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Pegasus Session 2 - Game Arena / Crystal Defenders Feedback Thread


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#76 DigitalKitten

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Posted 06 April 2012 - 08:52 AM

Gen made my scoreboard wish come true! Aww yea got some faith in this game now.
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#77 100003291099310

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Posted 09 April 2012 - 05:23 AM

I would like to know when Pegasus Server will be up again! And someone told me we won't need to level up anymore, is that true?
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#78 DestinyDeoxys

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Posted 09 April 2012 - 07:20 AM

They've already done the final testing for Pegasus, so I don't think we will be able to test again, and yes the last testing session forced everyone to Lv.220 and stat/skill resetted.
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#79 Zurn

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Posted 09 April 2012 - 08:52 AM

Pretty sure it was only lvl 201...and I thought once the skill balancing was done they were going to use Pegasus to see how that went, but I could be wrong.
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#80 DestinyDeoxys

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Posted 09 April 2012 - 08:59 AM

The most recent testing was only the final testing for Game arena and it forced everyone from Lv.201 to 220 with a skill/stat reset, and they will definitely use Pegasus again for class skill balancing.
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#81 100003291099310

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Posted 09 April 2012 - 09:20 AM

If i understand well, no more pegasus ? ( sorry my english isnt that good )
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#82 Naughty

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Posted 10 April 2012 - 05:53 AM

If i understand well, no more pegasus ? ( sorry my english isnt that good )



As far as im aware, this time arounds testing on Pegasus has ended.
Im pretty sure Pegasus will be back, when the GMs are ready to test something else.
Could be a long wait for Pegasus to return...or a short wait.
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#83 100003291099310

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Posted 10 April 2012 - 07:29 PM

That's so sad! I hope it well get back soon! =)
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#84 Genesis

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Posted 10 April 2012 - 07:57 PM

We are planning for one last test on Friday 13th April @ 4PM PST to test some last moment changes and bug fixes to the Game Arena mechanics before we move the system over to our mainline development for release on the 17th April.

Since the last test, some of the issues which came up during testing have been corrected:
  • Fixes to the Group HUD which prevented group members from being targeted correctly.
  • Corrections to the point reward system.
  • Hiding enemy targets on the minimap while playing the game.
  • Corrections to tracking of damage and healing done to the crystals.
  • Preventing attacks from continuing at the end of the game.
  • Automatically disbanding the group if a player who queued up solo leaves the queue.
  • Changes to the player respawn positions, which now change for both teams depending on the current state of the game instead of using the nearest respawn point.
  • Enhancements to the scoreboard, including the ability to sort the results by different columns and tabs to display results for each team.

Edited by Genesis, 12 April 2012 - 05:10 AM.

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#85 SunflowerGirl

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Posted 14 April 2012 - 11:59 AM

I don't know if I don't understand all that comes with the arena, but it seems to me that the elite players will all band together and no one will be inviting in the regular players. This will lead to wars being totally out of balance as someone who is in the queue may enter into a party who will just kick them out if they are deemed to not be powerful enough. Is there something in place to prevent this?

Everyone I know is really upset over losing UWs. Is there any way we can also keep UWs, maybe just having one a day?
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#86 Genesis

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Posted 14 April 2012 - 03:45 PM

It is not possible to kick players from the group once you are accepted into a game, so unless you have signed up together in a group you won't know who will be in your team until the game begins.

Edited by Genesis, 14 April 2012 - 03:47 PM.

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#87 Zurn

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Posted 17 April 2012 - 06:04 PM

heres my quick feedback for being in a rush~

Over all I'm looking forward to this, the Queue is quick and easy once you know how to use the hot keys (alt+g) and i think the map is pretty nice as well, once the mini map matches the big map it i think itll be a nice help to finding the crystals quick and easy!

things i didnt like, i suck at pvp. (cept against Cals visitor <3) and when i clicked on the Crystal i ran to it and when i got close my screen does a freak out like im stuck in it~ other then that i dont really see many things wrong with it, but im not really into pvp or to much warring over all.
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#88 NamirBarades

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Posted 17 April 2012 - 06:17 PM

Clicking on the group list, should that target the players..It didn't seem to do that for me--and that would be mighty helpful for clerics. If it was supposed to do that, I dont think it was really, or not entirely anyways.

The point that the group list is stuck on the left side blows. I like things like the party list, inventory..etc because I am able to put them where I find it atheistically appealing. It doesn't seem like a big issue to some, but I rely heavily on party list--and what would now be a group list to find out who needs to be healed/purified/rebuffed..if its not in a place that my eyes are likely to go, its pretty useless.

The running up to the crystal after you click on it(as mentioned in the previous post) is an issue. IT makes it hard to click back off because once you are that up close and personal with the crystal.. it takes up all of your screen and clicking means you just keep clicking the crystal.

