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#1 Jiwan22

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Posted 28 January 2012 - 11:05 AM

Plop.

I finished my exams yesterday, and as i have free time i decided to work on my camera editor again.
Make mods, watch maps, do whatever you want with it, but test it and report me bugs and give me new ideas to make it better .
With imagination you can also make smooth motions that show some quest path, that show opponent lair before starting union war, etc..
Motion files in ROSE's client are ".ZMO" and located in 3DDATA/TITLE folder.


Download link : http://uploading.com...mera+Editor.7z/

How to use interpolation:
According to wikipedia, interpolation is a method of constructing new points within the range of a discrete set of known data points.
In our case that mean that we are going to contrust new frames from key-frames.
For example, you want to make a camera path that pass through 5 points of view (key-frames).
So :
1) Create a new motion by clicking on this button :
http://imageshack.us...editortuto.png/
Now you have 5 new frames (you can add more or delete some of them)

2)Pick up the first frame by clicking on it then click on the free roam camera button.
http://imageshack.us...ditortuto2.png/

3)Now move wherever you want your first frame with WSAD or ZQSD (:P azerty, qwerty keyboards)

4)After that right-click on this first frame and click one "Set current position"
Now your first key-frame is done, do the same for the 4 others

5)Now let's watch out our camera path :
http://imageshack.us...ditortuto3.png/
You can see your 5 key-frames (blue crosses). As you saw, our camera motion use 30 FPS which mean 30 frame per second.
So now imagine if you want to make a motion that last 5sec you need 5*30 150 key-frames (ouch :s).
Here is where interpolation save us: it'll create for us frames between those 5 key-frames.

6)So now let's interpolate my friends: right click on any frame + click on Interpolation.
Here a clever message box ask on which range you want to apply your interpolation. In our case it'll be from frame 0 to 4.
We have also to fill step. What the hell is step?
Well it's the count of frame you'll put between those key-frames you selected.
So now imagine that you want 1 sec between those key-frames you need to put 30: you remember the 30FPS, so 30 frames for 1 sec .
Okay it's nice, but if we want it slower or faster??? Then put 60 step, so 60/30=2 that mean 2 sec between each key-frames.
Or put 15 step, so 15/30=0.5 and you have now 0.5sec between each key frame. This how you control motion speed.
http://imageshack.us...ditortuto5.png/

Now let's watch the result with 30 step:
http://imageshack.us...ditortuto4.png/
Wow this is so nice, the path is now so smooth.

Next versions will have:
A way to auto-update the program itself when a new version is available
A better way to slow/speed the motion
Undo/Redo

Thanks to exjam,brett,xadets and any other guys that reversed ROSE's files formats.


I don't give the sources (it's pretty messy atm) , but feel free to decompile them, or pm me if you really want them.

Requirements:
.net framework 3.5
XNA framework 3.0.0
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#2 Zurn

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Posted 02 February 2012 - 07:56 PM

this looks interesting might play with it later over the weekend if i get the time~
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#3 Rinpyon

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Posted 02 February 2012 - 10:50 PM

make mods? can I make mods using camera editor? XD oh wow. thanks for the link though. and thx for the tuto :) :dunno:
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#4 Zurn

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Posted 05 February 2012 - 06:23 AM

make mods? can I make mods using camera editor? XD oh wow. thanks for the link though. and thx for the tuto :angry: :Emo_21:

Just remember to read the Genpatch thread to see what your allowed to mod~
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#5 titoine12

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Posted 17 February 2012 - 02:07 PM

Does it really works?
:hmm:
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