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Sorcerer Build - Is this ok?


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#1 michaeleeli

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Posted 20 March 2012 - 07:21 AM

http://irowiki.org/~...dsrAjQaOeA1cHcY

I'm trying to go hindsight/fistbolt build, but at some times during woe, TI, i wanna use the aoe skills. I totally gave up on ALL the earth elemental skills because I wanted to have points in ventus(for aspd, support) and agni(fire bolt+web dmg).

Also, I have no idea what to add in my stats. I probably should max int, super high agi, moderate vit, and some-low dex. Why do people add 30 into luck? Just for the +10 mgatk?

Ok, Just found out that the AOE skills are GREATLY affected by the endow skill level, so I might have to give up one more aoe in the end...maybe either the spear or the freeze...what do you think?

Edited by michaeleeli, 20 March 2012 - 09:14 AM.

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#2 TheSquishy

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Posted 20 March 2012 - 02:23 PM

Hmm you needs lots of help look like, everybody wanna play hindsighter so i guess i should make a guide, lol.

For stats, i give you some ranges an i'll tell you why

STR-don't need it

AGI: 80-100, aspd formula is weird and logical approaches to getting high aspd don't work.
Mostly you want to give yourself a nice basis of flee for you and your summons.

VIT: 70-90 just for some HP and reasonable resistance to certain stats

INT: 120 Why not, sorc damage formulas directly factor int.

DEX: 70-90 You'll end up casting approximately a second slower than the average dedicated caster, but then again you retain the option to punch things in the face.

LUK: 30-51 Adds Matk, flee, pdodge, great place to toss them left over stat points

next post..dem skillz
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#3 TheSquishy

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Posted 20 March 2012 - 03:30 PM

Firewall: don't need it, you'll have better ways of stopping people/things and in woe a lot of peps tend to wear fire/wind armor still.
and other classes do walls much better.

Fireball: actually not useful on a sorc because the damage isn't enough for higher level monsters, but still awesome spell to hindsight for the wee nubs

Frost Driver/Stone Curse: Save your life/ freeze or stone a -_-. I recommend maxing one of these especially for WoE/pvp.
players have to make big sacrifices to be immune to both.

Study 9: So, end game you'll probably end up using a staff. Study is just in the way of fiberlock and dragonology.

Indulge 3: minimum if you plan to party seriously.

Hindsight 4: This is actually all you need, honestly as a sorc you'll be killing stuff with pwaves and spellfist. But Linked Hindsight
is still the most competitive spell you have for mvping.

Varetyr Spear 3: VS needs striking and full endows to make the most of it's damage, otherwise just get the prereqs for ventus.

Earth Grave 5 or Diamond Dust 5: Pick one as your secondary AOE and max the corresponding endow. DD cast faster and may be better for a low dex build.

Magnetic Earth 1: Why? ME doesn't block a lot of stuff it really should and you can't insta cast it with your stats. But having it
for the odd situation can be useful.

Elemental Action: Dun really need it.

Spirit Cure 1: Want!. Save money on elemental stones by keeping your summons alive longer, Summons inherit your flee +100
so if you have 350 -400ish flee your summons hardly get hit and it's easy to keep them healed up with this skill.
I think some people get confused and think this skill heals 10% of summon's Hp/SP for a cost of 10% of the summoners HP/SP.
But it's more like
10% of sorc HP=2000 =amount summon healed for...yeah

Spirit Sympathy 1: Have yet to encounter a situation where i wished my summons had more HP, High Flee FTW!

Aqua 2: She is very useful at level 3 too, but minimum 2 just for her water armor buff and elemental pwave.

Insignia lvl 2: They are really awesome with their forced element change, have at least one of them at level 2.

Killing Cloud 5: So I really like this skill and I use it like a firewall, lol. It does about 100K over it's duration to most mobs.
It's also huge lols to trap a player in it and cast quite fast.

That's it...
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#4 michaeleeli

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Posted 20 March 2012 - 08:20 PM

Thanks for your time for answering this =)

Have a few questions..:
1) Hm so is it not worth spending the 6 points to get drag (+3int) and extra fire dmg on webs? I really wanna use spellbooks even towards ~lv125 or so~ I mean, if staffs are really the only way to go in the very very very end, then =(
2) If I'm going hindsight sorc, then shouldn't I need lv10 to have the extra proc? I think lv10 is 25% and lv4 is only 12% or something.
3) Hm since VS is not so well, I would choose DD since it also follows up to Aqua (since u said its good ><). Does that mean I can entirely forgo earth drive/spikes/EG? (I want to). That also means I have to give up killing cloud.
4) Wait how come everyone keeps saying its better to have summons have more flee&hp, but now you say only get Spirit Sympathy lv1? Is the 4 points just not worth the little amount ><?
5) Is warmer worth getting to lv5? I mean, if I have it at lv5, it actually means I can spam indulge even at lv1 to get lots of sp (so I don't need to level indulge to 3) >< (also from heal clip but I don't think its as effective).

About stats:
If I could, I'm getting another +7 alicel for my hindsight mage (main reason why I'm getting it, also for lv10 hindsight), since it brings my aspd to 193 pretty often. If I'm doing this, is it ok to give up some agi, say leave it at 70-80, and put the rest in dex xD.

