Bullets:
Spoiler
Hollow-point Bullet
A deadly bullet known to expand upon impact
Property: Wind
Incendiary Round
A bullet that is guaranteed to set everything it hits on fire
Property: Fire
Toxic Shot
A round that contains dangerous toxins in it's core. Has a chance of causing the Poison property
Property: Poison
Stalactite Round
A round bullet imbued with the power of the earth
Property: Earth
Hydro Shell
A bullet that has been frozen for some time now. It still seems usable.
Property: Water
Musket Ball
An old round of ammo that causes more pain than a standard round.
Property: Shadow
Flare
A bullet that lets off a bright light when fired. Adds a 15% chance of inflicting the Blind status
Rubber Bullet
A non-lethal round known to cause the Stun property by 5% chance
Hollow-point Bullet
A deadly bullet known to expand upon impact
Property: Wind
Incendiary Round
A bullet that is guaranteed to set everything it hits on fire
Property: Fire
Toxic Shot
A round that contains dangerous toxins in it's core. Has a chance of causing the Poison property
Property: Poison
Stalactite Round
A round bullet imbued with the power of the earth
Property: Earth
Hydro Shell
A bullet that has been frozen for some time now. It still seems usable.
Property: Water
Musket Ball
An old round of ammo that causes more pain than a standard round.
Property: Shadow
Flare
A bullet that lets off a bright light when fired. Adds a 15% chance of inflicting the Blind status
Rubber Bullet
A non-lethal round known to cause the Stun property by 5% chance
Grenades: Grenades can be made by bringing Bullets or Bullet Spheres to Private Jones in the gunslinger Guild in Einbroch. Conversion rates are as follows: 10 Flare Spheres for 5 Flare grenade, 10 Freezing Spheres for 5 Liquid Grenade, 10 Lightning Grenade for 5 Electric Grenade, 10 Poison Sphere for 5 Venom Grenade, 10 Blind Sphere for 5 Shadow Grenades, 100 Bullet for 5 Pineapple Grenades, 100 Silver Bullet for 5 Silver Grenade, 100 Bloody Shell for Stick Grenade.
Gunslinger 2nd class: Sheriff
After watching years of corruption and disorder, a group of gunslingers decided to bring troublemakers to justice and protect the innocent. As a result, the Arunafeltz States, the Schwartzvald Republic, and the kingdom of Rune-Midgarts have established the group as a special police force. Being administers of justice, they can debuff and cause status problems to all foes they face.
Spoiler
Prerequisites: Gunslinger Job lvl 40+ (or 60+)
Quest:
Skills:
Prerequisites: Gunslinger Job lvl 40+ (or 60+)
Quest:
Spoiler
1. Talk to the Gunslinger Guild leader in Einbroch. He will notice that you've gotten stronger and will ask if you wish to see the Police.
Click Yes to continue, but if you click no he will insist that you take it anyway.
2. He will say that the Police needs to see a Gunslinger Promotion Recommendation. He will make you one if you are able to provide: 200 Orcish voucher, 100 Cyfar, 10 Iron Ore, and 10 Trunks.
3. Give these items to him and he will tell you he's a little hungry, so he will ask for 1 Meat.
4. Once you've given him the Meat, he will tell you to go to a room downstairs next to their shooting range/bar.
5. At the first room downstairs, you will see a door. You will have to knock on the door. When prompted you will have to type in Gunslinger Promotion Recommendation and you will be allowed to enter.
6. The Recruitment Board will be sitting at a table. Click on the man in the middle and he will administer the following questions:
What are you doing here? Response: I'm here to take the Promotion test, sir!
You are surrounded by enemies. What do you do? Response: Use Desperado and attempt to retreat to a safer area.
What do you do if a monster is attacking a party member? Response: Help my friend by attacking it from a different direction.
Which of the following guns are different? Answer: Black Rose
Your gun runs out of ammo and you have no cartridges left. What do you do? Response: Use a Butterfly Wing to get out of trouble.
You find that you have no zeny left to purchase more cartridges. What do you do? Response: Sell what I can and use the zeny to buy the bullets I need.
What is the most important thing you have to remember as a Gunslinger? Response: Conserve Your Ammo!
You just found out that what you sold is only enough to buy 10 bullets. What do you do? Response: Aim carefully to do more damage with fewer bullets.
What are you going to do if you get this promotion? Response: Protect and serve those in need.
7. If you got a passing score (7/9) you will be sent to a testing room for the accuracy test. In the accuracy test, you must kill three monsters with a type of gun in their name. (ex. an orc warrior named "Orc Rifle" must be killed while an orc warrior named "Orc Bullet" or "Orc Sword" cannot be killed) These monsters must be the only ones killed. If any other monster is harmed, the test will have to be retaken. After killing the three monsters, you must head to the exit in the northern side of the room. You will then be asked to clear a room of Orc zombies in the next room in order to pass.
8. Talk to the person who asked you the questions. You will be promoted to the 2nd Class. You will also be given either a slotted Jungle Carbine, Long Barrel, or Thunder P
Click Yes to continue, but if you click no he will insist that you take it anyway.
2. He will say that the Police needs to see a Gunslinger Promotion Recommendation. He will make you one if you are able to provide: 200 Orcish voucher, 100 Cyfar, 10 Iron Ore, and 10 Trunks.
3. Give these items to him and he will tell you he's a little hungry, so he will ask for 1 Meat.
4. Once you've given him the Meat, he will tell you to go to a room downstairs next to their shooting range/bar.
5. At the first room downstairs, you will see a door. You will have to knock on the door. When prompted you will have to type in Gunslinger Promotion Recommendation and you will be allowed to enter.
6. The Recruitment Board will be sitting at a table. Click on the man in the middle and he will administer the following questions:
What are you doing here? Response: I'm here to take the Promotion test, sir!
