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#1 nitaant

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Posted 31 March 2012 - 01:44 PM

I played RO about 7 years ago before 2-1 classes.

The leveling is so weird now..

At 55 as a hunter, i was looking at my options. I checked out alarms in clock tower level 3. It was reasonably populated. The ridewords were a problem though, as a hunter with a mocking, my flee wasn't enough yet.

So I went to payon for the arrow crafting quest to get some trunks. There is a map one down from the Elder Willows map, and WOW! I was getting MORE xp each from these greatest generals who were sitting ducks who couldn't move, savages who i killed easily because of a crit build (and they are passive so safe) and beetlekings who are also passive. the map is far more beautiful and enjoyable to be in - and there is hardly anyone here. What sense does this make? Why is this place FAR less risky, FAR more enjoyable, and more XP than alarms, a supposedly good leveling place? (or used to be anyway).

at 90, I ended up on turtle island. I went into dungeon 1. There were Freezers, Solders, pests and perimeters. With my build they were easy to take out. I got about 0.2% each. They did take awhile to kill though, even with a crit build - because they are high health. I went out to the map outside of the dungeon. BETTER XP! and safer because no aggressive freezers. The dragon flys were MUCH easier to kill (took about a third of the time), and give the exact same XP as the freezers inside. The spring rabbits gave me 0.1% less, but only hit me for about 30 damage if they managed to hit me with 300+ flee, where the soliders and freezers inside hit me for about 300. Why the hell would I level inside?

Now I am at anolians. the map is heavily populated. The anolians take longer to kill, and the gargoyles are impossible to flee and hit HARD, and they all give me 0.1% LESS XP than the mobs outside of turtle island. Why the hell would I level here?

The leveling in this game makes no sense any more..

Help me make sense of this please?

lol
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#2 Joshiji

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Posted 31 March 2012 - 01:59 PM

Most of the people you see in the populated maps are bots.
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#3 nitaant

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Posted 31 March 2012 - 02:03 PM

surprised this game has as many bots as it does now soo late into the game. Been around..10 years now? More?

Also surprised they haven't removed skills and DBs from cities..Seeing soo many people get killed by DB spawns and the god annoying sounds of people spamming their skills makes me T.T

They should change this
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#4 Joshiji

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Posted 31 March 2012 - 02:13 PM

No DB's in cities. Only field maps and dungeons. BB's (which spawn mvps) only in dungeons. I don't agree with the skills thing. Some are really useful like warp portal. Besides, there are some skills that are blocked in towns. Manhole for instance.
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#5 Scuba

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Posted 31 March 2012 - 02:36 PM

in my experience everything you level on after 70 hits about the same. 400-700...
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#6 holatuwol

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Posted 31 March 2012 - 03:22 PM

The leveling in this game makes no sense any more..


Unlike the old days where you leveled on the strongest monsters you could, in the post-renewal Ragnarok Online, you need to level on monsters that are close to your level in order to get decent experience. It's weird to explain, but this site helps you visualize pretty well:

http://www.healplz.com/exp/index.php

Just enter in your level and it'll tell you how much each monster will give you.

Edited by holatuwol, 31 March 2012 - 03:23 PM.

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#7 EvilLoynis

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Posted 31 March 2012 - 03:28 PM

For the REAL explanation check the irowiki link below.


http://irowiki.org/wiki/Experience
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#8 nitaant

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Posted 31 March 2012 - 06:50 PM

That healplz link is awesome, but it does not consider the difficulty of the maps and some of the monsters. For example, Gargoyles are impossible to level off of at the given level range if you are an AGI char - and all the maps with them automatically become disqualified. Arclouses too. I can't find a decent place to level that is pleasant (I can't stand being in a dungeon like turtle dungeon for over an hour or so.) So dull. I am 93. I am a crit hunter with decent gear and about 320 flee. Any suggestions? Outdoor places preffered.

