i saw a topic about a term EXCEED LIMIT BREAK, which means we wont be able to see the damage that we do anymore when we go up a certain amount of damage... if then so why was this implemented? its too bad though when you would want to start analyzing and comparing your damage you cant bec you wont see your damage....
RK: crushing strike: a skill that averages 200K-400K damage on full buffs, the 2nd video doesnt show it, so you prolly had to guess the amt of damage you did
Its not that not seeing dmg was introduced but when a melee attack goes above 32k the game doesn't show the true dmg. Crush strike was changed from a skill to a melee attack so now it follows under the 32k melee display rule
how about asking the person you hit how much damage they took? they have battle logs that should show damage taken. or they can calculate damage taken with MaxHP-RemainingHP.
that's what we do when testing WoE damage cus the USRC pvp maps don't show damage.
EDIT: Na uh asayuu i dont think reflect damage would work... not unless the gears can reduce that kind of damage to below 32K... otherwise it woudnt work...
If you are supposed to hit 200k with the crushing strike, and use a high orc card... 5% of 200 is 40k 10k. This one may not appear, but if you deal a little less, the number can appear.
Maybe the Filir Hat... I think it is 1% reflect with it.