - 04:35 AM.

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#2 Talvis

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Posted 09 September 2010 - 11:00 AM

This may be listed elsewhere, so forgive me if this has already been said, but the swordsman npc "picky" quest isn't acknowledging that I killed the pickys.
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#3 Ramen

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Posted 09 September 2010 - 11:03 AM

Noticed that snatch no longer seems to teleport the snatched monster to the location you teleport to.
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#4 DrAzzy

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Posted 09 September 2010 - 11:42 AM

is "Swordman" not "Swordsman"



It's a knife!

It's a dagger!

It's... SWORDMAN!
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#5 espeon

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Posted 09 September 2010 - 11:50 AM

This may be listed elsewhere, so forgive me if this has already been said, but the swordsman npc "picky" quest isn't acknowledging that I killed the pickys.

Someone else posted a screenshot of this, and I noticed it said "use bash". Did you happen to try killing them with bash? :o
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#6 Aishu

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Posted 09 September 2010 - 11:55 AM

Someone else posted a screenshot of this, and I noticed it said "use bash". Did you happen to try killing them with bash? :o


I noticed that earlier, bash doesn't make it work either =)
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#7 Kitten

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Posted 09 September 2010 - 11:56 AM

- When you die the message is silly. Doo you reallly want to move?



Nah. Guess I'll just lay here a while longer.
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#8 Talvis

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Posted 09 September 2010 - 12:59 PM

Someone else posted a screenshot of this, and I noticed it said "use bash". Did you happen to try killing them with bash? :o

I tried bashing and after posting this I saw the other post. There must be a glitch someplace else.
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#9 Blue

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Posted 09 September 2010 - 01:20 PM

I also had that problem. Killing the pickies with Bash does not work. The quest might refer to the regular picky instead of the eggshell one. The eggshell picky only spawns in the training grounds though.
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#10 Valadez

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Posted 09 September 2010 - 01:22 PM

It's for the wrong Picky, the one without the egg part on it's head.
You can confirm this by going south of Morroc and killing them there. Shame you can't turn it in at that point :/
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#11 Doddler

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Posted 09 September 2010 - 01:39 PM

It's for the wrong Picky, the one without the egg part on it's head.
You can confirm this by going south of Morroc and killing them there. Shame you can't turn it in at that point :/


All of the quests should probably be removed when you leave the training ground, because it's impossible to turn them in or otherwise remove them afterwards.
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#12 ZeroTigress

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Posted 09 September 2010 - 02:00 PM

All of the quests should probably be removed when you leave the training ground, because it's impossible to turn them in or otherwise remove them afterwards.

Don't know about everyone else, but all the training grounds quests I collected disappeared from my quest journal when I left training grounds. Good thing, too, because that would've bugged the hell out of me.
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#13 hinatasou

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Posted 09 September 2010 - 02:01 PM

It's a knife!

It's a dagger!

It's... SWORDMAN!


lol

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#14 Valadez

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Posted 09 September 2010 - 02:07 PM

Don't know about everyone else, but all the training grounds quests I collected disappeared from my quest journal when I left training grounds. Good thing, too, because that would've bugged the hell out of me.


Mine didn't. I'm stuck with the Picky quest. I'm not sure how many ways there are to leave the training grounds but I left them by the guy that introduces you to fighting and not the various job NPCs if you can leave via them.
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#15 ZeroTigress

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Posted 09 September 2010 - 02:13 PM

Mine didn't. I'm stuck with the Picky quest. I'm not sure how many ways there are to leave the training grounds but I left them by the guy that introduces you to fighting and not the various job NPCs if you can leave via them.

Ah, I got teleported to Morroc by the Thief NPC so maybe the issue is with the NPCs.
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#16 Ultimate

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Posted 09 September 2010 - 05:23 PM

The no-description cape in the armor selling is all sorts of screwed up. So bad I keep dcing when I login now that I bought it.
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#17 Ultimate

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Posted 12 September 2010 - 08:25 AM

When using power thrust on a smith/mastersmith/mechanic:

"To [char name]use [power-thrust] (or any skill) skill."

could say:

"Used [skill name] on [char name]."
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#18 Pepperoncini

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Posted 12 September 2010 - 01:19 PM

I was testing on a swordie, and it has been a loooong time since I have played a melee before then. So forgive me if this isn't a bug at all.
But is it normal to receive damage from a monster when you 1 shot them with a skill like bash? This is the order of events I'm seeing:

Cast bash on creature.
Receive damage.
Creature gets hit and dies.
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#19 Ultimate

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Posted 12 September 2010 - 02:34 PM

You should be able to kill it before receiving any damage but the problem we're having right now is distinguishing renewal bugs from renewal lag.

I think the problem is currently in the data sent/received area, so even though you're doing things on your pc the server is still doing things on its end.

Edited by Ultimate, 12 September 2010 - 02:35 PM.

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#20 Ultimate

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Posted 14 September 2010 - 08:57 AM

certain classes lock their stats at 99: warlock cannot get above 99 dex, etc etc
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