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#126 Roklem

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Posted 27 March 2012 - 05:34 AM

Item Stats + Reinforcement Stats + Set Bonuses

Spoiler


btw at IV reinforcements why all stats grow by 3 only STR just by 2? And random stats at STR also a lot lower than on all other stats,
at full +30 and max stats thats a difference of 266 STR that melees will have less than casters with INT
since INT is +3 like others seems a lil unfair towards melees since casters can get their dmg up a lot higher
since casters got the advantage of AoE´s and range and self heals i don´t rly see a reason to give em more dmg than melees

Edited by Roklem, 27 March 2012 - 05:52 AM.

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#127 Nerthu

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Posted 27 March 2012 - 05:56 AM

btw at IV reinforcements why all stats grow by 3 only STR just by 2? And random stats at STR also a lot lower than on all other stats,
at full +30 and max stats thats a difference of 266 STR that melees will have less than casters with INT
since INT is +3 like others seems a lil unfair towards melees since casters can get their dmg up a lot higher
since casters got the advantage of AoE´s and range and self heals i don´t rly see a reason to give em more dmg than melees


couse melle have real 1.0 ats?
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#128 Roklem

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Posted 27 March 2012 - 05:57 AM

yeah and while melee is using his 1.0 attacks he is dying in your AoEs lol
specially with new PK target system

Edited by Roklem, 27 March 2012 - 05:58 AM.

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#129 Nerthu

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Posted 27 March 2012 - 06:11 AM

yeah and while melee is using his 1.0 attacks he is dying in your AoEs lol
specially with new PK target system


jiha lets start again a threat without end abouth this. its usless to talk unblanced pvp here.
we all know its unbalanced for every one. a caster havent a chance in ion mine and foc is really hard for melle. pk win is for the first stuner.
and we all know gravity will never fix it.
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#130 Roklem

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Posted 27 March 2012 - 06:29 AM

thats why i say give all jewels same stats to make the difference not even bigger lol
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#131 Ninnghizhidda

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Posted 27 March 2012 - 10:26 AM

Anyone expecting ReQQ to ever care about melee classes? Since the very day the very first line of its code was written?

4 years of failz, and it will always be a "game" of who kites, runs, hops, pew pews from a few miles away, stuns, and toasts you in a dozen aoes. Sure, they will make sweet gear to boost melee classes. Like in ReQQ version 1000, around 3000 A,D.

P.S. Korean style gaming, end of story.
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#132 petruz

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Posted 27 March 2012 - 01:41 PM

y no carus grade?


Retarded... much?

Why do u QQ about it not being carus?
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#133 Sasuke21

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Posted 27 March 2012 - 02:42 PM

i agree with roklem, str should be +3 like all other stats as well..
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#134 ThreatToSociety

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Posted 27 March 2012 - 02:54 PM

+1 to STR stat balance
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#135 Dess

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Posted 27 March 2012 - 03:00 PM

Mmmm didnt you thought of the posibility it was a typo?
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#136 NemesisDemon

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Posted 27 March 2012 - 03:03 PM

ok ive looked at this page several times over the past few days and I have yet to see where it states they can go to +40. all I see is +30 :blink:
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#137 Dess

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Posted 27 March 2012 - 03:23 PM

ok ive looked at this page several times over the past few days and I have yet to see where it states they can go to +40. all I see is +30 :blink:

After all ppl complaining they went back to max +30. So you wont find the +40 anymore

Edited by Dess, 27 March 2012 - 03:23 PM.

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#138 Sakana

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Posted 27 March 2012 - 05:25 PM

After creating the tables and looking at the stats, we brought the issue with the STR stat being lower up with the devs and they confirmed it was a bug and will be updated later (ver. 76)

An update about something that I was talking about earlier, the Base Jewels (component used in compounding to make complete piece of jewelry) drop from Boss Monsters on other maps, but they also drop from "Deadly" monsters on Crescent. These "Deadly" monsters are the Rare Boss Type monsters such as Satan's Reindeer or the Gruvanell in Crescent Dead Pits, but now have the word "Deadly" in their name for distinction. The base accessory item will not drop from normal mobs.
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#139 Dess

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Posted 27 March 2012 - 05:57 PM

After creating the tables and looking at the stats, we brought the issue with the STR stat being lower up with the devs and they confirmed it was a bug and will be updated later (ver. 76)

An update about something that I was talking about earlier, the Base Jewels (component used in compounding to make complete piece of jewelry) drop from Boss Monsters on other maps, but they also drop from "Deadly" monsters on Crescent. These "Deadly" monsters are the Rare Boss Type monsters such as Satan's Reindeer or the Gruvanell in Crescent Dead Pits, but now have the word "Deadly" in their name for distinction. The base accessory item will not drop from normal mobs.

What about the dungeon that it was in crecent (Crecent Dead Pit)? Does it drops anything? Is it still not instanced?
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#140 Sylk

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Posted 27 March 2012 - 06:16 PM

After creating the tables and looking at the stats, we brought the issue with the STR stat being lower up with the devs and they confirmed it was a bug and will be updated later (ver. 76)

An update about something that I was talking about earlier, the Base Jewels (component used in compounding to make complete piece of jewelry) drop from Boss Monsters on other maps, but they also drop from "Deadly" monsters on Crescent. These "Deadly" monsters are the Rare Boss Type monsters such as Satan's Reindeer or the Gruvanell in Crescent Dead Pits, but now have the word "Deadly" in their name for distinction. The base accessory item will not drop from normal mobs.