Cheers

Edited by nitaant, 31 March 2012 - 06:57 PM.

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#9 Atha

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Posted 31 March 2012 - 07:00 PM

That healplz link is awesome, but it does not consider the difficulty of the maps and some of the monsters. For example, Gargoyles are impossible to level off of at the given level range if you are am AGI char - and all the maps with them automatically become disqualified. Arclouses too. I can't find a decent place to level that is pleasant (I can't stand being in a dungeon like turtle dungeon for over an hour or so. So dull. I am 93. I am a crit hunter with decent gear and about 320 flee. Any suggestions? Outdoor places preffered.

Cheers

You can try the Stapo/Drosera/Muscipular map one south of Veins. Just keep your distance from the immobile monsters and you should do fine. You can also stop by the Eden group every 3 hours for the Stapo repeatable kill quest for a bit of extra exp.

http://db.irowiki.or...info/ve_fild07/

In a couple of levels you might try moving to magmarings: http://db.irowiki.or...info/ve_fild03/

That's where I got to 99 on my crit hunter & again as sniper.
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#10 meoryou2

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Posted 31 March 2012 - 10:11 PM

That healplz link is awesome, but it does not consider the difficulty of the maps and some of the monsters. For example, Gargoyles are impossible to level off of at the given level range if you are an AGI char - and all the maps with them automatically become disqualified. Arclouses too. I can't find a decent place to level that is pleasant (I can't stand being in a dungeon like turtle dungeon for over an hour or so.) So dull. I am 93. I am a crit hunter with decent gear and about 320 flee. Any suggestions? Outdoor places preffered.

Cheers


Not to be an ass.... but you are a hunter, you have traps. You level the same way I do my baby ranger does in Bifrost... anklesnare and kill. You can do that with 0 FLEE.
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#11 Tetsamaru

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Posted 31 March 2012 - 11:29 PM

Not to be an ass.... but you are a hunter, you have traps. You level the same way I do my baby ranger does in Bifrost... anklesnare and kill. You can do that with 0 FLEE.


And back then, you werent freaking penalized for trying to take on monsters +20 levels higher than you which makes no freaking sense at all

. As the guy said before, he's from pre-renewal. As a fellow player that just came back to the game, it really sucks how almost all of our knowledge and even our equipment became obsolete when renewal changed up all the rules. It's different from a regular big patch like adding in a new city or maybe new classes(remembers when 2-2 classes were put in). Renewal changed up game mechanics and everything.
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#12 DeliriousWisdom

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Posted 01 April 2012 - 07:38 AM

I was going to say the same thing as Atha. Stapo/Drosera/Muscipular are the best for your level. That is where I got my Hunter/Sniper up as well. You can use fire arrows to add to your damage and just make sure to keep your distance. Unfortunately there are a lot of people on the map (One down from Veins) and a bunch of kill stealing bots but it is still really good leveling.
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#13 nitaant

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Posted 01 April 2012 - 08:11 AM

Not to be an ass.... but you are a hunter, you have traps. You level the same way I do my baby ranger does in Bifrost... anklesnare and kill. You can do that with 0 FLEE.


Traps don't help against other ranged characters - namely gargoyles here - or my old favorite of stings would be my default place to go level, or anolians.

Looks like I found Culvert_01 to be quite acceptable (with buffs) in terms of difficulty, drops and xp in general.

I will try the stapos, ty.

Also, what garment is good for agi/dex characters? At something like 300 base flee without buffs..relatively 20 flee from a whisper card seems useless. Raydric is good but id rather use something that helps me get hit less. Also, what armor card? I used pupa, but now it seems after transcendence it wouldn't give me enough HP compared to my base to be any good.

Also - are critical rings rental only or do they drop also?

ty for the help guys. I appreciate it

Edited by nitaant, 01 April 2012 - 08:12 AM.

