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AzzyAI 1.40 Dev 13 new 3/1


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#26 Ludercrs

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Posted 02 March 2012 - 12:56 PM

i've replaced the file and so far so good. only time will tell i guess

EDIT: on a side note Zenorc is set to Attack(High) and Orc Skel is set to Attack(Medium) and the homunc still prioritizes the Skels first somehow.

EDIT2: actually it'S not attacking certain Zenorcs that seam to be just standing there "bugged out" it only attacks them when they start moving again. (unless i manually Alt+rightclick_x2)

Edited by Ludercrs, 02 March 2012 - 01:26 PM.

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#27 DrAzzy

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Posted 02 March 2012 - 01:42 PM

i've replaced the file and so far so good. only time will tell i guess

EDIT: on a side note Zenorc is set to Attack(High) and Orc Skel is set to Attack(Medium) and the homunc still prioritizes the Skels first somehow.


This is correct behavior if the Orc Skeletons are attacking you or homun. As of dev 7 the attack_m/h tactics behave as described in the documentation. A target of Attack med or high which is currently attacking the owner/homun, will be prioritized over one who is not (even if the one who is not is attack_h and the one that is attacking owner/homun is attack_m). The other way resulted in deaths in OD2 in my testing, as the homun chased after zen orcs, while ignoring the orc skeletons while they accumulated on it and the owner, until one of the two died. As described in the documentation, this is not checked for attack_l. 1.50 will introduce three more tactics to refine the attack behavior).
Per changelog:
* Corrected boneheaded prioritization of targets which resulted in the homun aggroing new monsters while ignoring monsters currently attacking him. This was a really really nasty bug IMO.

If it's doing this to monsters that are not currently attacking the owner or the homun that's a bug, let me know if you're experiencing that.
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#28 Cubical

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Posted 02 March 2012 - 02:34 PM

my AI is getting stuck after getting hit by monsters and moving around objects.

No trace AI yet i'll do it once she does it again. I've had her do it alot today like past 3 hours, and i was next to meoryou2 for half the day. I think its our OD2 spot causing the problem.

Edited by Cubical, 02 March 2012 - 02:35 PM.

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#29 dontleaveme

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Posted 02 March 2012 - 02:42 PM

I'm sure this has been asked, but is there going to be a way to chose what skills to use on mobs in 1.50?

My sera generally only uses carpice since it costs less sp.
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#30 meoryou2

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Posted 02 March 2012 - 03:07 PM

About 15 minutes or so: no more running off screen while chasing. usually before it would be at least once or twice in 10-15 minutes.
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#31 DrAzzy

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Posted 02 March 2012 - 03:36 PM

my AI is getting stuck after getting hit by monsters and moving around objects.

No trace AI yet i'll do it once she does it again. I've had her do it alot today like past 3 hours, and i was next to meoryou2 for half the day. I think its our OD2 spot causing the problem.

This is a different issue than the one meoryou2 is having.
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#32 Cubical

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Posted 02 March 2012 - 03:57 PM

we'll see give me a chance to get a trace AI
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#33 meoryou2

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Posted 02 March 2012 - 05:17 PM

Firelocks still sniping while homunculus ignores them in amatsu2

Seems to be a conflict somewhere since when the firelock is still sniping AI() apparently is being called twice. First portion of the trace my genetic was getting hit by the firelock ( witht he AI doubled calls) , second part is when I moved a few cells and the homunculus finally attacked it.

http://meoryou.us/ai...ce_firelock.txt
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#34 Cubical

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Posted 02 March 2012 - 05:20 PM

