full p2p?
#1
Posted 20 March 2012 - 02:01 AM
Also id like some pro"s listed from other community members. Not really interested in cons.
#2
Posted 20 March 2012 - 02:25 AM
#3
Posted 20 March 2012 - 02:40 AM
#4
Posted 20 March 2012 - 06:43 AM
P2P is not a solve all to Pay to win methods or sorting out priorities either. A lot of P2P games have in game cash shops, many of them sell P2W items. Rose would not make much money without their IM, so do you really think they would get rid of it even if they did become P2P again.
Edited by PoopsMcgee, 20 March 2012 - 06:45 AM.
#5
Posted 20 March 2012 - 11:39 AM
The item mall existed during P2P and it would still exist in all of it's glory if it returned to that state.
#6
Posted 20 March 2012 - 12:26 PM
#7
Posted 20 March 2012 - 12:41 PM
#8
Posted 20 March 2012 - 04:50 PM
One step that I think would be nice to see is a "Premium Channel" added to the current list of channels...
I think this would be a good stepping stone for the game to go into the p2p way of gaming again... though I also feel that the dev team would need to focus more on adding meaningful content rather than sugar coating what little they have...
I am all for p2p... I actually enjoyed the game a lot more when it was p2p than I do now...
#9
Posted 20 March 2012 - 06:01 PM
#10
Posted 20 March 2012 - 06:08 PM
#11
Posted 20 March 2012 - 06:32 PM
#12
Posted 20 March 2012 - 11:04 PM
Less people, generally means less.
Bugs/Fixes don't come faster just because its P2P vs F2P.
The PlayerBase now is greater than it was this time last year Phish, just that it's been a year for everyone to not realize it.
Everything else Phish mentioned I would agree with him on that. P2P isn't an answer to your desire for more things to do, its time and resources that get you more thing.
#13
Posted 20 March 2012 - 11:13 PM
#14
Posted 20 March 2012 - 11:38 PM
Out of my own personal curiousity how does P2P change anything?
Less people, generally means less.
Bugs/Fixes don't come faster just because its P2P vs F2P.
The PlayerBase now is greater than it was this time last year Phish, just that it's been a year for everyone to not realize it.
Everything else Phish mentioned I would agree with him on that. P2P isn't an answer to your desire for more things to do, its time and resources that get you more thing.
Does the greater PlayerBase have anything to do with more creations of secondary accounts and also people using more clients while they play the game? Does the system recognize these certain people and in fact new people are joining the world of rose?
#15
Posted 20 March 2012 - 11:52 PM
Does the greater PlayerBase have anything to do with more creations of secondary accounts and also people using more clients while they play the game? Does the system recognize these certain people and in fact new people are joining the world of rose?
Players using multiple accounts has been around for years, so if consider this its the same as if I didn't.
#16
Posted 21 March 2012 - 03:29 AM
#17
Posted 21 March 2012 - 04:43 AM
You can have 15 characters open to leech, bot, afk somewhere, but they're all used under a same adress that can be recognized by the system.
#18
Posted 21 March 2012 - 08:43 AM
They probably have statistics of how many IP adresses log into rose, not only clients.
You can have 15 characters open to leech, bot, afk somewhere, but they're all used under a same adress that can be recognized by the system.
This is cat and mouse game. If botters/etc want to find way to hide their single source, they will find it.
Adding additional restrictions will hurt primarily legal players (botters and other abusers will find way to bypass it).
#19
Posted 21 March 2012 - 02:32 PM
Out of my own personal curiousity how does P2P change anything?
Less people, generally means less.
At this moment in time... I have to fully agree with Calanor... p2p would hurt rose more than help rose...
However, I still stand by my other proposal of at least getting a p2p channel (*hint hint* premium account perk!)
People that have their clerics on one account and another character on another account will have to pay for 2 or more accounts if they want their full access to the premium channel... It would be a win win for those who pay for the premium account and for gravity... double the payments at the very least... at this moment I would doubt that many players at the level 220 range care much for the premium account and more than likely just pay for their alt account to get the slightly added exp...
As it sits right now, my opinion about the premium account just isn't enough for me to want it at this moment... sure the premium storage is a great part of it... but with multiple accounts... is that step really necessary?
#20
Posted 25 March 2012 - 12:25 PM
Like others have said, nearly 99% of the game is people loading up several accounts at once to do various things to gain an advantage. In turn, it causes people to not help each other, and the community itself takes a blow cause people farm and then overflow the market with items. There is an unchangeable trend with Rose Online now days, the old days are over, this game is slowly coming to an end.
I remember back when I first started playing, there were lots of friendly people, and clans that helped each other out all the time, whether it be with items or money or what have you. There wasn't mass aoeing all the time in select areas, people actually went around and explored different areas. PvP was more or less balanced then with the damage caps, it was who hit the fastest, or used the right skills to take down the opponent. Now days there's tons of IM that just gives players everything they need, no need to work, just buy IM and your set to go, you'll always have an advantage over the other players. I also remember when Clan Fields was actually something fun to do, because there weren't all these over powered Unique's and grade 7 gems, or even hardened/darkened what have you weapons and gear. It was basic, fun, and it took some work to actually achieve stuff. One memorable thing of the Clan Fields was clan members of the same level range could actually fight against each other at a low level and see how they ranked for their level and gear. It was a neat time. Now days. everyone is running around with Max refined gear, max level. Even leveling at a low level like a I said, people just aoe in a select few spots till they are max level and then go PVP, which in itself is way unfair anymore. Back then, to refine things was crazy. Getting a refine (4)-(5) was like the shiznit, and not to mention the items required to refine; there was no bindrunes/talismans/or apatrope.
Edited by OperatingSystem, 25 March 2012 - 12:28 PM.
#21
Posted 31 March 2012 - 05:44 AM
bring back dex clerics is all i say
#22
Posted 31 March 2012 - 10:43 AM
#23
Posted 31 March 2012 - 01:58 PM
#24
Posted 31 March 2012 - 06:15 PM
I remember you can actually name some (9) weapon and you can linked that weapon to that specific player because (9) was just too rare and amazing. Earn zulies was hard back then, now with F2P, you can just buy zulies indirectly from Item Mall. And without any Item mall donation, you are just doomed to become window shopper and feel extremely useless.
This isn't really a rant or something, but it is the truth.
Pay to play:
-enjoy the effort that put into vending
-enjoy the time it takes to level and farm
-enjoy the rewarding feeling that you obtain from (9) equipments in PvM/PvP
-on going free-content
-much larger community
Free to play:
-I used to vend during P2P but never do it after F2P
-nothing special if you are high level, farming is absolutely pointless since v.328
-everyone is identical
-item mall update every week
-tiny multi-clienting community
#25
Posted 02 April 2012 - 04:28 AM
...with F2P which means Pay-to-win...
...And without any Item mall donation, you are just doomed to become window shopper and feel extremely useless...
I disagree, You can get wealthy enough without buying IM. For myself: I bought all my stuff with zulies. I agree that if you had bought the stuff you would obtain it slightly faster. Remember it takes money to make money, once you have 1b, you can have many more with ease.
...Pay to play:
-much larger community...
The community will not increase by adding p2p, the community was dropping in the final stage of p2p, reason enough to change the business model and make it f2p with IM income. It's most likely the reason why Rose still excists today...
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