Later, present to us the Basic stats of the 85 armors (min-max). And some notice about revamp for all 85 itens, include info about the 2h weapons (max ~2600 hp/mp fix).
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#141 Agamotto

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Posted 27 March 2012 - 06:53 PM

After creating the tables and looking at the stats, we brought the issue with the STR stat being lower up with the devs and they confirmed it was a bug and will be updated later (ver. 76)

An update about something that I was talking about earlier, the Base Jewels (component used in compounding to make complete piece of jewelry) drop from Boss Monsters on other maps, but they also drop from "Deadly" monsters on Crescent. These "Deadly" monsters are the Rare Boss Type monsters such as Satan's Reindeer or the Gruvanell in Crescent Dead Pits, but now have the word "Deadly" in their name for distinction. The base accessory item will not drop from normal mobs.


Are there any instanced dungeons to farm base jewels or will it be just like juggs and the whole 85 set/weapon thing? Are re-spawn times not as horrible as juggs?

Later, present to us the Basic stats of the 85 armors (min-max). And some notice about revamp for all 85 itens, include info about the 2h weapons (max ~2600 hp/mp fix).

Thread is done.

I found out last week that the references I am working with to create the tables of stats for items have changed and while I wait for updated references from the developers I am also updating my references based on the values of the item when I create it in-game. (A painstakingly long and tedious process but it may get me what I need to correct the tables faster than waiting on a list update from HQ.) Basically some of the attribute ID numbers have changed making my table data point towards the wrong string. So, for now I am going to put this thread into the archive and in the near future I will start over with the discussion and tables that refer to accurate data.

in other words, there is nothing to fix, devs said helium/sakana are looking at the wrong server data when they said 2.6k hp/mp max :heh: (what can I say, Korean devs are REALLY good at making excuses/leaving out documentation for every update they do)

Edited by Agamotto, 27 March 2012 - 06:55 PM.

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#142 Roklem

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Posted 27 March 2012 - 11:23 PM

After creating the tables and looking at the stats, we brought the issue with the STR stat being lower up with the devs and they confirmed it was a bug and will be updated later (ver. 76)


Thx for fast response.
Btw are there any news about the CAD bug fix? Cuz it would be nice to know if the bug will be fixed soon before we decide for a jewel stat.
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#143 Alexito

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Posted 28 March 2012 - 01:18 AM

Retarded... much?

Why do u QQ about it not being carus?

so sir. you are a retard.
i asked about carus grade becouse ultimately carus should be better in stats and etc.
why not want the best for your toon?
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#144 Loyalty1

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Posted 28 March 2012 - 01:19 AM

Two retards calling each other retards.

It really brings a tear to my eye!
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#145 Fudd

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Posted 28 March 2012 - 04:43 AM

where is edge to link the first +40 jewel?
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#146 Mayo

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Posted 28 March 2012 - 05:26 AM

lol thats what im also waiting for! Anyone gotten these jewels yet and compounding them since the maintenance? I just got back from a 1.5month vaca in FL and seemed to have missed a tit bit of stuff /drool
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#147 MakoXD

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Posted 28 March 2012 - 07:23 AM

where is edge to link the first +40 jewel?


omg yeah , do they glow ??





and didnt someone of them posted that they changed to max +30 ? or they forgot it ?
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#148 Agamotto

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Posted 29 March 2012 - 12:30 AM

After creating the tables and looking at the stats, we brought the issue with the STR stat being lower up with the devs and they confirmed it was a bug and will be updated later (ver. 76)

An update about something that I was talking about earlier, the Base Jewels (component used in compounding to make complete piece of jewelry) drop from Boss Monsters on other maps, but they also drop from "Deadly" monsters on Crescent. These "Deadly" monsters are the Rare Boss Type monsters such as Satan's Reindeer or the Gruvanell in Crescent Dead Pits, but now have the word "Deadly" in their name for distinction. The base accessory item will not drop from normal mobs.


Sakana can you point out to the devs that the main stat [CON] xeon drop rate is too horrible(same for other stats), it drops less often the Hell Iron Cores(considering we kill alot more NM mobs because they die faster than ET mobs). There's a CM, 100% server bonus drop rate and using a 100% drop rate scroll only 3-4 dropped in 2-3 hours grind. Did another hour of grind now and nothing :p_omg: More Cores drop in an hour in ET with same drop rate mods compared to that :p_sad:

It's same thing for Sub-Stat xeons, there are llike 20 types of it and you need 10 of a single type just for a piece of jewel you want to make.

It's hard enough with all the bonuses we got going now, I can't imagine how are we gonna get ingredients without passive drop rate bonus and cm on. I grind alot but I'm afraid I'm not Asian enough for this Crescent super-grindfest BS.

Oh and I forgot about this. There is a bug with PB in Crescent, you dont get PB exp for killing Crescent mobs.

Edited by Agamotto, 29 March 2012 - 12:58 AM.

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#149 Sasuke21

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Posted 29 March 2012 - 12:46 AM

they need fix drop rate like they did with st when it came out nothing dropeed same here, with 100% drop/ chance maker and premium u get soem drops imagine without 100% and cm....u will farm 1-2 days for 2-3 xeons...better i stick to my jewels lol...
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#150 nippleripper

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Posted 29 March 2012 - 01:12 AM

dw guise when they sense their 'new content' is not garnering the revenue intended for it everything will be made easier (easymode a la 85 weapons)
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