You are surrounded by enemies. What do you do? Response: Use Desperado and attempt to retreat to a safer area.
What do you do if a monster is attacking a party member? Response: Help my friend by attacking it from a different direction.
Which of the following guns are different? Answer: Black Rose
Your gun runs out of ammo and you have no cartridges left. What do you do? Response: Use a Butterfly Wing to get out of trouble.
You find that you have no zeny left to purchase more cartridges. What do you do? Response: Sell what I can and use the zeny to buy the bullets I need.
What is the most important thing you have to remember as a Gunslinger? Response: Conserve Your Ammo!
You just found out that what you sold is only enough to buy 10 bullets. What do you do? Response: Aim carefully to do more damage with fewer bullets.
What are you going to do if you get this promotion? Response: Protect and serve those in need.
7. If you got a passing score (7/9) you will be sent to a testing room for the accuracy test. In the accuracy test, you must kill three monsters with a type of gun in their name. (ex. an orc warrior named "Orc Rifle" must be killed while an orc warrior named "Orc Bullet" or "Orc Sword" cannot be killed) These monsters must be the only ones killed. If any other monster is harmed, the test will have to be retaken. After killing the three monsters, you must head to the exit in the northern side of the room. You will then be asked to clear a room of Orc zombies in the next room in order to pass.
8. Talk to the person who asked you the questions. You will be promoted to the 2nd Class. You will also be given either a slotted Jungle Carbine, Long Barrel, or Thunder P
Skills:
Spoiler
Basic Training: Increase DEX and AGI by level
Type: Passive
Requires: Snake Eyes 10, Single Action 10, Increase Accuracy 1
LVL1- +10Hit, 5 DEX
LVL2- +15Hit, 6 DEX
LVL3- +20Hit, 7 DEX
LVL4- +25Hit, 8 DEX
LVL5- +30Hit, 9 DEX
Full Auto: Consume all available coins to increase AGI for a set duration
Type: Supportive
Requires: Increase Accuracy 1, Coin Flip 5, Basic Training 5
LVL1- +5% AGI per coin, 30s duration, -25SP
LVL2- +5% AGI per coin, 60s duration, -50SP
LVL3- +10% AGI per coin, 90s duration, -75SP
LVL4- +10% AGI per coin, 120s duration, -100SP
LVL5- +15% AGI per coin, 150s duration, -125SP
Sniper Shot: Fire a carefully aimed bullet at an enemy without response from the target. Deals 2000% damage regardless of immunity. Has 10% chance of causing Chaos and Stun
Type: Offensive
Requires: Tracking 10, 400SP, Rifle class weapon, 25s casting time
Duel Shot: Consume 5 coins to fire a fatal shot that cuts enemy HP by 10% and sends enemy back 10 cells.
Requires: Pistol class weapon, 20SP
Lock Arrest: Consume 2 coins to remove all buffs and equipment from a target at melee range. Has a chance of causing Stun. (3%). Success rate = Job/200
Requires: Basic training 5, Manacles
Restraint: Locks the target in a pair of handcuffs. Reduces FLEE, ATK, ASPD, LUK, DEF, and MDEF by 95%. Only works at melee range.
Stack Flip: Flips 5 coins at once. If three coins land heads, the user gains five coins. If three coins land tails, the user loses three coins. Consumes 5 zeny.
Type: Supportive
Requires: Coin Flip 3, 10SP
Lucky Coin: Costs 1 Coin to activate. Has a chance of completely blocking an attack at the cost of 1 Coin.
type: Supportive
Requires: Full House, 1 Coin, 5SP
Full House: Increases the max amount of coins to 20
Type: Passive
Requires: Stack Flip
Trick Shooting: Increases the AOE of Desperado to the level of Snake Eyes learned. Increases damage of Desperado by 10% multiplied by the level of Desperado learned
Type: Passive
Requires: Desperado 5
Gun Cleaning: Adds 5 DEX and 5 Hit for 1 minute duration
Type: Supportive
Requires: 5 coins, 9SP
Rifle Smash: A melee attack involving a rifle. Damage calculated by (STR*DEX)/Weight of Rifle
Type: Offensive
Requires: Rifle class weapon, 22SP
Point Blank: Fire a close-range shot at an enemy. Damage increases the closer the target is (ATK-Distance)^2
Type: Offensive
Requires: 50SP
Zeny Fling: User throws Zeny to reduce DEF by half in a set area. Uses 40SP regardless of level. (note: User throws zeny at the ground, not the foe)
Type: Offensive
Requires: Zeny, 40SP per cast, Coin Fling 1
LVL1- 25z, 5x5
LVL2- 36z, 6x6
LVL3- 49z, 7x7
LVL4- 64z, 8x8
LVL5- 81z, 9x9
LVL6- 100z, 10x10
LVL7- 121z, 11x11
LVL8- 144z, 12x12
LVL9- 169z, 13x13
LVL10- 196z, 14x14
Bayonet Training: Dagger class weapons can be equipped as an accessory if a rifle is currently equipped. If the rifle is unequipped, the dagger will be unequipped as well. If no bullets are equipped, then the bayonet user will stab at the designated target.
Type: Passive
Bayonet Charge: User attacks with equipped bayonet. Caster moves forward a set amount of cells as this skill is cast. Damage is calculated by ([DEX*STR]/Rifle Weight)
Type: Offensive
Requires: Bayonet Training 1, Rifle class weapon, Bayonet
LVL1- 75%ATK, 30SP; 3 cells
LVL2- 90%ATK, 45SP, 5 cells
LVL3- 105%ATK, 60SP, 7 cells
Suppressive Fire: Immobilize a target for a set duration. Deals 100% damage per 5 seconds regardless of skill level. Caster cannot use normal attacks or skills while this skill is in effect.
