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Maintenance March 27


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#176 aurasphere

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Posted 29 March 2012 - 12:11 AM

http://www.playragna...ail.aspx?id=167

1. Monster Race pic links to Hugel map, while Hugel pic does not have any link, and the Field pic links to.....Brasilis field.

2. why Odin 2 is the only one with blue name?

3. Dragon Eggs definitely do not have the same HP as Randgris.
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#177 Beanbean

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Posted 29 March 2012 - 12:35 AM

So mini valks are worth camping? :P
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#178 Kadelia

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Posted 29 March 2012 - 08:57 AM

only if you like valk shields
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#179 CeruleanGamer

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Posted 29 March 2012 - 09:02 AM

The ice titan turn in is annoying, if I wear water armour I get owned by lightning bolt spam, if i wear wind armour I get owned by waterball.


Angeling Armor + Nid Garb?
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#180 Hayabusax

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Posted 29 March 2012 - 05:27 PM

Okay these are horrible id rather suffer the level 5 gap then waisting a x3 manual just to get 20 percent, return the tis to what they were also you get screwed if you arent in level range of a party.
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#181 kasshin

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Posted 30 March 2012 - 01:27 AM

I don't complain much about turn ins usually, but the manuk turn in was really horribly thought out. The guardians make it much more challenging and there's a lot of them. If the party is lucky enough to have a sorc, 5 different people will be asking for sp every 20 kills or so. Many ABs seem ready to quit RO after doing the turn in.

I know thor turn in is challenging, and bio 3 is extremely challenging, but the difference is that those turn ins are actually rewarding enough for the challenge they are. Bradium golems and dolomedes give next to no exp for higher levels (bradium gives almost no job exp, dolos is mediocre base and job). If I even die once, the turn in will only make my exp exactly the same as it was before I did it. If I die twice, then I would be at even lower exp levels after I turn in compared to before i even started the turn in (non-VIP).

Either remove the guardians or make the turn in exp much higher (double or so).
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#182 pikachiquita5

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Posted 30 March 2012 - 02:12 AM

I don't complain much about turn ins usually, but the manuk turn in was really horribly thought out. The guardians make it much more challenging and there's a lot of them. If the party is lucky enough to have a sorc, 5 different people will be asking for sp every 20 kills or so. Many ABs seem ready to quit RO after doing the turn in.

I know thor turn in is challenging, and bio 3 is extremely challenging, but the difference is that those turn ins are actually rewarding enough for the challenge they are. Bradium golems and dolomedes give next to no exp for higher levels (bradium gives almost no job exp, dolos is mediocre base and job). If I even die once, the turn in will only make my exp exactly the same as it was before I did it. If I die twice, then I would be at even lower exp levels after I turn in compared to before i even started the turn in (non-VIP).

Either remove the guardians or make the turn in exp much higher (double or so).


As has been pointed out in some other TI threads (of the week), the other issue is that the spawn rate is HORRIBLE. It would be one thing if there was a ton of monsters---then at least the monster density would offset its disadvantages. The spawn rate for the low and mid TIs are fine to great. I'm not sure why the high end TI's spawn is so poor in comparison, especially regarding the fact that the KC monsters are low tier monsters for many people doing the turn in.

I'd rather have the turn ins than not, but it's still nice to have good ones, and not so fun when they're bad ones. I guess it will help me focus on my low/mid range people this week =P
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#183 Kenichi

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Posted 30 March 2012 - 02:15 AM

Angeling Armor + Nid Garb?


Wind armour has 50% water resist (irowiki), and the marc card 5%; compared to holy with 25%?
I had +9 immune nid on as well.
I'll try string leaching for a party, but id rather prefer an active role than pressing a button every 5~15 minutes.
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#184 Kenichi

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Posted 30 March 2012 - 02:18 AM

Angeling Armor + Nid Garb?


Wind armour has 50% water resist (irowiki), and the marc card 5%; compared to holy with 25%?
I had +9 immune nid on as well.
I'll try string leaching for a party, but id rather prefer an active role than pressing a button every 5~15 minutes.
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#185 zr0rieu

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Posted 30 March 2012 - 02:28 AM

Wind armor = Wind element 1, which provides 10% reduction against water attacks. The irowiki page you are looking at is super old.
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#186 Kenichi

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Posted 30 March 2012 - 03:02 AM

I thought the numbers were off, sigh. I'll try my holy valk then.
elemental resist potion dont change the element right?


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#187 Bascojiin

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Posted 30 March 2012 - 03:14 AM

I thought the numbers were off, sigh. I'll try my holy valk then.
elemental resist potion dont change the element right?


No it doesn't.

It ,,only" adds a resist against the used Element. But please notice, that it also gives a negative resist against the opposite Element!


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#188 Kadelia

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Posted 30 March 2012 - 04:19 AM

You could just use marse-carded Nidhoggur with a Valkyrja's Shield, that is already -57% to water. Wear wind armor with that. Neither element should hurt.
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#189 satanspawn

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Posted 31 March 2012 - 07:25 AM

Awesome that all levels are covered this time, no one gets left out.
Keep it up, a move in the right direction! :no1:
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#190 ZeoKenX

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Posted 31 March 2012 - 03:20 PM

Actually, I voted in favor of woe on my alt guild and forgot to change the vote later, so the voting would has been morelike 16 vs 2 xP


Kadnya's Theme Song 2 =o




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