2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skill selected 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 0 tact_skillclass-1v1 8028 5
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skill selected 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ Normal attack vs: 58617
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ tactrescue not never 5 id 58617
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ SelectEnemy returning target 58617
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ OnATTACK_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ GetEnemyList with aggro 2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ Begin autoskill routine
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skilltype 0 MySkillUsedCount 0 tact_skill 0 tact_skillclass-1v0 8009 5
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skill selected 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 0 tact_skillclass-1v1 8028 5
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ skill selected 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 2ÃÊ Normal attack vs: 58617
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ OnATTACK_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ ATTACK_ST -> IDLE_ST -- target gone
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ OnFOLLOW_ST - follow try count: 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ IDLE_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ OnFOLLOW_ST - follow try count: 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ OnFOLLOW_ST - follow try count: 2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ OnFOLLOW_ST - follow try count: 3
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 3ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ OnFOLLOW_ST - follow try count: 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ OnFOLLOW_ST - follow try count: 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ FOLLOW_ST -> IDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 4ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 5ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ GetEnemyList with aggro -1
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 6ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ OnIDLE_ST
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ doskill called skill:8011level:1target26279
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ DoSkill: 8011 level:1 target:26279 mode:0 delay 1400
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 18ºÐ 7ÃÊ OnIDLE_ST

.
this is what i got when she ran off screen just now

Edited by Cubical, 02 March 2012 - 05:21 PM.

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#35 meoryou2

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Posted 02 March 2012 - 06:55 PM

Separate freeze issue, homunculus frozen on the edge of the screen until manually moved:

2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 30ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 31ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 32ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 33ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ OnFOLLOW_ST - follow try count: 10
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ FOLLOW_ST -> IDLE_ST - Can't follow even using panic'ed methods - Giving up
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ FOLLOW_ST -> FOLLOW_ST
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 34ÃÊ double-AI() call detected, blocked
2012³â 3¿ù 2ÀÏ 20½Ã 51ºÐ 35ÃÊ GetEnemyList with aggro -2


filled with this until manually moved.

EDIT: this is with my snipe tactics set for zenorcs and skels in OD2 My bad, that wasn't the snipe tactics file, it was the standard tactics file but with CLASS_OLD set for zens and skels and CLASS_S for archers

Edited by meoryou2, 02 March 2012 - 07:12 PM.

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#36 DrAzzy

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Posted 02 March 2012 - 07:46 PM

The double AI call is not symptomatic of a problem. Strange that you're getting those though. The client does a lousy job of determining when to call AI()

The homun ignoring archers on the side of the screen is not fixed in dev 13, this is being fixed for 14, which is being delayed until we have the off-screen problems fixed for sure.

Cubicle: Was that off-screen issue recorded using the fixed AzzyUtil.lua file posted? If so, I need a trace of it running off screen with the modified version of AI_main.lua I posted above - this would be a critical bug. If it was with stock dev13, that's known, and the fixed AzzyUtil.lua posted should prevent it.

I'll investigate the follow loop issue. It doesn't seem to be leaving follow state when it says it is.
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#37 Cubical

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Posted 02 March 2012 - 07:51 PM

i dont see a AzzyUtil.lua file mentioned itt

nm, got it installed, will check it tomorrow

btw ya'll wouldnt happen to know what this error is would ya

Posted Image

started appearing after i got a blue/white screen after i closed my RO client. The error appears after i hit Start on the patcher.

Things like my sound settings/skin settings go back to default. I have to hit /aura and /q2 again when i load RO.

Edited by Cubical, 02 March 2012 - 07:57 PM.

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#38 DrAzzy

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Posted 02 March 2012 - 08:43 PM

i dont see a AzzyUtil.lua file mentioned itt

nm, got it installed, will check it tomorrow

btw ya'll wouldnt happen to know what this error is would ya

Posted Image

started appearing after i got a blue/white screen after i closed my RO client. The error appears after i hit Start on the patcher.

Things like my sound settings/skin settings go back to default. I have to hit /aura and /q2 again when i load RO.

OptionInfo.lua is mangled would be my guess. Manually edit it or replace it with a known good one. It's unrelated to the AI - unfortunately, I don't have access to the lua source for the client interface, so I can't really dig into the error.
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#39 W2roper

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Posted 02 March 2012 - 09:32 PM

Wow thank you Azzy! Now that I have this newer version, my Unicorn won't needlessly attack angel and devil messenger's 24/7!!
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#40 DrAzzy

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Posted 02 March 2012 - 10:52 PM

Follow hang issue fixed, thanks for the trace, wouldn't have been able to fix it without that.
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