1. Things kRO will actually listen to. (If that's "absolutely nothing" then so be it, but please don't take feedback if you know it's going straight to /dev/null.)
2. Things that can be changed, because iRO staff has the power to change it. We know you can tweak certain aspects of skills, for instance, but not exactly which. We know you can create things like TIs and Overlook, and new quests, but we don't know the limits, both in terms of what your toolkit can't do, and in terms of what kRO flat out won't allow. Etc. If we had a good idea of the limits, we'd be much more able to suggest things that are doable within those limits.
3. Things that aren't going to change unless kRO's community makes them change. There's no point in wasting time posting about this stuff if we can do nothing to fix it.
I think if we at least had a good working knowledge of what falls into each of these categories, we'd be able to aim feedback at fixing the game in ways that are actually possible. It's not an ideal situation, but at least it can lead to actual, concrete change - maybe even enough to get the population count going back up instead of slowly spiraling into oblivion.
Edited by Mwrip, 30 January 2012 - 03:11 PM.