Pegasus Session 2 - Game Arena / Crystal Defenders Feedback Thread
#76
Posted 06 April 2012 - 08:52 AM
#77
Posted 09 April 2012 - 05:23 AM
#78
Posted 09 April 2012 - 07:20 AM
#79
Posted 09 April 2012 - 08:52 AM
#80
Posted 09 April 2012 - 08:59 AM
#81
Posted 09 April 2012 - 09:20 AM
#82
Posted 10 April 2012 - 05:53 AM
If i understand well, no more pegasus ? ( sorry my english isnt that good )
As far as im aware, this time arounds testing on Pegasus has ended.
Im pretty sure Pegasus will be back, when the GMs are ready to test something else.
Could be a long wait for Pegasus to return...or a short wait.
#83
Posted 10 April 2012 - 07:29 PM
#84
Posted 10 April 2012 - 07:57 PM
Since the last test, some of the issues which came up during testing have been corrected:
- Fixes to the Group HUD which prevented group members from being targeted correctly.
- Corrections to the point reward system.
- Hiding enemy targets on the minimap while playing the game.
- Corrections to tracking of damage and healing done to the crystals.
- Preventing attacks from continuing at the end of the game.
- Automatically disbanding the group if a player who queued up solo leaves the queue.
- Changes to the player respawn positions, which now change for both teams depending on the current state of the game instead of using the nearest respawn point.
- Enhancements to the scoreboard, including the ability to sort the results by different columns and tabs to display results for each team.
Edited by Genesis, 12 April 2012 - 05:10 AM.
#85
Posted 14 April 2012 - 11:59 AM
Everyone I know is really upset over losing UWs. Is there any way we can also keep UWs, maybe just having one a day?
#86
Posted 14 April 2012 - 03:45 PM
Edited by Genesis, 14 April 2012 - 03:47 PM.
#87
Posted 17 April 2012 - 06:04 PM
Over all I'm looking forward to this, the Queue is quick and easy once you know how to use the hot keys (alt+g) and i think the map is pretty nice as well, once the mini map matches the big map it i think itll be a nice help to finding the crystals quick and easy!
things i didnt like, i suck at pvp. (cept against Cals visitor <3) and when i clicked on the Crystal i ran to it and when i got close my screen does a freak out like im stuck in it~ other then that i dont really see many things wrong with it, but im not really into pvp or to much warring over all.
#88
Posted 17 April 2012 - 06:17 PM
The point that the group list is stuck on the left side blows. I like things like the party list, inventory..etc because I am able to put them where I find it atheistically appealing. It doesn't seem like a big issue to some, but I rely heavily on party list--and what would now be a group list to find out who needs to be healed/purified/rebuffed..if its not in a place that my eyes are likely to go, its pretty useless.
The running up to the crystal after you click on it(as mentioned in the previous post) is an issue. IT makes it hard to click back off because once you are that up close and personal with the crystal.. it takes up all of your screen and clicking means you just keep clicking the crystal.
The queue system is nice--Simple to use and easy to understand so kudos to that one. I don't quite understand the point system yet, but perhaps after I play a real round of it with people from leonis I might understand it better.
#89
Posted 17 April 2012 - 06:21 PM
The new map is impressive, it has a good variety of open areas, as well as corners and pathways for ambushing. It doesn't lag like the previous one and I don't see any obvious flaws with it yet (but they will probably turn up as time goes on).
Queuing system seems to be working better.
Cons:
One part of the map caused my game to crash when I walked near it. (can't really demonstrate without an image)
All Buffs randomly started disappearing. don't think it was a mage using an outdated Anti Magic Shell because it seemed to happen too frequently.
I could not use self buffs within the Crystal Defenders map. I could use the skill, but would not receive the buff from it.
Crystals hp seems too low; they went down quick with only a couple of people attacking them. Their HP should definitely be increased.
Clicking the crystals causes a headache with the camera, especially in the more narrow spawn of the third crystal.
I can't really judge anything about the spawn locations because, I couldn't really tell where they were.
Also, the group member tab should have the option to be moved like other windows.
Edited by Phish, 17 April 2012 - 06:23 PM.
#90
Posted 18 April 2012 - 05:06 AM
I saw that was yesterday online...
#91
Posted 18 April 2012 - 05:42 AM
#92
Posted 18 April 2012 - 07:17 AM
Probably skills testing, last night was more of a surprise last minute test run.So when will be online next time?
I saw that was yesterday online...
#93 Guest_Qilin_*
Posted 18 April 2012 - 09:46 AM
Crystals hp seems too low; they went down quick with only a couple of people attacking them. Their HP should definitely be increased.
To be fair... Cal, Leo and I were all cheating pretty hard core. Things would not go nearly that fast in a normal match... at least we certainly hope they wouldn't!
#94
Posted 18 April 2012 - 09:48 AM
How dare you! We would have loved the sight of those laying on the groundTo be fair... Cal, Leo and I were all cheating pretty hard core. Things would not go nearly that fast in a normal match... at least we certainly hope they wouldn't!
#95
Posted 18 April 2012 - 10:03 AM
Cal did lay on the ground quite alot! then he got mad at me for killing him alotHow dare you! We would have loved the sight of those laying on the ground
#96
Posted 18 April 2012 - 10:03 AM
First staging room for "buffset addicts" should have countdown timer, its painful to get teleported/screen reloaded while you try to drag and drop somethings.
Also general timer for remaining time (visible, ticking somewhere) would be great.
Cal/Leo/Qilin should always join wars, its BUG that they are not there
Users should be informed with some quest/popup about Arena as soon they required reach level.
Joining to QUEUE seems to work from any map (i joined from Advanture plains), will it also port you to arena was unclear (seems i didnot fit inside 15 people with one of my test clients)
To be fair... Cal, Leo and I were all cheating pretty hard core. Things would not go nearly that fast in a normal match... at least we certainly hope they wouldn't!
Now i know why i got PK'd that easily by them! Cheating!
PS! didnot have time to refine anything, but was fun
#97
Posted 18 April 2012 - 10:30 AM
Honor HP Potions (S): 750 HP 3 points lvl 30
Honor HP Potion (M): 1750 HP 6 points lvl 65
Honor HP Potion (L): 3000 HP 9 points lvl 100
Honor HP Potion (XL): 4425 HP 12 points lvl 135
Honor HP Potion (XXL): 6075 HP 15 points lvl 170
First off, since you will only be able to use these potions in the game arena modes, the Small and Medium potions are redundant since the minimum level requirement to enter is 100.
With food and other healing items disabled people wont live nearly a long as they do now (which is good) but the prices on these are steep. I think the prices should be lowered to something along the lines of, 1, 3, 5, 7, 9 points.
Or, increase the level requirement on all of them to, 100, 125, 150, 175, 200, and increase the hp healed also.
#98
Posted 18 April 2012 - 10:52 AM
#99
Posted 18 April 2012 - 10:55 AM
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