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Opinions on 4th job classes


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#1 Bullie

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Posted 13 September 2010 - 01:12 PM

I for one am welcoming the brute strength of destroyers.
-Can't help but think the Shadow class is too dependent on ninjas.
-Dragons ~ are ~ Epic. for 4th Knights.
-Ryuk from Deathnote should have been avoided for Harlies.




Generally speaking, how about you guys?
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#2 Gangrian

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Posted 13 September 2010 - 01:18 PM

I think it's about time that warmages got a catcher.

But the others are all right, though. I don't know specifics at the moment.
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#3 Hawly

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Posted 13 September 2010 - 01:38 PM

I for one am welcoming the brute strength of destroyers.
-Can't help but think the Shadow class is too dependent on ninjas.
-Dragons ~ are ~ Epic. for 4th Knights.
-Ryuk from Deathnote should have been avoided for Harlies.




Generally speaking, how about you guys?

Dragoons: OP, boring.
Destroyer: Nice skills for comboing, fun.
Archmage: Kinda lame
Cleric: Nice skills for comboing, cool
Sentinel: Cool, I like Articuno
Howitzer: The passive is pro, but the skills are lame
Gambit: Pro skills, nice 4th job
Shadow: The skills are lame, but the passive is kinda good


I think it's about time that warmages got a catcher.

But the others are all right, though. I don't know specifics at the moment.


I talked to my friends on -_-, and they told me the time freezing skill had a low chance of success, so it kinda sucks ):

Edited by Hawly, 13 September 2010 - 04:00 PM.

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#4 Gangrian

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Posted 13 September 2010 - 02:16 PM

I talked to my friends on -_-, and they told me the time freezing skill had a low chance of success, so it kinda sucks ):

Oh right, because Warmages aren't Paladins. How could I forget that the only class that improves at all are the Paladins!


^Sarcasm for those of you who lack a detector.

Edited by Gangrian, 13 September 2010 - 05:09 PM.

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#5 SharpEye

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Posted 13 September 2010 - 02:16 PM

Dragoons: OP, boring.
Destroyer: Nice skills for comboing, fun.
Archmage: Kinda lame
Cleric: Nice skills for comboing, cool
Sentinel: Cool, I like Articuno
Howitzer: The passive is pro, but the skills are lame
Gambit: The passive is pro, but the skills are lame
Shadow: The skills are lame, but the passive is kinda good




I talked to my friends on -_-, and they told me the time freezing skill had a low chance of success, so it kinda sucks ):


Grappling Claw and Demon Scream are definitely not lame for Gambit/Joker/Masquerader/whatever you want to call it
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#6 xandiel

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Posted 13 September 2010 - 03:14 PM

Oh right, because Warmages aren't Paladins. How could I forget that the only class that improves at all are the Paladins!


it's not like pre-patch wm needed any improvements.
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#7 Hawly

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Posted 13 September 2010 - 03:55 PM

Grappling Claw and Demon Scream are definitely not lame for Gambit/Joker/Masquerader/whatever you want to call it

Oh, I totes forgot about the Grappling Claw! And I never saw Demon Scream QQ
Lemme edit mah post


Oh right, because Warmages aren't Paladins. How could I forget that the only class that improves at all are the Paladins!

I just wanted to tell you what Archmages on -_- told me, you freakin troll.

Edited by Hawly, 13 September 2010 - 04:01 PM.

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#8 Gangrian

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Posted 13 September 2010 - 05:09 PM

Oh, I totes forgot about the Grappling Claw! And I never saw Demon Scream QQ
Lemme edit mah post



I just wanted to tell you what Archmages on -_- told me, you freakin troll.


Oh darnit!

Sorry, lol, I actually meant to put "^Sarcasm for those of you who lack a detector"

*goes to edit his post*

@Xan - They didn't need a nerf either.
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#9 Hawly

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Posted 13 September 2010 - 05:23 PM

Oh darnit!

Sorry, lol, I actually meant to put "^Sarcasm for those of you who lack a detector"

*goes to edit his post*

@Xan - They didn't need a nerf either.

Thanks, that's better!
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#10 xandiel

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Posted 13 September 2010 - 10:54 PM

@Xan - They didn't need a nerf either.


i beg to differ.
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#11 Gutek

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Posted 14 September 2010 - 02:56 AM

I feel as if 4th job is lack luster and they are already drawing a line at character progression. I feel as if there should have been a more in depth skill tree for each rather than a generalized with a russian roulette of power between them.

The only one that i like are Articuno, and fist pumping masqueraders. Ninja (Japanese kabuki theater isn't that bad either)
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#12 iKimiko

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Posted 14 September 2010 - 03:39 AM

I for one, love the howitzer. Like Haw said, pro passive and I believe the skills isn't that bad. I already have some combos I wanna try out xD
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#13 Gutek

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Posted 14 September 2010 - 03:43 AM

I for one, love the howitzer. Like Haw said, pro passive and I believe the skills isn't that bad. I already have some combos I wanna try out xD


Ground Zero looks epic, but i can't decide what class i want to remake. Like you said Grenadiers look fun, but so do Assassins but they still seem like the same ol'dogs, Pallys which i've always wanted to make (pre patch) but their OPness now seems boring.
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#14 iKimiko

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Posted 14 September 2010 - 04:26 AM

Ground Zero looks epic, but i can't decide what class i want to remake. Like you said Grenadiers look fun, but so do Assassins but they still seem like the same ol'dogs, Pallys which i've always wanted to make (pre patch) but their OPness now seems boring.


