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Maintenance March 13


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#1 Heimdallr

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Posted 12 March 2012 - 03:09 PM

Plans for Maintenance:
  • Saturday WoE time on Yggdrasil will move 1 hour up, to 1pm-3pm This will remove overlap with Valkyrie's 3-5 WoE (get supplies handed out before Ygg WoE is suggested)
  • Golden Rod, Aqua, Crimson, and Forest Orbs (Mora gear) will get slots.
  • Double Exp ends
  • Valentine's Ends, the +1 to all stats and the "card like effects" will end on the headgears on April 3rd
  • Enriched hammer and Eat Gear Mimic will go to sleep for a bit.
  • Gramps has new Turnins.
    90-110
    - Lude and Hylozoist
    115 - 130
    - Imp and Knocker
    135 - 150
    - Pom Spider and Angra Mantis
  • St Patrick's Quest will start
  • Green Ales will have a 50% heal again, every 2 weeks after March the % will drop 10% until they are at their current 10% heal utility level.
    10 sec reuse time
    This should make them a highly used restorative again for a few weeks.
  • Old St Patrick's Hats will start dropping Green Ales again for the event period then return to the auto use green ale event in April.
  • There will be an ISP maintenance during this time as well, so connection to forums/website will likely be interrupted.
  • Brasilis Murder Quest, the Dresser Key now works to activate strange device.
  • Farrah the WPS token exchanger has updated her offerings.
    Karvo limits 60 -> 100
    Alcohol limit 100 -> 200
    Blue Herb 300 -> 500
  • Also Farrah is offering FREE supplies, in lesser quantity than the purchased amount. 1 WPS token can get
    30 Karvo
    1500 Witch Starsand
    60 Alcohol
    300 Immortal Hearts
    30 Speed Potion
    125 Blue Herb
  • Changing the order in the Create Potion Menu to help pot faster.
    Blue Pots will be top option, with White potions being 2nd.
  • Lord of Death Helm headgear should properly show itself on characters.
  • Holy Marcher hats bonus heal% at level 9+ should be more noticable (total of +10% at that level)

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#2 Froggems

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Posted 12 March 2012 - 03:13 PM

Woo, I can woe on saturdays now!
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#3 Kadnya

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Posted 12 March 2012 - 03:15 PM

Plans for Maintenance:

  • Saturday WoE time on Yggdrasil will move 1 hour up, to 1pm-3pm This will remove overlap with Valkyrie's 3-5 WoE (get supplies handed out before Ygg WoE is suggested

Could you please make a poll to see how many players rather the two woes vs how many players are happier with 1 woe only, please?
Or adding extra ways to catch supplies would help a lot too. From what I saw last saturday, most guilds/people are too tired to play the second woe seriously, if they play it at all =x.
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#4 Ultimate

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Posted 12 March 2012 - 03:16 PM

St patricks quest woot!
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#5 Andini

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Posted 12 March 2012 - 03:16 PM

will the green ales retain the 5 weight they are now and will they have a delay on them?
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#6 Heimdallr

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Posted 12 March 2012 - 03:22 PM

Green Ales : slight delay, weight will be "lighter than ygg seeds" They will be the good restorative for a bit.

WoE supplies are high on our list of needs to update, in fact I'm working on that now.

For 1 vs 2 woes. no, it is a decision that is made for the betterment of the game and for fitting in with future updates. Regardless of the Poll it will be this way.
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#7 Pres

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Posted 12 March 2012 - 03:27 PM

Hoping for a new costume :I
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#8 Pril

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Posted 12 March 2012 - 03:27 PM

Is St. patrick's day hat changing its effect?

Are we going to get a green ale -> yggseeds/berries npc added once the effect dies off?

lolol so the valentine's hat is losing all of its effect. Kinda wished the exact words would be confirmed ahead of time.
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#9 Helios0

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Posted 12 March 2012 - 03:39 PM

so by the "card like effects" does that mean the +10atk/matk ? if so THANK YOU
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#10 Beata

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Posted 12 March 2012 - 03:40 PM

Heim, please look into the servers being out of sync issue ie, WoE announcments and grave timers are out of sync. Also, how goes the summoner rebuild plan?
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#11 fgabriel26

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Posted 12 March 2012 - 03:41 PM

For 1 vs 2 woes. no, it is a decision that is made for the betterment of the game and for fitting in with future updates. Regardless of the Poll it will be this way.


no it's a commecial decision and no it won't make you sell more light blues. And only 4 days 2x xp? why not keep it up till next isp maint if it affects the server too :o
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#12 Rutana

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Posted 12 March 2012 - 03:43 PM

St patricks quest woot!


Hope it'll be fun and not dissapointing~
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#13 shado

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Posted 12 March 2012 - 03:46 PM

Green Ales : slight delay, weight will be "lighter than ygg seeds" They will be the good restorative for a bit.

WoE supplies are high on our list of needs to update, in fact I'm working on that now.