Thanks!!!
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#5 TheSquishy

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Posted 20 March 2012 - 09:17 PM

Thanks for your time for answering this =)

Have a few questions..:
1) Hm so is it not worth spending the 6 points to get drag (+3int) and extra fire dmg on webs? I really wanna use spellbooks even towards ~lv125 or so~ I mean, if staffs are really the only way to go in the very very very end, then =(

I think dragonology is totally worth the int and fiberlock is great for everything. Leveling, pvp. WoE. And yeah, the difference in damage between a good staff and the best book will make you wonder what the f--k you been doing all this time.

2) If I'm going hindsight sorc, then shouldn't I need lv10 to have the extra proc? I think lv10 is 25% and lv4 is only 12% or something.

Spellfist has much much better dps. You are looking at 6-10k a hit for an averagely geared sorc.
you will mostly be using hindsight for specific situations and of course, lazy ctrl click leveling.


3) Hm since VS is not so well, I would choose DD since it also follows up to Aqua (since u said its good ><). Does that mean I can entirely forgo earth drive/spikes/EG? (I want to). That also means I have to give up killing cloud.

As a non caster EG is a bit slow since balance patch signifigantly increased it's cast time. Before it was a must have over DD anyday but now DD is a better choice and you can still pvp with it. Hurts quite a bit with max endow. and crystallization status is nice for woe precast. Killing cloud is something you'll have to decide on right at the end of your skill points. It's optional but i find it fun to have.

4) Wait how come everyone keeps saying its better to have summons have more flee&hp, but now you say only get Spirit Sympathy lv1? Is the 4 points just not worth the little amount ><?
5) Is warmer worth getting to lv5? I mean, if I have it at lv5, it actually means I can spam indulge even at lv1 to get lots of sp (so I don't need to level indulge to 3) >< (also from heal clip but I don't think its as effective).

Spirit sympathy is basically only adding one or 2 hits of survivability to your summons at max level. I think it's a lot of skills points for so little benefit. Indulge has a signifigant delay, you can only spam in strings. It may seem small but when you got a party of 11 nuts asking for SP every 2 minutes, you quickly see why a higher level is needed.

About stats:
If I could, I'm getting another +7 alicel for my hindsight mage (main reason why I'm getting it, also for lv10 hindsight), since it brings my aspd to 193 pretty often. If I'm doing this, is it ok to give up some agi, say leave it at 70-80, and put the rest in dex xD.

Seem like a good compromise, but long term you'll want a magical hat of rape of some sort. I use all damage gear so I need my agi high to get the aspd, what you plan to wear is also important.

Thanks!!!

Thank you for choosing to be an agi sorc.
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#6 michaeleeli

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Posted 21 March 2012 - 02:32 PM

Ok I got the jist of it now =) So after revision, this is probably my build:

http://irowiki.org/~...frakDaNdBebcHcY

1st Class: Gave up on fire ball/wall, maxed stone curse and raised SP regen.
2nd Class: Changed hindsight to 4, maxed indulge (because I had left over points).
3rd Class: I totally gave up earth magic skills, maxed endow water and water insignia (for DD), have 1 point in the other 2 insignia (for summons). Lowered the levels of some skills you told me to.

I think it looks great now =) I have 3 points left I don't know where to put though. I was gonna go full melee/some aoe, but it turned out that I became more melee/some support. Does it look good =)?


Thanks again for taking so much time to help me =)!
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#7 TheSquishy

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Posted 22 March 2012 - 10:00 PM

Look like you are getting there..

Random Note: Insignia level 3 doesn't increase damage by a percent but a fixed amount. I know that's what the skill says it does but...meh.

Remember you can always hold off on maxing a skill. Try it at different levels to see what you like/ need. And sorcs do have the problem of left over skill points so don't worry about it you'll figure out what you need when the time comes...mostly i just want you to know what is or isn't useful/helpful/practical so you make choices that suit you best.
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#8 michaeleeli

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Posted 10 April 2012 - 01:57 AM

Hey squishy >< I think I might need some help again...

Can you check if my new build is alright? I'm really trying to decrease the support side and increase the aoe skills, sadly I can't get poison cloud even thought it sounds really fun....too much to sacrafice (insignia, extreme vacuum, or forgoing the whole wind skill tree), but I keep getting support skills since it maximizes my two aoe, phsycic and DD. (I rather not get aoe if i'm not doing good dmg on it)

1) I thought extreme vaccuum is pretty nice for locking people while doing aoe, but since 1-2 cast of aoe is enough, i'm putting it just as lv2. (maybe throw the last 2 points in it too)
2) I put fire insignia lv3 because I thought the fire-bolt combo is pretty fun =) with lv3 insignia, imp cards, etc, it would be pretty 1 shotting people (or even without insignia able to 1shot most ppl?)

Thanks again ><
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#9 michaeleeli

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Posted 11 April 2012 - 12:11 PM

Oops forgot to put the link, :

http://irowiki.org/~...fkAkDaNdBkDcHcY

Edited by michaeleeli, 11 April 2012 - 12:13 PM.

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