Yeah, I'm so anxious to play Howitzer. Lol I already thought paladins were ridiculous, but now it became even more. Sins and Nins is fun, but I found them to get boring after a while.
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#15 Gutek

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Posted 14 September 2010 - 05:40 AM

Sins and Nins


Haven't seen those acronyms since i played maplestory TT.TT

Eh, i found Ninjas to be fun but they don't seem new after the patch

Pallys are OP

Glads, friend picked the straw

Pathfinder, already had one since beta

Harlequin, hate em (Except masquerader)

Warmage, never really seemed appealing to me

Shaman, friend picked the straw

Grenadier, really cool, but somewhat lackluster in the opinion of many
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#16 SharpEye

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Posted 14 September 2010 - 06:24 AM

i beg to differ.


Oh no i'm agreeing with a pally :'(
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#17 Gangrian

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Posted 14 September 2010 - 06:31 AM

i beg to differ.

Post patch, in PvP, they seem to be sitting ducks, more so than they were before. Disease, I can understand being nerfed, it was a a very powerful skill when it landed. AIM required not a nerf. But singling out their action cacelling while not getting rid of everything else seems biased. Freezelocking I would hardly consider overpowered considering that every other class has a lock of some sort.

As for their fourth job, their passives don't seem all that hot, and as Haw pointed out neither are the skills.

I do however like the visual appeal of the Pathfinders fourth job. Articuno is the coolest Legendary bird ever.
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#18 iKnowMyABCs

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Posted 14 September 2010 - 06:48 AM

Post patch, in PvP, they seem to be sitting ducks, more so than they were before. Disease, I can understand being nerfed, it was a a very powerful skill when it landed. AIM required not a nerf. But singling out their action cacelling while not getting rid of everything else seems biased. Freezelocking I would hardly consider overpowered considering that every other class has a lock of some sort.

As for their fourth job, their passives don't seem all that hot, and as Haw pointed out neither are the skills.

I do however like the visual appeal of the Pathfinders fourth job. Articuno is the coolest Legendary bird ever.

Only classes that probably locks are harlie, pally, and archer classes. If so, in most friendly/high level pvp, a lot of them doesn't lock.

WM has decent/good dmg, awesome aoe skills that are good in both pvp and pve, and they are hard to kill with high health with slow heal. They are in no way a sitting duck.
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#19 Gangrian

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Posted 14 September 2010 - 08:10 AM

Only classes that probably locks are harlie, pally, and archer classes. If so, in most friendly/high level pvp, a lot of them doesn't lock.

WM has decent/good dmg, awesome aoe skills that are good in both pvp and pve, and they are hard to kill with high health with slow heal. They are in no way a sitting duck.

By sitting duck I mean they pause after every skill to let it come out. They have good resilience yes, but again, so does a punching bag. Lol. And any good player can just wait for those moments. But what's done is done, and all the WM players (like me) are going to have to deal with it, even though we are playing a gimped class. (But really what class isn't compared to Pallies.

And Ninjas can lock, PFs, Grens, Pallies, other WM(though not as effective as others), Harles. Against higher evade targets priests/shamans have a harder time, but they can also frog lock. *shrugs* So much lockage. Myrms don't have a "lock". But they do have a string of combos that can feel like one to an experienced player.


I would also like to turn the conversation back to the fourth job, I feel like I am derailing the thread now. Lol.
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#20 Gutek

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Posted 14 September 2010 - 11:24 AM

Are they planning on adding more to the fourth job tree? i Know that the EU skill simulator has 3 ? blocks at the bottom and was wondering if thyre are instituting some new skills in the future.
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#21 Hawly

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Posted 14 September 2010 - 05:24 PM

Are they planning on adding more to the fourth job tree? i Know that the EU skill simulator has 3 ? blocks at the bottom and was wondering if thyre are instituting some new skills in the future.

Sounds reasonable, since, I think, there won't be any other jobchange, and when Dragonica achieves it's final version, the level max will be 100 (There's a medal about reaching lv 100).
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#22 xandiel

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Posted 14 September 2010 - 05:29 PM

Sounds reasonable, since, I think, there won't be any other jobchange, and when Dragonica achieves it's final version, the level max will be 100 (There's a medal about reaching lv 100).


There are screenshots of mobs that go well above the level 100 mark (iirc into the 110's) so its doubtful that 100 is the max level.
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#23 Yurai

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Posted 14 September 2010 - 06:06 PM

Posted Image

Posted Image

Posted Image

You have to be within 15 levels of the mob to gain EXP, so I I'm assuming that the level cap will be past 100. Either that, or these will be the final things to farm for your last pieces of equips. Also, it says the recommended level for F4 is level 103-104.

Edited by Yurai, 14 September 2010 - 06:07 PM.

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#24 MeloMew

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Posted 15 September 2010 - 07:31 AM

That is insane that there is level 100+ content already in the game when our cap is still so low.
Makes me wonder if our caps will be much higher cause we have 3 more Lands to add to the game if you look at the world map.
So we may go even farther than just level 100. Who knows we may even have level caps higher than level 200+.

Edit: Sorry went off topic.

Edited by MeloMew, 15 September 2010 - 07:51 AM.

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#25 Yurai

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Posted 15 September 2010 - 07:50 AM

It's not officially in the game.
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