Severe Rainstorm formula = (40*s.lvl+dex+agi/5)%*j.lvl/100
I agree that Archer's should not have any fixed casting time. They were BUILT in pre RO to be able to instantly cast their skills and to make up for this all of their skills that have casting time also has a lengthy after cast delay of at least 1s. They all could get 150 Dex easily and yet instead of nerfing their dex gain, transing gave them more dex and better dex gears were created.
However I disagree with removing the fixed casting time of of all skills across the board like jRO. Spiral Pierce is so Broken on jRO, Instant cast Spiral + Gloomy Shyness + Strings = unstoppable DPS. Due to this, jRO is now being called RK online by its players. <.<
This one I actually don't care if it has some fixed casting (since my class has Phantasm Arrow which is instant cast and does the same thing...) but a full 1.5s fixed casting makes this skill useless. This skill is only used for the purpose of knocking an opponent away to save either yourself or a party member. Why would ANYONE use a skill that requires 1.5s instead of the many instant cast knockback skills?
Focus Arrow strike:
A very weak skill with the current fixed casting time. Because of the 1s Fixed casting time (Notice how it is 50% and not 20% of total casting time <.<) and the 1.5s after cast delay, the dps is horrid compared to Arrow Shower which does 250% every second. Comparing the DPS you have:
FAS: 450% AoE damage that requires aiming and positioning every 2.5s + variable casting time (You won't get instant cast during your Sniper stage)
Arrow Shower: 250% AoE damage that can knock back the mob for protection every 1s (unreducable animation time)
So FAS does maximum 180% (252% IF you have 100 Crit on the monsters) every second when you have no variable casting time vs Arrow Shower's 250% every second that does not requite anything other than the skill itself.
This skill is not a very strong buff and there is absolutely no reason why it should have fixed casting time. +5 flee is negligible compared to AoE buffs that casts faster and have way better effects.
Blitz Beat and FA:
These skill's have 1s and 1.5s After cast delay respectively. They do lower damage than Arrow Shower and DS while costing more SP. Once you are a Ranger you can't even use these skills since Warg's are so much better PVM. Why do these skill have fixed casting time?
Yes this skill does not have aftercast delay BUT 2nd and trans performers CANNOT get instant cast from stats solo anymore! Even in a party they will NEED the new and rare Genetic foods and invest MASSIVELY into Int. If you are still worried about this skill having no hard coded delay then just put a 0.1s after cast delay just like you did to Double Strafe but this skill is already weaker than DS with only 260% damage compared to 190%*2 (380%).
This skill already has the 1s after cast to prevent it from being exponential. Even if a trans performer gets 150 dex and 100 int, they would still have 1-squareroot([Dex+Int/2)/265)~=13% variable casting time. AV has 3.8s total casting time so a trans performer that invested into high dex and int to get 100 int and 150 dex would still have 0.13*3.8=0.49s of casting! Even when they become 3rd classes, reducing all variable casting time through stats is very difficult! If they invest 120 base INT and 120 base Dex, they would still require MASSIVE amounts of stat buffs like genetic foods, Kafra foods and/or Battle Chant! Without stat buffs, they would only get at most 140 int and 170 dex which is still 1-squareroot([180+150/2)/265)~=4.8% variable casting time. Small? Yes, but casting time none the less and at GREAT stat point cost too leaving only enough room for 80 of another stat at base level 150.
Please do not be like GungHo who misinterpreted the jRO player complaints about Archers skills having fixed casting time as a representation for every 2nd and trans skill. Fixed casting is needed, yes. But getting no variable casting time is almost impossible on 2nd and trans chars and the skills above are nowhere as powerfull as Zen (Allows quick recharge of GF), Energy Coat (Reduces ALL damage by up to 30%) and Spiral Pierce (Capable of doing 150k when buffed without any god items!). And the skills above are easily rendered obsolete with our new 3rd class skills.
Edited by Clogon, 18 October 2010 - 03:56 PM.