Homun S Testing findings
#1
Posted 26 January 2012 - 12:07 AM
Bloodlust and mental charge also have global cooldowns, though in this case I think it's intentional.
* Eria's damage sucks. Bad. Skills were doing 4.5k (lvl 5) with 480 matk at lvl 150 for single target, and a pathetic 3.x k withe the area one. These'd do a little more damage with lvl 4 (neutral and higher damage %), but the fact is the damage is crap compared to other homuns. Cast times are AGONIZING! Ugh!
* Homun S gets boosts to all stats upon change. Seems to be same magnitude as when it evolves for all but hp/sp, and a larger bonus to hp/sp (dependent on type of homun S i think).
* Stat growth is pretty poor after 100. In 5 homuns, attack power gained a little between 100 and 125, and almost nothing between that and 150. Flee and hit likewise grow barely more than 1 per level (from the base level itself).
* HP and SP growth, though, is huge - I got an Amistr -> Rock with 32k hp at 150.
* Catgirl is the king of single target damage. The combos do big damage, and it's hard to out-run their SP, because of the enormous sp pool of homun S.
* Bayeri is good on damage - but it's not as spammable as catgirl's attacks. They do have an AoE that does 7-8k damage if you get good matk (which you will, since you are evolving a vani into these)
* Deiter's buffs have STATUS ICONS! Such luxuries!
* Painkiller works on players in PVM! It adds a sizable damage reduction, in addition to endure (though the endure only lasts 7 hits). Has a status icon too.
* Needle's damage is pretty good. SP cost is high, but again, SP pools are ginormous.
* Summon Legion requires AI support to avoid bugging up the critters you summon.
#2
Posted 26 January 2012 - 02:32 AM
-- SkillList.lua v1.40 -- This may be distributed and used in AIs freely MS_BASH = 8201 MS_MAGNUM = 8202 MS_BOWLINGBASH = 8203 MS_PARRYING = 8204 MS_REFLECTSHIELD = 8205 MS_BERSERK = 8206 MA_DOUBLE = 8207 MA_SHOWER = 8208 MA_SKIDTRAP = 8209 MA_LANDMINE = 8210 MA_SANDMAN = 8211 MA_FREEZINGTRAP = 8212 MA_REMOVETRAP = 8213 MA_CHARGEARROW = 8214 MA_SHARPSHOOTING = 8215 ML_PIERCE = 8216 ML_BRANDISH = 8217 ML_SPIRALPIERCE = 8218 ML_DEFENDER = 8219 ML_AUTOGUARD = 8220 ML_DEVOTION = 8221 MER_MAGNIFICAT = 8222 MER_QUICKEN = 8223 MER_SIGHT = 8224 MER_CRASH = 8225 MER_REGAIN = 8226 MER_TENDER = 8227 MER_BENEDICTION = 8228 MER_RECUPERATE = 8229 MER_MENTALCURE = 8230 MER_COMPRESS = 8231 MER_PROVOKE = 8232 MER_AUTOBERSERK = 8233 MER_DECAGI = 8234 MER_SCAPEGOAT = 8235 MER_LEXDIVINA = 8236 MER_ESTIMATION = 8237 -- Homunculus Skills HLIF_HEAL = 8001 HLIF_AVOID = 8002 HLIF_CHANGE = 8004 HAMI_CASTLE = 8005 HAMI_DEFENCE = 8006 HAMI_BLOODLUST = 8008 HFLI_MOON = 8009 HFLI_FLEET = 8010 HFLI_SPEED = 8011 HFLI_SBR44 = 8012 HVAN_CAPRICE = 8013 HVAN_CHAOTIC = 8014 HVAN_SELFDESTRUCT = 8016 --Homun S skills MUTATION_BASEJOB = 8017 MH_SUMMON_LEGION = 8018 MH_NEEDLE_OF_PARALYZE = 8019 MH_POISON_MIST = 8020 MH_PAIN_KILLER = 8021 MH_LIGHT_OF_REGENE = 8022 MH_OVERED_BOOST = 8023 MH_ERASER_CUTTER = 8024 MH_XENO_SLASHER = 8025 MH_SILENT_BREEZE = 8026 MH_STYLE_CHANGE = 8027 MH_SONIC_CRAW = 8028 MH_SILVERVEIN_RUSH = 8029 MH_MIDNIGHT_FRENZY = 8030 MH_STAHL_HORN = 8031 MH_GOLDENE_FERSE = 8032 MH_STEINWAND = 8033 MH_HEILIGE_STANGE = 8034 MH_ANGRIFFS_MODUS = 8035 MH_TINDER_BREAKER = 8036 MH_CBC = 8037 MH_EQC = 8038 MH_MAGMA_FLOW = 8039 MH_GRANITIC_ARMOR = 8040 MH_LAVA_SLIDE = 8041 MH_PYROCLASTIC = 8042 MH_VOLCANIC_ASH = 8043Homuntype values
LIF = 1 AMISTR = 2 FILIR = 3 VANILMIRTH = 4 LIF2 = 5 AMISTR2 = 6 FILIR2 = 7 VANILMIRTH2 = 8 LIF_H = 9 AMISTR_H = 10 FILIR_H = 11 VANILMIRTH_H = 12 LIF_H2 = 13 AMISTR_H2 = 14 FILIR_H2 = 15 VANILMIRTH_H2 = 16 ERIA = 48 BAYERI = 49 SERA = 50 DIETER = 51 ELEANOR = 52
#3
Posted 26 January 2012 - 02:38 AM
I definitely have a question:
When the Homun S were implemented in kRO Sakray, they adjusted the global cooldown and the reuse delay for all of the homun skills, which wasn't mentioned when they implemented'em in kRO mains.
