After the test of current Crystal Defenders on Pegasus last night, there are several key issues I would like to bring up. A large portion of this has to do with the Cleric class’ essential role, which is perhaps
too essential.
Now, before the war begins the queue searches for clerics and makes sure there is at east one with buffing and healing skills on each side, which is good however….With buff potions and food disabled it is a drastic change and makes having active clerics absolutely mandatory.If aside only has one cleric what happens if they disconnect? What happens if they afk? What happens if they are just a jackass and don’t want to buff you?(don’t ask me why but it happens)
In current union war, we can still use buff pots if a cleric isn’t present and food to restore hp. Of course having active clerics is extremely useful in Union War, but you can still manage with one, it will just be difficult.
Even though I think disabling buff potions and food especially is bold, I don’t think it is necessarily bad, just something we will have to grow accustomed too. With that being said I think we desperately need to update these skill trees (Yes Leonis I’m looking at you) to accommodate the current changes of the game arena.
I am going to post the skill change suggestions in the class balancing thread located
here:Regarding the lack of food, there are pros and cons to it. With food pvp becomes extremely long without ganging (impossible for certain classes to kill others). Without food all classes have the ability to kill one another (save for clerics in some cases), and it encourages tactical ambushes more so than head on brawling.
I think it would be acceptable to offer some cheap, weak foods in the union shop. At the least, have in game foods need to ‘stop moving to use’ so you can’t pot away while in combat, but if you escape you can still restore your hp.
Edited by Phish, 23 March 2012 - 01:21 PM.