Type: Offensive
Requires: Basic Training 5, 1 Bullet per second
LVL1- 20SP, 20s
LVL2- 30SP, 30s
LVL3- 40SP, 40s
LVL4- 50SP, 50s
LVL5- 60SP, 60s
Wolf Taming: Tames a Wolf or Desert Wolf as a mercenary. Works the same way as pet taming. The attack of the Wolf or Desert Wolf increases by 10%, it attacks the same way as a mercenary or Homunculus. Requires Meat or Skel-Bone to tame and heal them.
Requires: Basic Training 5, Meat or Skel Bone, 50SP
Mortar Fire: Fire bullet spheres at a high angle to cause a high amount of damage to a target. Using this skill at higher levels requires a longer casting time.
Type: Offensive
Requires: Basic Training 5, Grenade Launcher class weapon
LVL1- 200% ATK, 60SP, 5s
LVL2- 300% ATK, 70SP, 8s
LVL3- 400% ATK, 80SP, 11s
LVL4- 500% ATK, 90SP, 14s
LVL5- 600% ATK, 100SP, 17s
Shell Shock: Fire a single bullet sphere to cause splash damage in an area around the target and cause the Stun status to surrounding enemies.
Type: Offensive
Required: Gunslinger Mine 5, 1 Bullet Sphere, Grenade Launcher class weapon
LVL1- 300% ATK, 3x3
LVL2- 400% ATK, 3x3
LVL3- 500% ATK, 4x4
LVL4- 600% ATK, 4x4
LVL5- 700% ATK, 5x5
Gas Bomb: Throw a single canister of Tear Gas to cause the Mute status in an area. 50% chance of success
Required: Basic training 5, tear gas, 30SP
Flash Bang: Throw a Flare Grenade and 10 Rubber Bullets together to cause either Stun or Blind in an area. 50% chance of success.
Required: basic Training 5, 10 Rubber Bullets, Flare grenade, 35SP
Coin Shot: Sling 1 coin at a target to cause 10HP damage and cause Mute, Blind, Stun, and/or Chaos at 5% success each
Required: Coin Flip 1
Sedative Booster: Shoots a harmless round to cause the Sleep status. Success rate: (DEX/target INT)/100
Required: Basic training 1
Warning Shot: Shoot a single round into the air to cause the Freezing status around a 7*7 area around the caster at 60% success.
Required: 15SP
Foxhole Construction: Crates a foxhole that reduces the damage of AOE skills by 80% in a 5*5 cell area around caster. Players in Foxhole cannot be damaged by ranged attacks.
Type: Supportive
Required: Basic Training 3, 1 Old Pick
High Penetration Round: Shoot at a specified target and enemies behind them.
Type: Offensive
Required: Sniper Shot, rifle class weapon, 1 Bullet
LVL1- 120% ATK, 1 enemy
LVL2- 240% ATK, 2 enemies
LVL3- 360% ATK, 3 enemies
LVL4- 480% ATK, 4 enemies
LVL5- 600% ATK, 5 enemies
Desperate Ground: Consume 5 coins to increase ATK, DEX, AGI, and HIT by 30% for 10 seconds
Type: Supportive
Required: Desperado 10, Last Stand 1, Increase Accuracy 1, Basic Training 5
Broke: Performs a hazardous attack damaging enemies in a large area around the caster for a set period. Drains Max HP by percent per level. Adds 5% Attack for each level of Desperado
Type: Offensive
required: Desperado 10, Desperate Ground 1, Basic Training 5, Rifle class weapon
LVL1- 500% ATK, 10X10, 10s, 70SP, 1 cartridge, 1% HP
LVL2- 650% ATK, 11X11, 20s, 80SP, 2 cartridges 2% HP
LVL3- 700% ATK, 12X12, 30s, 90SP, 3 cartridges 3% HP
LVL4- 850% ATK, 13X13, 40s, 100SP, 4 cartridges 4% HP
LVL5- 900% ATK, 14X14, 50s, 110SP, 5 cartridges 5% HP
Type: Passive
Requires: Snake Eyes 10, Single Action 10, Increase Accuracy 1
LVL1- +10Hit, 5 DEX
LVL2- +15Hit, 6 DEX
LVL3- +20Hit, 7 DEX
LVL4- +25Hit, 8 DEX
LVL5- +30Hit, 9 DEX
Full Auto: Consume all available coins to increase AGI for a set duration
Type: Supportive
Requires: Increase Accuracy 1, Coin Flip 5, Basic Training 5
LVL1- +5% AGI per coin, 30s duration, -25SP
LVL2- +5% AGI per coin, 60s duration, -50SP
LVL3- +10% AGI per coin, 90s duration, -75SP
LVL4- +10% AGI per coin, 120s duration, -100SP
LVL5- +15% AGI per coin, 150s duration, -125SP
Sniper Shot: Fire a carefully aimed bullet at an enemy without response from the target. Deals 2000% damage regardless of immunity. Has 10% chance of causing Chaos and Stun
Type: Offensive
Requires: Tracking 10, 400SP, Rifle class weapon, 25s casting time
Duel Shot: Consume 5 coins to fire a fatal shot that cuts enemy HP by 10% and sends enemy back 10 cells.
Requires: Pistol class weapon, 20SP
Lock Arrest: Consume 2 coins to remove all buffs and equipment from a target at melee range. Has a chance of causing Stun. (3%). Success rate = Job/200
Requires: Basic training 5, Manacles
Restraint: Locks the target in a pair of handcuffs. Reduces FLEE, ATK, ASPD, LUK, DEF, and MDEF by 95%. Only works at melee range.
Stack Flip: Flips 5 coins at once. If three coins land heads, the user gains five coins. If three coins land tails, the user loses three coins. Consumes 5 zeny.
