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jester/hq ariel kick?


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#1 iEatCookiez

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Posted 11 September 2010 - 01:42 AM

Ive heard about ariel kick and how its good yet bad because of the next patches... im wondering how much i should put into it... 0 1 5?
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#2 SharpEye

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Posted 11 September 2010 - 04:58 AM

3 to hit ground, aerial*
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#3 papapap

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Posted 22 September 2010 - 04:04 PM

None. you have cutdown and air launch combo and later screwdriver thing for launching
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#4 Kazra

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Posted 22 September 2010 - 04:54 PM

3
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#5 Confusion

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Posted 09 October 2010 - 07:28 PM

wait what's wrong with it? it looked cool how did it change?
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#6 Furious

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Posted 20 October 2010 - 06:17 PM

It's been a pretty bad skill on a universal scale ever since it got nerfed to the ground.

It used to be an HQ's trademark initiation ability and whatnot but now it's literally just useless - if anything it's proc delay time takes so long that any person with the brain of a half dead fish could just hit you and finish you off right then and there.
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#7 Andore

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Posted 27 October 2010 - 05:44 AM

It's been a pretty bad skill on a universal scale ever since it got nerfed to the ground.

It used to be an HQ's trademark initiation ability and whatnot but now it's literally just useless - if anything it's proc delay time takes so long that any person with the brain of a half dead fish could just hit you and finish you off right then and there.



so the thief class is officially useless?? the nerf went to all it's classes?
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#8 ApeKing

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Posted 28 October 2010 - 01:40 PM

so the thief class is officially useless?? the nerf went to all it's classes?

How did you come to this conclusion? No neither class is useless. Harlequins are nowhere near what they used to be but they are still viable. Ninjas are fine. The only skills they both lost was Burrow. It now has a limited duration and long CD.
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#9 Andore

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Posted 28 October 2010 - 04:48 PM

How did you come to this conclusion? No neither class is useless. Harlequins are nowhere near what they used to be but they are still viable. Ninjas are fine. The only skills they both lost was Burrow. It now has a limited duration and long CD.



sorry didn't mean useless...but what aoe skill does the rogue have or class before that can hit ground enemies? hope your not going to say just that skill from the main thief that drops down with the class T.T
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#10 ApeKing

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Posted 28 October 2010 - 05:27 PM

sorry didn't mean useless...but what aoe skill does the rogue have or class before that can hit ground enemies? hope your not going to say just that skill from the main thief that drops down with the class T.T

Windmill hits grounded enemies. But lolwindmillinpvp
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#11 Deleted

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Posted 18 November 2010 - 04:23 PM

sorry didn't mean useless...but what aoe skill does the rogue have or class before that can hit ground enemies? hope your not going to say just that skill from the main thief that drops down with the class T.T

Screwdriver Uppercut
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#12 Misuu

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Posted 18 November 2010 - 05:27 PM

Windmill hits grounded enemies. But lolwindmillinpvp

i use windmill sometimes for pvp .w.
Rocket punch > Guy Dancing > Windmill > Final Decision > Rocket Punch > .... and continues... Even if the HQ was nerfed in many ways I can do many combos with it though and even infinite one if the enemy isnt based in evade.
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#13 SharpEye

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Posted 18 November 2010 - 05:33 PM

i use windmill sometimes for pvp .w.
Rocket punch > Guy Dancing > Windmill > Final Decision > Rocket Punch > .... and continues... Even if the HQ was nerfed in many ways I can do many combos with it though and even infinite one if the enemy isnt based in evade.


Cossack and Windmill don't hitstun enough; your opponent should be able to just jump out.
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#14 Misuu

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Posted 18 November 2010 - 05:38 PM

Cossack and Windmill don't hitstun enough; your opponent should be able to just jump out.

o rly? what have i been doing until now TwT
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#15 Confusion

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Posted 25 November 2010 - 08:14 PM

Cossack and Windmill don't hitstun enough; your opponent should be able to just jump out.

is it just me or did the cossack shrink in size a little?
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