The queue system is nice--Simple to use and easy to understand so kudos to that one. I don't quite understand the point system yet, but perhaps after I play a real round of it with people from leonis I might understand it better.
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#89 Phish

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Posted 17 April 2012 - 06:21 PM

Pros:

The new map is impressive, it has a good variety of open areas, as well as corners and pathways for ambushing. It doesn't lag like the previous one and I don't see any obvious flaws with it yet (but they will probably turn up as time goes on).

Queuing system seems to be working better.


Cons:

One part of the map caused my game to crash when I walked near it. (can't really demonstrate without an image)

All Buffs randomly started disappearing. don't think it was a mage using an outdated Anti Magic Shell because it seemed to happen too frequently.

I could not use self buffs within the Crystal Defenders map. I could use the skill, but would not receive the buff from it.

Crystals hp seems too low; they went down quick with only a couple of people attacking them. Their HP should definitely be increased.

Clicking the crystals causes a headache with the camera, especially in the more narrow spawn of the third crystal.




I can't really judge anything about the spawn locations because, I couldn't really tell where they were.

Also, the group member tab should have the option to be moved like other windows.

Edited by Phish, 17 April 2012 - 06:23 PM.

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#90 MangupaT

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Posted 18 April 2012 - 05:06 AM

So when will be online next time?


I saw that was yesterday online...
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#91 jerremy

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Posted 18 April 2012 - 05:42 AM

It was? Oh damn i missed something then.
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#92 Zurn

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Posted 18 April 2012 - 07:17 AM

So when will be online next time?


I saw that was yesterday online...

Probably skills testing, last night was more of a surprise last minute test run.
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#93 Guest_Qilin_*

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Posted 18 April 2012 - 09:46 AM

Crystals hp seems too low; they went down quick with only a couple of people attacking them. Their HP should definitely be increased.


To be fair... Cal, Leo and I were all cheating pretty hard core. Things would not go nearly that fast in a normal match... at least we certainly hope they wouldn't!
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#94 jerremy

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Posted 18 April 2012 - 09:48 AM

To be fair... Cal, Leo and I were all cheating pretty hard core. Things would not go nearly that fast in a normal match... at least we certainly hope they wouldn't!

How dare you! We would have loved the sight of those laying on the ground :(
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#95 Zurn

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Posted 18 April 2012 - 10:03 AM

How dare you! We would have loved the sight of those laying on the ground :(

Cal did lay on the ground quite alot! then he got mad at me for killing him alot :(
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#96 Rayun

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Posted 18 April 2012 - 10:03 AM

Self buffs didnot work for me either (as a cleric it was problem, you can buff everyone, while buffing yourself buffs dissapeared).
First staging room for "buffset addicts" should have countdown timer, its painful to get teleported/screen reloaded while you try to drag and drop somethings.
Also general timer for remaining time (visible, ticking somewhere) would be great.

Cal/Leo/Qilin should always join wars, its BUG that they are not there ;)

Users should be informed with some quest/popup about Arena as soon they required reach level.

Joining to QUEUE seems to work from any map (i joined from Advanture plains), will it also port you to arena was unclear (seems i didnot fit inside 15 people with one of my test clients) :)

To be fair... Cal, Leo and I were all cheating pretty hard core. Things would not go nearly that fast in a normal match... at least we certainly hope they wouldn't!


Now i know why i got PK'd that easily by them! Cheating!

PS! didnot have time to refine anything, but was fun :)
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#97 Phish

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Posted 18 April 2012 - 10:30 AM

I didn't notice it because they were free on Pegasus, but on the live servers the union potions are expensive.

Honor HP Potions (S): 750 HP 3 points lvl 30
Honor HP Potion (M): 1750 HP 6 points lvl 65
Honor HP Potion (L): 3000 HP 9 points lvl 100
Honor HP Potion (XL): 4425 HP 12 points lvl 135
Honor HP Potion (XXL): 6075 HP 15 points lvl 170


First off, since you will only be able to use these potions in the game arena modes, the Small and Medium potions are redundant since the minimum level requirement to enter is 100.

With food and other healing items disabled people wont live nearly a long as they do now (which is good) but the prices on these are steep. I think the prices should be lowered to something along the lines of, 1, 3, 5, 7, 9 points.

Or, increase the level requirement on all of them to, 100, 125, 150, 175, 200, and increase the hp healed also.
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#98 horseraider

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Posted 18 April 2012 - 10:52 AM

Whens is this server ganna be back online ?
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#99 jerremy

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Posted 18 April 2012 - 10:55 AM

Hasn't been an official statement yet as far as i know, we'll see.
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