Maintenance on March 27th - Details
#51
Posted 27 March 2012 - 04:08 PM
#52
Posted 27 March 2012 - 04:10 PM
[/list]
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- Lucky Spin Changes
- We are adjusting the rates for which Players get the Shoes/Gloves to be a little less consistent giving better odds for Cap, Masks, Back Items and Body.
- Next Week, ALL Lucky Spin items will have their Disassemble list updated to yield 3. This means that any Lucky Spin item that may yield 4 or more, will be reduced to 3 next week.
I have always been curious why % of chance to receive an item are not advertised to the community? I enjoy seeing comments such as adjust rates to be a little less consistent. Still it makes me wonder... has the chance been increased by 1%, 10%, more, less? What are the current %'s.
When crafting changed and went to advertising chance of success, this was a good thing. People have something to gauge their success and in most cases seems relatively accurate (except for the unlucky people like me). Especially since people are vesting their money in a virtual item, it only seems fair that this info be available to the community supporting the game.
The changes to the Lucky Spin appear appealing. I would also like to see these types of changes to the Monster Boxes. Better success rates for the higher tiered items and a bit of a giveback from some of the lower tiered items. Maybe a 5% better chance at Box A, B and C. And a decreased chance of 15% on Box D (to make up for the (3) 5% increases on the other boxes).
#53
Posted 27 March 2012 - 04:13 PM
#54
Posted 27 March 2012 - 04:14 PM
I was surprised no one went banana sandwich over the non-restricted lucky spin. Especially after everyone was whining like little babies about them not being trade able. Shows how grateful this community can be at time. good patch crew
As far as the Lucky spin update goes I think that these changes are good ones. There's been a lot of debate in the last couple weeks about this element of the game, and I think that these changes reflect a level of compromise between the two sides of the issue.
By the way, you never did answer who was the Pet troll
#55
Posted 27 March 2012 - 04:16 PM
#56
Posted 27 March 2012 - 04:17 PM
You can, Genesis and I made up 2/3 of a team the one day (10/15) the limit is on how many can join the queue from one IP address. Currently I think it's 10 per person.Can you not dual client on Pegasus? Seems a little strange that someone wouldn't just log in to one of their extra accounts to get the 30 needed to test the server.
But if you can't dual client, I guess this is a moot point.
#57
Posted 27 March 2012 - 04:18 PM
and i found out alot of things about people..
#58
Posted 27 March 2012 - 04:37 PM
Rose had better have a back up server for accounts or a lot of people are going to be seriously pissed..
Has anyone actually successfully gotten into the game as someone else?
I tried to see if my account was safe and couldnt get in but if others ARE getting in things are gonna get bad.
Heck the Probably already have gotten bad..
what do we need to do swear up a storm to get one of the mods to notice something isn't right?
Do they even TEST these patches before they randomly throw them into the server.
Edit:
i successfully got the world to load with someone else character but it disconnects as soon as it does.
Hopefully this means our accounts are safe.. otherwise I feel sorry for the poor staff member who has to fix this mess.
Edited by RIP867, 27 March 2012 - 04:42 PM.
#59
Posted 27 March 2012 - 04:42 PM
#60
Posted 27 March 2012 - 04:45 PM
#61
Posted 27 March 2012 - 04:49 PM
D:
and i think i saw a priest im like
OOMMMMMMMMGGGGGG
Although even with roll back, people got to see others builds, such as skill and stat...
#62
Posted 27 March 2012 - 04:50 PM
#63
Posted 28 March 2012 - 03:35 PM
#64
Posted 28 March 2012 - 04:11 PM
#65
Posted 28 March 2012 - 10:40 PM
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