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#14 Atha

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Posted 01 April 2012 - 08:35 AM

Crit rings drop from one of the bio 3 MVPs: http://db.irowiki.or...item-info/2616/

Looks like they sell for 5M or much less, depending on which server you're playing on.

For an armor card, I used an Ancient Mimic card for a long time since I was pushing for max ASPD. It gives 1 bonus AGI for every 18 LUK, which went along well with my build. If you value LUK more, the Venatu card does the opposite and gives LUK based on AGI.

Other armor cards to consider might be the status-inflicting cards so that monsters that do manage to hit you will eventually get statused and leave you along for a while. The chances of them activating are relatively low though, so they aren't too useful unless the monsters aren't doing a lot of damage per hit.

I don't really know what garments are good. I use the Morrigans set for the crit, LUK, & p.dodge bonus. Aternately, +9 garment with a Ninetails card is slightly better than a whisper because it also gives +2 AGI.
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#15 meoryou2

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Posted 01 April 2012 - 09:04 AM

And back then, you werent freaking penalized for trying to take on monsters +20 levels higher than you which makes no freaking sense at all

. As the guy said before, he's from pre-renewal. As a fellow player that just came back to the game, it really sucks how almost all of our knowledge and even our equipment became obsolete when renewal changed up all the rules. It's different from a regular big patch like adding in a new city or maybe new classes(remembers when 2-2 classes were put in). Renewal changed up game mechanics and everything.


"Back then"? As in last week? Bifrost only came out a couple months ago, and it didn't change at all how the game was played for rangers ( unless they are dumb and can ONLY think to arrow storm ).





Traps don't help against other ranged characters - namely gargoyles here - or my old favorite of stings would be my default place to go level, or anolians.

Looks like I found Culvert_01 to be quite acceptable (with buffs) in terms of difficulty, drops and xp in general.

I will try the stapos, ty.

Also, what garment is good for agi/dex characters? At something like 300 base flee without buffs..relatively 20 flee from a whisper card seems useless. Raydric is good but id rather use something that helps me get hit less. Also, what armor card? I used pupa, but now it seems after transcendence it wouldn't give me enough HP compared to my base to be any good.

Also - are critical rings rental only or do they drop also?

ty for the help guys. I appreciate it


Equip crit on hunter / sniper / ranger is not very useful. You are way WAY better off pumping a ton of LUK for auto blitzing or auto warging ( when you hit ranger, supplements arrow storming quite nicely). As for gargs.... carry pots, just like everyone else in game, and DS them to death really fast.

Plus at 93, you can also go to dark priests ( GH graveyards.... where the Acos used to level ) just watch out for the MVP. When you hit 95 go to magmarings on the thor volcano entrance map.
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#16 nitaant

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Posted 01 April 2012 - 09:06 AM

Also, you'd think people want to party in this game - it gives more XP to parties than to solo people. Why don't people party more? Or do I just meet bots..In ROSE people were dying to party all the time for the XP boost. They should implement a similar party style with levels to encourage partying in the game. I'm getting kind of bored playing alone and with no interaction.

lol
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#17 Atha

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Posted 01 April 2012 - 09:27 AM

Also, you'd think people want to party in this game - it gives more XP to parties than to solo people. Why don't people party more? Or do I just meet bots..In ROSE people were dying to party all the time for the XP boost. They should implement a similar party style with levels to encourage partying in the game. I'm getting kind of bored playing alone and with no interaction.

Unfortunately, unless the other party members significantly increase the party's overall killing speed, the minor boost given for having extra party members is quickly overwhelmed by the division of the exp across all party members. See the last column here: http://irowiki.org/w...e#Party_Sharing for details.