Type: Supportive
Requires: Coin Flip 3, 10SP
Lucky Coin: Costs 1 Coin to activate. Has a chance of completely blocking an attack at the cost of 1 Coin.
type: Supportive
Requires: Full House, 1 Coin, 5SP
Full House: Increases the max amount of coins to 20
Type: Passive
Requires: Stack Flip
Trick Shooting: Increases the AOE of Desperado to the level of Snake Eyes learned. Increases damage of Desperado by 10% multiplied by the level of Desperado learned
Type: Passive
Requires: Desperado 5
Gun Cleaning: Adds 5 DEX and 5 Hit for 1 minute duration
Type: Supportive
Requires: 5 coins, 9SP
Rifle Smash: A melee attack involving a rifle. Damage calculated by (STR*DEX)/Weight of Rifle
Type: Offensive
Requires: Rifle class weapon, 22SP
Point Blank: Fire a close-range shot at an enemy. Damage increases the closer the target is (ATK-Distance)^2
Type: Offensive
Requires: 50SP
Zeny Fling: User throws Zeny to reduce DEF by half in a set area. Uses 40SP regardless of level. (note: User throws zeny at the ground, not the foe)
Type: Offensive
Requires: Zeny, 40SP per cast, Coin Fling 1
LVL1- 25z, 5x5
LVL2- 36z, 6x6
LVL3- 49z, 7x7
LVL4- 64z, 8x8
LVL5- 81z, 9x9
LVL6- 100z, 10x10
LVL7- 121z, 11x11
LVL8- 144z, 12x12
LVL9- 169z, 13x13
LVL10- 196z, 14x14
Bayonet Training: Dagger class weapons can be equipped as an accessory if a rifle is currently equipped. If the rifle is unequipped, the dagger will be unequipped as well. If no bullets are equipped, then the bayonet user will stab at the designated target.
Type: Passive
Bayonet Charge: User attacks with equipped bayonet. Caster moves forward a set amount of cells as this skill is cast. Damage is calculated by ([DEX*STR]/Rifle Weight)
Type: Offensive
Requires: Bayonet Training 1, Rifle class weapon, Bayonet
LVL1- 75%ATK, 30SP; 3 cells
LVL2- 90%ATK, 45SP, 5 cells
LVL3- 105%ATK, 60SP, 7 cells
Suppressive Fire: Immobilize a target for a set duration. Deals 100% damage per 5 seconds regardless of skill level. Caster cannot use normal attacks or skills while this skill is in effect.
Type: Offensive
Requires: Basic Training 5, 1 Bullet per second
LVL1- 20SP, 20s
LVL2- 30SP, 30s
LVL3- 40SP, 40s
LVL4- 50SP, 50s
LVL5- 60SP, 60s
Wolf Taming: Tames a Wolf or Desert Wolf as a mercenary. Works the same way as pet taming. The attack of the Wolf or Desert Wolf increases by 10%, it attacks the same way as a mercenary or Homunculus. Requires Meat or Skel-Bone to tame and heal them.
Requires: Basic Training 5, Meat or Skel Bone, 50SP
Mortar Fire: Fire bullet spheres at a high angle to cause a high amount of damage to a target. Using this skill at higher levels requires a longer casting time.
Type: Offensive
Requires: Basic Training 5, Grenade Launcher class weapon
LVL1- 200% ATK, 60SP, 5s
LVL2- 300% ATK, 70SP, 8s
LVL3- 400% ATK, 80SP, 11s
LVL4- 500% ATK, 90SP, 14s
LVL5- 600% ATK, 100SP, 17s
Shell Shock: Fire a single bullet sphere to cause splash damage in an area around the target and cause the Stun status to surrounding enemies.
Type: Offensive
Required: Gunslinger Mine 5, 1 Bullet Sphere, Grenade Launcher class weapon
LVL1- 300% ATK, 3x3
LVL2- 400% ATK, 3x3
LVL3- 500% ATK, 4x4
LVL4- 600% ATK, 4x4
LVL5- 700% ATK, 5x5
Gas Bomb: Throw a single canister of Tear Gas to cause the Mute status in an area. 50% chance of success
Required: Basic training 5, tear gas, 30SP
Flash Bang: Throw a Flare Grenade and 10 Rubber Bullets together to cause either Stun or Blind in an area. 50% chance of success.
Required: basic Training 5, 10 Rubber Bullets, Flare grenade, 35SP
Coin Shot: Sling 1 coin at a target to cause 10HP damage and cause Mute, Blind, Stun, and/or Chaos at 5% success each
Required: Coin Flip 1
Sedative Booster: Shoots a harmless round to cause the Sleep status. Success rate: (DEX/target INT)/100
Required: Basic training 1
Warning Shot: Shoot a single round into the air to cause the Freezing status around a 7*7 area around the caster at 60% success.
Required: 15SP
Foxhole Construction: Crates a foxhole that reduces the damage of AOE skills by 80% in a 5*5 cell area around caster. Players in Foxhole cannot be damaged by ranged attacks.
Type: Supportive
Required: Basic Training 3, 1 Old Pick
High Penetration Round: Shoot at a specified target and enemies behind them.
Type: Offensive
Required: Sniper Shot, rifle class weapon, 1 Bullet
LVL1- 120% ATK, 1 enemy
LVL2- 240% ATK, 2 enemies
LVL3- 360% ATK, 3 enemies
LVL4- 480% ATK, 4 enemies
LVL5- 600% ATK, 5 enemies
Desperate Ground: Consume 5 coins to increase ATK, DEX, AGI, and HIT by 30% for 10 seconds
Type: Supportive
Required: Desperado 10, Last Stand 1, Increase Accuracy 1, Basic Training 5
Broke: Performs a hazardous attack damaging enemies in a large area around the caster for a set period. Drains Max HP by percent per level. Adds 5% Attack for each level of Desperado
Type: Offensive
required: Desperado 10, Desperate Ground 1, Basic Training 5, Rifle class weapon
LVL1- 500% ATK, 10X10, 10s, 70SP, 1 cartridge, 1% HP
LVL2- 650% ATK, 11X11, 20s, 80SP, 2 cartridges 2% HP
LVL3- 700% ATK, 12X12, 30s, 90SP, 3 cartridges 3% HP
LVL4- 850% ATK, 13X13, 40s, 100SP, 4 cartridges 4% HP
LVL5- 900% ATK, 14X14, 50s, 110SP, 5 cartridges 5% HP
Gunslinger 2nd class 2-2: Commando
Not content with just shooting, these legendary gunslingers traveled the world to hone their skills. Not only did they create new techniques to use in combat, they learned and copied skills they saw other classes use and incorporated it into their own unique fighting style. As such, they are able to properly use other weapons and a skill or two! The ultimate gunslinger is ready for action!
