Thoughts on Balance Patch?
#1
Posted 20 March 2012 - 01:54 PM
Mine: I believe, SD needs to get toned down in cast time (their cast times, after balance is = to a mjolnir+Dex stacked SD in pre). Pre-Balance, sorcs were capable of spell breaking incoming SD, but not anymore. Might as well make SD instant cast lol, no point of having .5 cast time if it has a phen effect.
EDP: Goes away on switching/Can't be used without a weapon/goes away via masq weak etc. = expensive/tactics demolished. Poor GXs x.x
Now, my question is. Do you think certain skills are "balanced"? Please provide a statement on why or why not! Thanks.
#2
Posted 20 March 2012 - 01:57 PM
I love what they did with deep sleep, that was a really retarded skill.
SD is pretty dumb now but surprisingly I see fewer mechs in woe now than I did pre-balance which is weird.
GX rolling cutter is reasonable, I'm kinda glad they put it in even though I don't play a gx at all.
Diamond dust crystallization is really dumb. There shouldn't be a skill that keeps you from potting or using items.
I'm glad howl chance is lowered, even if in exchange I have to put up with more howls per minute.
#3
Posted 20 March 2012 - 02:08 PM
#4
Posted 20 March 2012 - 02:19 PM
#5
Posted 20 March 2012 - 02:27 PM
#6
Posted 20 March 2012 - 02:30 PM
#7
Posted 20 March 2012 - 02:54 PM
EDP Nerf is one of the most stupidest things they could put in game
Which nerf?
#8
Posted 20 March 2012 - 03:19 PM
SD is strong... but it has 5 minutes of Cooldown... and you can still miss due to the dumb position lag that front/back slide have.
#9
Posted 20 March 2012 - 03:24 PM
I'm also glad with the AB skills buff. It definitely encouraged more people to play their ABs in WoE, the same goes for rangers lol.
#10
Posted 20 March 2012 - 03:25 PM
#11
Posted 20 March 2012 - 03:26 PM
Yeah, I agree with everything that has been posted so far and I forgot to mention Diamond Dust. But, you're right; it is really stupid. As for the "EDP nerf", EDP gets removed via weapon switch.
I'm also glad with the AB skills buff. It definitely encouraged more people to play their ABs in WoE, the same goes for rangers lol.
People keep saying this but I was pretty sure that it was like that before the balance patch lol. Maybe I'm just crazy.
#12
Posted 20 March 2012 - 03:43 PM
#13
Posted 20 March 2012 - 04:11 PM
#14
Posted 20 March 2012 - 04:14 PM
#15
Posted 20 March 2012 - 04:37 PM
#16
Posted 20 March 2012 - 05:49 PM
Balance?? Does that even exist?
Yes, we exist!
Okay, back to topic.
"Balance Patch" and "Wanderer". Two unfitting words.
#17
Posted 20 March 2012 - 05:51 PM
I don't mind though for now anyways
#18
Posted 20 March 2012 - 06:29 PM
#19
Posted 20 March 2012 - 07:06 PM
#20
Posted 20 March 2012 - 07:20 PM
#21
Posted 20 March 2012 - 08:13 PM
Maestros got super buffed you mean ^_^ frost joke screws with people so bad. Indirect huge buff with the int not being freeze immune change
Now they have to buff the female class and remove the stun immunity yay! *haha just kidding... or not.*
Maestro's playstyle just changed. Instead of stopping people with deep sleep, they stop people with frost. But wandererss.... D: D:
But both classes are now useless at pvm
#22
Posted 20 March 2012 - 08:17 PM
I think RG's Inspiration needs to be unnerfed. Now it's way too short and just plain gimped. There was no reason to nerf it!
Its a situational skill and even post-patch nerfed it a bit, plus that chunk of 1% exp update at 150, you can still go "beast mode" in woe
Edited by HayrohsLegacy, 20 March 2012 - 08:18 PM.
#23
Posted 20 March 2012 - 08:20 PM
#24
Posted 20 March 2012 - 08:26 PM
I really need to work on my alt Mechanic. Stick it on an alt account, blow up every five minutes and profit.
#25
Posted 20 March 2012 - 08:35 PM
Stun should be buffed imo. Screw the VIt immunity from it. lol
What they should do is drastically reduce the amount of stat points a character can have, while giving base stats beyond 100 incredible bonuses. By doing this, you're technically forced to decide between a balanced character with spread out stats vs. a specialized character with stats focused in certain areas.
Pre-RE, you had to sacrifice something in order to get good stun resistance, decent aspd, or a fast cast time. Post-RE, you can easily spread stats around without much sacrifice. Imo, this is the biggest flaw in renewal.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users