but nerfing them is not an option rather they shud me balanced to a something acceptable than total imbalance
here is what i think must be done
1)movespeed
champs shud be the 2nd fastest in the game(2nd to raiders and not 1st)
a)quickstep-totally removed
b)charge duration increased to 5 secs (and make it 5 SP to max out)
make all spears passive
1%movespeed
1% ASPD
remove soul wreck and let it be replaced by space attack
make champion spirit prereq for charge
new space attack-
maxes out at lvl -5
same AP gain as space attack
movespeed down 10% per lvl
def down -(6% per lvl)
duration -8 secs
range-1400
3)seismic/slugger/achllies.......
make all of them weapon specific(if the geon change is made it will be weapon specific in place of seismic)
geon and seismic shud replace places
NEW GEON-
max ap at lvl 9-1400
and give status effect of STUN
sucess rate -60%
cooldown increased by big amount
duration-1.5 secs
4)DEFENSE MASTERY
let this be new skill in knight tree
it will be continuation of defense training which will be available only till lvl 5 in common tree
the rest of the 4 SPs of the skill be transferred to this skill
make SP requirement for stamina assist -5
and make gain at max level = gain from blessed mind from a 650 INT cleric
Edited by Blitzkrieg, 14 September 2010 - 08:48 PM.