Spoiler
Prerequisites: Job Level 70, Base level 99
Quest:
Possible Skills:
Quest:
Spoiler
Talk to Lieutenant Tristan in the Gunslinger Guild. He will check if Job lvl is maxed out. If you decide to continue, he will require a recommendation from his superiors. He tells you to see Captain Rogers in Lighthalzen.
When you meet Captain Rogers, he will tell you he's on an assignment to infiltrate Rekenber Corporation. Offer to help him. He will ask that you bring him 5 Tear Gas, 1 Crimson Bolt [2], 10 Rusty Screw, 1 Rope, 3 Red Potion, 1 Cartridge.
After bringing him the items, he will say that he needs to get his shield from Sergeant Shultz inside the Corporation headquarters.
Talk to Sergeant Shultz and he will give you the shield once you give him 3 Slices of Cake.
Talk to Captain Rogers again and he will take the shield from you. He says he sent a message to Lieutenant Tristan and says you're all clear to take the test to become a Commando.
Return to Lieutenant Tristan. He tells you to report to Hogan in Geffen.
Talk to Hogan. He will say he got the message from Lieutenant Tristan and will administer the written test.
Q: As a Special Force, How should you handle a gun? A: Shoot only the enemy. No collateral damage.
Q: Your party is in trouble. What do you do? A: Keep the Priest safe and shoot any enemy that might harm comrades.
Q: What is the one thing that you must avoid as a Special Force? A: Civillian panic and casualties.
Q: What is most important when operating in the field? A: Completing the mission.
Q: Which monster is different from the others? A: Miyabi Doll.
Q: Which country is known for technology? A: Schwartzvald Republic
Q: This country is known for magic. A: Rune-Midgarts
Q: This country is very religious and is home to the Pope. A: Arunafeltz States
Q: Which of these skills is different? A: Triple Action
Q: Is it important to kill? A: Only when absolutely necessary.
Q: What do you plan to do if you were to become one of the Special Forces? A: Protect and serve for peace.
Passing is 11/11 in the first try. Second try is 10/11.
If passed, then Hogan will tell you to see Sergeant Barnes in Juno.
Talk to Sergeant barnes in Juno. He tells you that he's in charge of the accuracy test. you will be warped to another room. You will have to kill all of the Orcs in the room without harming the Porings. Kill one poring and the test starts over. The porings also have to be moved to a "safe zone" in the left. Once the last Orc is killed and all Porings are in the "Safe Zone", then you will be warped out.
Talk to Sergeant Barnes again and he will send you to Captain Rex in Einbroch.
talk to Captain Rex in Einbroch and he will administer the second test.
He will warp you to a room where you will have to kill all of the monsters in the room. Once the last one is killed, you will be warped out. talk to Captain Rex again and he will tell you to find Commander Cody in Juno.
Talk to Commander Cody and he will administer the stealth test. you will be warped to yet another room where you have to get to each of the checkpoints without attacking a single thing or being detected by an NPC. Once this is accomplished, you will be warped out of the room.
Talk to Commander Cody and says you are worthy to become a Commando. However, he tells you to talk to Major Sakamoto in Amatsu.
Talk to Major Sakamoto and she will say that in order to complete the change, she needs to outfit the player with the proper equipment.
Collect 100 trunks, 30 Iron, 20 Star Crumb, 50 Fabric, 12 Elunium, 5 Oridecon, 1 Jacket, 1 Cotton Shirt, 1 Beret. Turn in materials to recieve 1 Commando Equipment Voucher. Major Sakamoto will then tell you to go to Lieutenant Tristan again.
Talk to Lieutenant Tristan again and he will change you into a Commando. You will receive a garment, armor, footwear, and accessory along with a slotted gun. (to be determined)
When you meet Captain Rogers, he will tell you he's on an assignment to infiltrate Rekenber Corporation. Offer to help him. He will ask that you bring him 5 Tear Gas, 1 Crimson Bolt [2], 10 Rusty Screw, 1 Rope, 3 Red Potion, 1 Cartridge.
After bringing him the items, he will say that he needs to get his shield from Sergeant Shultz inside the Corporation headquarters.
Talk to Sergeant Shultz and he will give you the shield once you give him 3 Slices of Cake.
Talk to Captain Rogers again and he will take the shield from you. He says he sent a message to Lieutenant Tristan and says you're all clear to take the test to become a Commando.
Return to Lieutenant Tristan. He tells you to report to Hogan in Geffen.
Talk to Hogan. He will say he got the message from Lieutenant Tristan and will administer the written test.
Q: As a Special Force, How should you handle a gun? A: Shoot only the enemy. No collateral damage.
Q: Your party is in trouble. What do you do? A: Keep the Priest safe and shoot any enemy that might harm comrades.
Q: What is the one thing that you must avoid as a Special Force? A: Civillian panic and casualties.
Q: What is most important when operating in the field? A: Completing the mission.
Q: Which monster is different from the others? A: Miyabi Doll.