Are those adjustments going to be implemented here?
By playing a little, I finally confirmed that said skill cast/delay adjustments weren't implemented here, and it seems to be truly unlikely to be implemented. Believe me when I say I really wanted those adjustments...
In the patch where they were definitely implemented at mains, they resetted the AIs while creating backups of the old ones. For a strange reason it didn't happen here, leading to the load of enigmas about our AIs we currently have.
EDIT: this finding may not be relevant but... when I evolved my Lif into Eira, I noticed a new intimacy drop, which was exactly like Standard > Evolved. The intimacy was Loyal, then it went to Hate. Feeding it once the intimacy went to Awkward, making me think that the Evolved > S-Evolution drops the intimacy value to 10. It's just a theory but the intimacy drop did happen anyway.
EDIT2: What is the skill "MUTATION_BASEJOB"?
Edited by NeoNilox, 26 January 2012 - 02:46 AM.
#4
Posted 26 January 2012 - 02:41 AM
Yeah, i'm going to whine for the adjustments for sure.
#5
Posted 26 January 2012 - 11:35 AM
#6
Posted 26 January 2012 - 11:55 AM
Sadly that's not true. When I evolved my Vanilmirth into Bayeri, he got boosts to most of his stats, some stats even gained around 10 points. However, he also lost 22 aspd in the process. Now he hits slower than an average lvl 70 Amistr. If I had known he'd lose that much aspd upon evolution, I would have waited til he's lvl 105. Someone else posted their homun's stats on the iRO Wiki forums. It was a Vani evolved into Eleanor. That homun lost about 11 aspd, even though Eleanor is supposed to be the melee powerhouse. (Please, please, please tell me Bayeri is not supposed to start with 155 aspd...)* Homun S gets boosts to all stats upon change.
Regarding the intimacy drop, I can confirm my homunculus went from loyal to hate after it evolved into S type.
#7
Posted 26 January 2012 - 11:56 AM
Bayeri seemed to do good damage in my tests, both physical (Stahl Horn) and magic (Hailage Star). Hailage Star's matk multiplier is so high that it makes up for the poor magic damage homuns normally do (1750% - while eira's magic AoE caps out at 900% and her targeted one caps out at 1200%), and as I said, the catgirl is the best in terms of physical damage. It's also the one that will be supported last by AzzyAI, since it's skills are MUCH more complicated to work with.
Edited by DrAzzy, 26 January 2012 - 11:59 AM.
#8
Posted 26 January 2012 - 12:06 PM
#9
Posted 26 January 2012 - 12:31 PM
Is there a nerf with exp? I feel like my homun s is getting the same exp at magmarings and orc dungeon.... It's also leveling really slow....
Please provide more quantitative information.
Record %-per-kill for each kill while killing 10 of a single type of monster, one at a time. Do it for a few types of monsters. Post that, as well as the number shown next to the exp bar (the big number, which is the exp required for next level)
#10
Posted 26 January 2012 - 12:48 PM
#11
Posted 26 January 2012 - 01:00 PM
so elenor wont be suppored by your AI for awhile? How long to you propose that might be? Also if i evolve my vani into an Elenor can she still use caprice?
I'm coding as fast as I can, it'll be available as soon as it works, but support for the other 4's autocast attacks is much easier to implement than the Eleanor, so I will release support for the others before Eleanor autocast support.
I hope to have something out by the weekend or next week some time.
Edited by DrAzzy, 26 January 2012 - 01:00 PM.
#12
Posted 26 January 2012 - 01:02 PM
#13
Posted 26 January 2012 - 01:03 PM
#14
Posted 26 January 2012 - 01:03 PM
yes, patch for AzzyAI 1.35 that makes it autocast old homun skills has been posted, see link in sig.alright take your time...Also can S classes use old Homu moves like caprice?
#15
Posted 26 January 2012 - 02:32 PM
HP: +1414
SP: +130
Atk: +6
Matk: +14
Hit: +3
Crit: +2
Def: +12
Mdef: +23
Flee: +9
Aspd: -20
Low attackspeed is pain!
#16
Posted 26 January 2012 - 10:42 PM
HP + 1332
SP + 70 (don't forget Brain Surgery 5)
Atk + 10
Matk + 24
Hit + 12
Critical + 1
Def + 19
Mdef + 19
Flee + 9
ASPD - 16
Are you aware about how painful is the slowered ASPD, PLUS the Motion Locking and the nerfed Flee?
#17
Posted 27 January 2012 - 11:27 PM
Edited by CheddarJack, 02 February 2012 - 08:20 AM.
#18
Posted 02 February 2012 - 05:55 AM
When you say painkiller works on players in PVM, does that mean it also works on yourself?
I wish I was there when Heim did that intimacy boost =\ So many questions lol
#19
Posted 02 February 2012 - 07:28 AM
Yes. 1.40 dev 4 which I posted in the wee hours of the morning can even autocast it on you.@Azzy
When you say painkiller works on players in PVM, does that mean it also works on yourself?
I wish I was there when Heim did that intimacy boost =\ So many questions lol
EDIT2: What is the skill "MUTATION_BASEJOB"?
Havn't made it do anything so far.
Edited by DrAzzy, 02 February 2012 - 07:29 AM.
#20
Posted 02 February 2012 - 08:19 AM
EDIT: added a spoiler tab
Edited by CheddarJack, 02 February 2012 - 08:21 AM.
#21
Posted 02 February 2012 - 03:45 PM
Edited by NeoNilox, 03 February 2012 - 01:37 AM.
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