For 1 vs 2 woes. no, it is a decision that is made for the betterment of the game and for fitting in with future updates. Regardless of the Poll it will be this way.


It's a horrible decision nobody wants. Also, the time change is another terrible change to throw into the pile. Assuming someone only played ygg, you're asking them to devote 6-7 hours of their life to the game every Saturday. People didn't like 5, so you figure throw on another hour? That makes sense. I for one will not be wasting an entire day on ragnarok.
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#14 TheLastExile

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Posted 12 March 2012 - 03:49 PM

For 1 vs 2 woes. no, it is a decision that is made for the betterment of the game and for fitting in with future updates.



The time extension on WoE made it from a fun 2 hours, to an extremely expensive half workday, do you plan on making sorcerer summon catalyst any easier to obtain in the future updates?

i went through 147 Wind of Verditure and 98 Crystal Blue in one woe, that's about 4 weeks worth of supply's, right there in 4 hours >.>
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#15 Kiehl

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Posted 12 March 2012 - 03:54 PM

Any plan for the MVP summoner Proof of concept on Sakray announced in the previous patch note?

We will be testing out a Proof of concept on Sakray tomorrow with the Summoner, we hope you can give some feedback on that!.


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#16 Kadnya

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Posted 12 March 2012 - 03:58 PM

For 1 vs 2 woes. no, it is a decision that is made for the betterment of the game and for fitting in with future updates. Regardless of the Poll it will be this way.


If removing the extra woe is not an option, could you consider moving the extra woe to another day please? Without the supplying problem, and without having to dedicate six hours to woe in the same day, I think everyone would be happier. Maybe one woe on saturday, one on monday and one on wednsday would be a bit better ^^;
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#17 dontleaveme

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Posted 12 March 2012 - 04:11 PM

Can we split / rotate which woe 1 castes are open during each woe now that there are two woe 1s a week?
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#18 fgabriel26

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Posted 12 March 2012 - 04:12 PM

being smart monkey they would make woe 1 1 hour instead of 2 that would make players think it's possible defending and mabe increase the time between woe1 and woe 2 to give ppls times to eat/rest before woe 2.

anyway 2 woe the same day is just stupid if players want more fight there is always guild pvp if they don't get enogh time to fight.

Edited by fgabriel26, 12 March 2012 - 04:14 PM.

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#19 shado

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Posted 12 March 2012 - 04:17 PM

being smart monkey they would make woe 1 1 hour instead of 2 that would make players think it's possible defending and mabe increase the time between woe1 and woe 2 to give ppls times to eat/rest before woe 2.

anyway 2 woe the same day is just stupid if players want more fight there is always guild pvp if they don't get enogh time to fight.

There shouldn't be any kind of gap. 3 hours of woe with no downtime? Cool, no problem. 2 hours, then two hour wait, then two more hours? Absolutely retarded. Yeah, woeing on more than one server is fun, but not if it costs me the entire day regardless if I want to play on more than one or not.
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#20 Helios0

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Posted 12 March 2012 - 04:33 PM

make woe 1 1 hour instead of 2 that would make players think it's possible defending and mabe increase the time between woe1 and woe 2 to give ppls times to eat/rest before woe 2.



thats actually pretty interesting

it makes WoE more of a Calculated BLITZ instead of a slow game of ping pong
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#21 Dobbbss

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Posted 12 March 2012 - 04:43 PM

For 1 vs 2 woes. no, it is a decision that is made for the betterment of the game and for fitting in with future updates. Regardless of the Poll it will be this way.


Heim, I have to be honest and say that it is really frustrating when you claim this decision was done for the "betterment of the game." At what context are you referring to? Based on the feedback I have received/noticed from my guildmates, allies, and competitors (as stated here -http://forums.warppo...es-for-yggymir/) the players are not happy.

Your adjustment of time only extends the burn out period for the players because we now have to spend an extra hour WAITING in between two WoEs.

Unless, your intention to better the game was to burn out the players both mentally and economically. Granted, the economic strain can be relieved as you said that supplies are high on the priority list.

Edited by Dobbbss, 12 March 2012 - 04:45 PM.

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#22 falkenjeff

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Posted 12 March 2012 - 04:43 PM

WoE is 5 hours :hmm: :questionmark:
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#23 balong

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Posted 12 March 2012 - 04:54 PM

Hello HEIM,
Could it make the dragon helm tradable please.i have lots from last lunar new year box.or any alternative to make it resit stone at least?.just too much in my storage.thank you
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#24 Scuba

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Posted 12 March 2012 - 05:06 PM

1-3 and 5-7? Are you high?
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#25 Alicesaurus

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Posted 12 March 2012 - 05:10 PM

Thank you for fixing the overlap of ygg and valk woe 1.0 overlap. The two woe's should never of been slated to run during each other. There is a large population of players who make it to both woe's. Cross server woe players do make up a sizeable portion of both servers attendance. Having both woe's at the same time only made many people have to choose and only hurts both servers populations.
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