Q: Which country is known for technology? A: Schwartzvald Republic
Q: This country is known for magic. A: Rune-Midgarts
Q: This country is very religious and is home to the Pope. A: Arunafeltz States
Q: Which of these skills is different? A: Triple Action
Q: Is it important to kill? A: Only when absolutely necessary.
Q: What do you plan to do if you were to become one of the Special Forces? A: Protect and serve for peace.
Passing is 11/11 in the first try. Second try is 10/11.
If passed, then Hogan will tell you to see Sergeant Barnes in Juno.
Talk to Sergeant barnes in Juno. He tells you that he's in charge of the accuracy test. you will be warped to another room. You will have to kill all of the Orcs in the room without harming the Porings. Kill one poring and the test starts over. The porings also have to be moved to a "safe zone" in the left. Once the last Orc is killed and all Porings are in the "Safe Zone", then you will be warped out.
Talk to Sergeant Barnes again and he will send you to Captain Rex in Einbroch.
talk to Captain Rex in Einbroch and he will administer the second test.
He will warp you to a room where you will have to kill all of the monsters in the room. Once the last one is killed, you will be warped out. talk to Captain Rex again and he will tell you to find Commander Cody in Juno.
Talk to Commander Cody and he will administer the stealth test. you will be warped to yet another room where you have to get to each of the checkpoints without attacking a single thing or being detected by an NPC. Once this is accomplished, you will be warped out of the room.
Talk to Commander Cody and says you are worthy to become a Commando. However, he tells you to talk to Major Sakamoto in Amatsu.
Talk to Major Sakamoto and she will say that in order to complete the change, she needs to outfit the player with the proper equipment.
Collect 100 trunks, 30 Iron, 20 Star Crumb, 50 Fabric, 12 Elunium, 5 Oridecon, 1 Jacket, 1 Cotton Shirt, 1 Beret. Turn in materials to recieve 1 Commando Equipment Voucher. Major Sakamoto will then tell you to go to Lieutenant Tristan again.
Talk to Lieutenant Tristan again and he will change you into a Commando. You will receive a garment, armor, footwear, and accessory along with a slotted gun. (to be determined)
Possible Skills:
Spoiler
Special Force Training: Increase DEX, STR, INT, and AGI by level.
Type: Passive
Requires: None
LVL1- +30Hit, 7 ASPD, 5 DEX, 1 STR, 2 INT, 7 VIT
LVL2- +35Hit, 8 ASPD, 6 DEX, 2 STR, 4 INT, 8 VIT
LVL3- +40Hit, 9 ASPD, 7 DEX, 3 STR, 5 INT, 9 VIT
LVL4- +45Hit, 10 ASPD, 8 DEX, 4 STR, 6 INT, 10 VIT
LVL5- +50Hit, 11 ASPD, 9 DEX, 5 STR, 7 INT, 11 VIT
LVL6- +55Hit, 12 ASPD, 10 DEX, 6 STR, 8 INT, 12 VIT
LVL7- +60Hit, 13 ASPD, 11 DEX, 7 STR, 9 INT, 13 VIT
LVL8- +65Hit, 14 ASPD, 12 DEX, 8 STR, 10 INT, 14 VIT
LVL9- +70Hit, 15 ASPD, 13 DEX, 9 STR, 11 INT, 15 VIT
LVL10- +75Hit, 16 ASPD, 15 DEX, 10 STR, 12 INT, 16 VIT
Sniper's Eye: Increases range of Tracking and Triple Action similar to the level of Snake Eyes learned.
Type: Passive
Required: Snake Eyes 1
Grapple: Immobilize a target at melee range for 10s
Type: Offensive
Requires: 20SP, Hand-to-Hand Combat training
Hand-to-Hand Combat training: Increases damage inflicted by bare fists or knuckle-class weapons.
Type: Passive
Requires: Special Force Training 3
LVL1- +30
LVL2- +40
LVL3- +50
Shock Shot: Fire a round at a target with the chance of paralyzing everything within a 5*5 area around it. Damage and Stun chance increases by level.
Type: Offensive
LVL1- 30SP, 140% damage, 30%chance of Stun
LVL2- 35SP, 200% damage, 40%chance of Stun
LVL3- 40SP, 260% damage, 50%chance of Stun
LVL4- 45SP, 320% damage, 60%chance of Stun
LVL5- 50SP, 380% damage, 70%chance of Stun
Grenade throw: Throws a grenade at an area that explodes after two seconds.
Type: Offensive
Requires: Special Force Training 7, grenades in inventory (selectable)
LVL1- 4*4 1000%ATK 40SP
LVL2- 5*5 1050%ATK 45SP
LVL3- 6*6 1100%ATK 50SP
LVL4- 7*7 1150%ATK 55SP
LVL5- 8*8 1200%ATK 60SP
Tear Gas Bomb: Throw a single Tear Gas bomb at an area to drain SP in a 7*7 AOE for 30 seconds. If used on monsters, monsters will be immobilized in this skill's AOE while SP is drained.
Type: Offensive
Requires: Grenade Throw 1, Tear Gas, Pineapple Grenade, 40SP
Instinctive Fire: Adds the chance of autocasting Triple Action and Coin Flip to the level the user has learned when attacking. Raising this skill's level increases the chance of autocast. Shotguns and Grenade Launchers will inflict splash damage when Triple Action is autocast.
Type: Passive
LVL1- 20% chance Triple Action, 30% Coin Flip
LVL2- 30% chance Triple Action, 40% Coin Flip
LVL3- 40% chance Triple Action, 50% Coin Flip
LVL4- 50% chance Triple Action, 60% Coin Flip
LVL5- 60% chance Triple Action, 70% Coin Flip
Sniping: Aim for vital organs and exposed areas of the target to deal killing damage. Increases damage and cast time of Tracking. Ignores Defense
Type: Passive
Requires: Tracking 5
LVL1- +2500%ATK, 1s
LVL2- +2700%ATK, 1.5s
LVL3- +3000%ATK, 2s
Field Stripping: Completely take apart the equipped gun to add 50ATK for 100 seconds. Gun cannot be unequipped for this duration. Has a 0.01% chance of adding/removing a slot. If a slot with a card is removed, the card will be placed back in the inventory. This skill cannot be used again until the 100 seconds have expired.