Since Renewal introduced limits as to what level monsters players are allowed to kill to receive decent exp, there is no incentive (other than drops) for people to party in order to take on tougher monsters. The monsters that are in range are typically soloable for most killer types.
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#18 Sabaton

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Posted 01 April 2012 - 11:45 AM

TL;DR but don't focus on PvM / leveling system or you will never understand this game. Think about WoE and PvP (or MvP if you have time to waste)
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#19 Tetsamaru

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Posted 01 April 2012 - 12:58 PM

"Back then"? As in last week? Bifrost only came out a couple months ago, and it didn't change at all how the game was played for rangers ( unless they are dumb and can ONLY think to arrow storm ).


Not sure if serious. Back then as is Pre-renewal. You were allowed to fight monsters much stronger than you and you were rewarded with high exp and fast leveling.

You used to be able to go fight Clocks at Clock tower with a level 30 mage as long as you were good with firewall and had a good wand for the magic attack boost.

And then Louyang used to be one of the best places to meet new freinds as Mi gaos were great for level 30-40 charactesr to level on as they were slow as hell.

Then renewal was like "Sorry, can't let ya do that" and put in the freaking exp penalty.
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#20 meoryou2

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Posted 01 April 2012 - 02:56 PM

Not sure if serious. Back then as is Pre-renewal. You were allowed to fight monsters much stronger than you and you were rewarded with high exp and fast leveling.

You used to be able to go fight Clocks at Clock tower with a level 30 mage as long as you were good with firewall and had a good wand for the magic attack boost.

And then Louyang used to be one of the best places to meet new freinds as Mi gaos were great for level 30-40 charactesr to level on as they were slow as hell.

Then renewal was like "Sorry, can't let ya do that" and put in the freaking exp penalty.


And this has what to do with trapping monsters in your level ( +/- 15 ) range? THAT hasn't changed with renewal, like I stated.
As an archer going to CT early pre-RE meant trapping no matter what, you can't flee crap. It's no different as you level up higher now, if it hits you: 1: bring pots 2: trap it before it hits you.

And no, not ALL equips are useless. Elemental bows + ele arrows are still decent for lower levels, Orc Archer Bow + steel arrows / Hunter Bow + hunting arrows are still quite nice for snipers until they can get ranger and elven bow + elven arrows. The only thing that suffered at all is quad carded bows, and those are only suffering damage wise... they still status just fine.
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#21 Tetsamaru

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Posted 02 April 2012 - 05:31 PM

And this has what to do with trapping monsters in your level ( +/- 15 ) range? THAT hasn't changed with renewal, like I stated.


No it has, because as the Topic creator stated, he got freaking exp penalized for trying to kill monsters past the level 15 limit, which again, i say makes no damn sense.

You should be allowed to kill clocks with level 30 or 40 characters. and if you can kill them, you should be rewarded the exp for it. But instead, you end up actually getting less exp trying to kill tougher monsters way past your level then killing a monster around your level.

That 15 range is crap and its not a big enough gap for monsters that you actually can fight for exp. You used to be able to take hunters to Turtle island as low as level 50, but you can't even do that anymore.
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#22 nitaant

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Posted 06 April 2012 - 09:23 AM

agree. Its bs. I don't know why they implemented it. Gimping and controlling what players do. Its hard enough as it is. As an early mage or archer, you had the 1 or 2 mimics on the map to deal with (and unless you had god equips, you would die to these easily. Theres the punks too, and the clocks if they managed to hit you would 1 or 2 shot you. LoL. Now theyve gone and put ridewords and mimics in every corner of both those maps, making them impossible to solo at lower levels anyway. If someone can manage to level there - give them the XP! Locking people into zones and monsters is cheap. Just because they can't add enough new material doesn't mean you start rationing it out. Poor game mechanics and poor product life extension tricks. Just aweful.

Edited by nitaant, 06 April 2012 - 09:23 AM.

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#23 Tetsamaru

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Posted 07 April 2012 - 03:27 PM

Which is why its almost even more BS that Monks/Champions/Suras can just "grind" their way to max level just by using BBs/Summoner/MVP hunting because they are the class that can actually fight MVPs at the lowest level and actually get the full exp for it.
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