Type: Supportive
Requires: Special Force training 5, 4 Coins, 30SP
Camoflauge: Same as Ranger's Camoflauge skill
Requires: Special Force Training 10, 6 Coins, 45 SP
Fear Breeze: Same as Ranger skill. Consumes bullets instead of arrows.
Requires: Special Force Training 10, 5 coins, 45 SP
Execution: Fire a single shot at point blank range to deal massive damage. Can only be used when target is immobilized by skills such as Grapple, Root, Ankle Snare, etc. Ignores defense, Guard, KE, Pneuma, Safety Wall, etc. Caster must be within 2 cells of the target. Damage is calculated this way: 3(regular damage dealt/distance)^4
Requires: Immobile target, gun, 5 Coins, 40SP
Sabotage: Consume 5 Coins to reduce target ATK
Espionage: Consume 5 Coins to decrease target DEF and AGI
Flash Bang Throw: Throws an Electric Grenade, Shadow Grenade, and Silver Grenade together. Has a high chance of inflicting the Stun status in a set area.
Type: Offensive
Requires: Grenade Throw 5, grenades in inventory (selectable)
LVL1- 4*4 100%ATK 40SP
LVL2- 5*5 105%ATK 45SP
LVL3- 6*6 110%ATK 50SP
LVL4- 7*7 115%ATK 55SP
LVL5- 8*8 120%ATK 60SP
Bouncing Betty Dance: Plant a mine that hits twice when activated. Second hit causes AOE damage.
Type: Offensive
Requires: Gunslinger Mine 2, Bullet Spheres, Grenade Launcher
LVL1- 4*4 900%ATK 40SP
LVL2- 5*5 950%ATK 45SP
LVL3- 6*6 1000%ATK 50SP
LVL4- 7*7 1050%ATK 55SP
LVL5- 8*8 1100%ATK 60SP
High Penetration Round: Shoot at a specified target and enemies behind them.
Type: Offensive
Required: Sniper Shot, rifle class weapon, 1 Bullet
LVL1- 120% ATK, 1 enemy
LVL2- 240% ATK, 2 enemies
LVL3- 360% ATK, 3 enemies
LVL4- 480% ATK, 4 enemies
LVL5- 600% ATK, 5 enemies
Suppressive Fire: Immobilize a target area and caster for a set duration. Deals 100% damage per 5 seconds regardless of skill level. Caster cannot use normal attacks or skills while this skill is in effect. Cancels when there are insufficient bullets.
Type: Offensive
Requires: Special Force Training 10, 5 Bullet per second
LVL1- 20SP, 20s
LVL2- 30SP, 30s
LVL3- 40SP, 40s
LVL4- 50SP, 50s
LVL5- 60SP, 60s
Spray and Pray: Consume cartridges and five coins to unleash a storm of bullets at high speed that's guaranteed to hit something in a 9*9 area in front of the caster. Inflicts splashed damage. Skill lasts 5 seconds regardless of level or cartridges used.
Requires: Gatling Fever 10, Full Auto 5, Gatling Gun
LVL1-1 cartridge 500% damage per hit, 20 hits, 75SP
LVL2-1 cartridge 600% damage per hit, 35 hits, 90SP
LVL3-2 cartridges 700% damage per hit, 40 hits, 105SP
Emergency Flare: Consume 1 Flare to increase the party's HP and SP recovery by 20% for 1 min. If the party member’s HP is less than 10% of max HP, all party members will be sent to the nearest town.
Type: Supportive
Requires: Pistol, 10SP, 1 Flare
Type: Passive
Requires: None
LVL1- +30Hit, 7 ASPD, 5 DEX, 1 STR, 2 INT, 7 VIT
LVL2- +35Hit, 8 ASPD, 6 DEX, 2 STR, 4 INT, 8 VIT
LVL3- +40Hit, 9 ASPD, 7 DEX, 3 STR, 5 INT, 9 VIT
LVL4- +45Hit, 10 ASPD, 8 DEX, 4 STR, 6 INT, 10 VIT
LVL5- +50Hit, 11 ASPD, 9 DEX, 5 STR, 7 INT, 11 VIT
LVL6- +55Hit, 12 ASPD, 10 DEX, 6 STR, 8 INT, 12 VIT
LVL7- +60Hit, 13 ASPD, 11 DEX, 7 STR, 9 INT, 13 VIT
LVL8- +65Hit, 14 ASPD, 12 DEX, 8 STR, 10 INT, 14 VIT
LVL9- +70Hit, 15 ASPD, 13 DEX, 9 STR, 11 INT, 15 VIT
LVL10- +75Hit, 16 ASPD, 15 DEX, 10 STR, 12 INT, 16 VIT
Sniper's Eye: Increases range of Tracking and Triple Action similar to the level of Snake Eyes learned.
Type: Passive
Required: Snake Eyes 1
Grapple: Immobilize a target at melee range for 10s
Type: Offensive
Requires: 20SP, Hand-to-Hand Combat training
Hand-to-Hand Combat training: Increases damage inflicted by bare fists or knuckle-class weapons.
Type: Passive
Requires: Special Force Training 3
LVL1- +30
LVL2- +40
LVL3- +50
Shock Shot: Fire a round at a target with the chance of paralyzing everything within a 5*5 area around it. Damage and Stun chance increases by level.
Type: Offensive
LVL1- 30SP, 140% damage, 30%chance of Stun
LVL2- 35SP, 200% damage, 40%chance of Stun
LVL3- 40SP, 260% damage, 50%chance of Stun
LVL4- 45SP, 320% damage, 60%chance of Stun
LVL5- 50SP, 380% damage, 70%chance of Stun
Grenade throw: Throws a grenade at an area that explodes after two seconds.
Type: Offensive
Requires: Special Force Training 7, grenades in inventory (selectable)
LVL1- 4*4 1000%ATK 40SP
LVL2- 5*5 1050%ATK 45SP
LVL3- 6*6 1100%ATK 50SP
LVL4- 7*7 1150%ATK 55SP
LVL5- 8*8 1200%ATK 60SP
Tear Gas Bomb: Throw a single Tear Gas bomb at an area to drain SP in a 7*7 AOE for 30 seconds. If used on monsters, monsters will be immobilized in this skill's AOE while SP is drained.
Type: Offensive
Requires: Grenade Throw 1, Tear Gas, Pineapple Grenade, 40SP
Instinctive Fire: Adds the chance of autocasting Triple Action and Coin Flip to the level the user has learned when attacking. Raising this skill's level increases the chance of autocast. Shotguns and Grenade Launchers will inflict splash damage when Triple Action is autocast.
Type: Passive
LVL1- 20% chance Triple Action, 30% Coin Flip
LVL2- 30% chance Triple Action, 40% Coin Flip
LVL3- 40% chance Triple Action, 50% Coin Flip
LVL4- 50% chance Triple Action, 60% Coin Flip
LVL5- 60% chance Triple Action, 70% Coin Flip
Sniping: Aim for vital organs and exposed areas of the target to deal killing damage. Increases damage and cast time of Tracking. Ignores Defense
Type: Passive
Requires: Tracking 5
LVL1- +2500%ATK, 1s
LVL2- +2700%ATK, 1.5s
LVL3- +3000%ATK, 2s
Field Stripping: Completely take apart the equipped gun to add 50ATK for 100 seconds. Gun cannot be unequipped for this duration. Has a 0.01% chance of adding/removing a slot. If a slot with a card is removed, the card will be placed back in the inventory. This skill cannot be used again until the 100 seconds have expired.
Type: Supportive
Requires: Special Force training 5, 4 Coins, 30SP
Camoflauge: Same as Ranger's Camoflauge skill
Requires: Special Force Training 10, 6 Coins, 45 SP
Fear Breeze: Same as Ranger skill. Consumes bullets instead of arrows.
Requires: Special Force Training 10, 5 coins, 45 SP
Execution: Fire a single shot at point blank range to deal massive damage. Can only be used when target is immobilized by skills such as Grapple, Root, Ankle Snare, etc. Ignores defense, Guard, KE, Pneuma, Safety Wall, etc. Caster must be within 2 cells of the target. Damage is calculated this way: 3(regular damage dealt/distance)^4
Requires: Immobile target, gun, 5 Coins, 40SP
Sabotage: Consume 5 Coins to reduce target ATK
Espionage: Consume 5 Coins to decrease target DEF and AGI
Flash Bang Throw: Throws an Electric Grenade, Shadow Grenade, and Silver Grenade together. Has a high chance of inflicting the Stun status in a set area.
Type: Offensive
Requires: Grenade Throw 5, grenades in inventory (selectable)
LVL1- 4*4 100%ATK 40SP
LVL2- 5*5 105%ATK 45SP
LVL3- 6*6 110%ATK 50SP
LVL4- 7*7 115%ATK 55SP
LVL5- 8*8 120%ATK 60SP
Bouncing Betty Dance: Plant a mine that hits twice when activated. Second hit causes AOE damage.
Type: Offensive
Requires: Gunslinger Mine 2, Bullet Spheres, Grenade Launcher
LVL1- 4*4 900%ATK 40SP
LVL2- 5*5 950%ATK 45SP
LVL3- 6*6 1000%ATK 50SP
LVL4- 7*7 1050%ATK 55SP
LVL5- 8*8 1100%ATK 60SP
High Penetration Round: Shoot at a specified target and enemies behind them.
Type: Offensive
Required: Sniper Shot, rifle class weapon, 1 Bullet
LVL1- 120% ATK, 1 enemy
LVL2- 240% ATK, 2 enemies
LVL3- 360% ATK, 3 enemies
LVL4- 480% ATK, 4 enemies
LVL5- 600% ATK, 5 enemies
Suppressive Fire: Immobilize a target area and caster for a set duration. Deals 100% damage per 5 seconds regardless of skill level. Caster cannot use normal attacks or skills while this skill is in effect. Cancels when there are insufficient bullets.
Type: Offensive
Requires: Special Force Training 10, 5 Bullet per second
LVL1- 20SP, 20s
LVL2- 30SP, 30s
LVL3- 40SP, 40s
LVL4- 50SP, 50s
LVL5- 60SP, 60s
Spray and Pray: Consume cartridges and five coins to unleash a storm of bullets at high speed that's guaranteed to hit something in a 9*9 area in front of the caster. Inflicts splashed damage. Skill lasts 5 seconds regardless of level or cartridges used.
Requires: Gatling Fever 10, Full Auto 5, Gatling Gun
LVL1-1 cartridge 500% damage per hit, 20 hits, 75SP
LVL2-1 cartridge 600% damage per hit, 35 hits, 90SP
LVL3-2 cartridges 700% damage per hit, 40 hits, 105SP
Emergency Flare: Consume 1 Flare to increase the party's HP and SP recovery by 20% for 1 min. If the party member’s HP is less than 10% of max HP, all party members will be sent to the nearest town.
Type: Supportive
Requires: Pistol, 10SP, 1 Flare
That's all for now. I really hope you might consider my idea. Please provide questions, comments, or improvements that you can suggest.
Edited by rinlen02, 22 March 2013 - 03:22 PM.