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Leaving the turn-in map


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#1 Rosenthrall

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Posted 07 April 2012 - 08:24 PM

A small solution that might be very practical? The reason why the NPC was put on the map instead of the warp portal was to prevent people from falling off it. While effective, there is still a chance of accidentally clicking on the NPC and being teleported out instantly.

I think having an option of whether you want to go back would be very helpful. That way, even if you don't click on it on purpose, you don't get sent back to Eden. If you do want to leave, just hit enter or arrow down and then hit enter (assuming that "Yes" isn't the first answer).
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#2 Wyntir

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Posted 07 April 2012 - 09:23 PM

imo just remove the special turn in maps and increase spawn on normal ones. ;(

<-very anti-ti map
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#3 Rosenthrall

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Posted 08 April 2012 - 11:25 AM

I kind of agree with that too. D: Then again, I can also see why they don't do it because people might leech their alts or DB/poly on the map. But I did enjoy it so much more when it wasn't on a special map.
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#4 Wyntir

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Posted 08 April 2012 - 01:03 PM

Well I would love to use my baby's parents to do the turn in since she's completely useless in a party otherwise so I cant GET a party on her. ~.~ idk, I don't see a problem with people using a higher level character to just get the kills for lower levels, especially when the monsters are well over the level of the range, like medusa's being level 103 and they are the monster you need to kill for the 70-95 range. Thats just stupid.
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#5 Helios0

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Posted 08 April 2012 - 03:09 PM

the same way we have a button to buy from the Cash Shop


Add a Button to "LEAVE INSTANCE" and put it just below the Minimap
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#6 Rosenthrall

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Posted 08 April 2012 - 04:52 PM

Well I would love to use my baby's parents to do the turn in since she's completely useless in a party otherwise so I cant GET a party on her. ~.~ idk, I don't see a problem with people using a higher level character to just get the kills for lower levels, especially when the monsters are well over the level of the range, like medusa's being level 103 and they are the monster you need to kill for the 70-95 range. Thats just stupid.


My friends and I were doing the Hugel dragons turn in and we kept dying. Eventually, we grabbed our higher level characters, went to the actual map and killed them there with an RG tank and ranger killer. Considering how easy the map was to navigate, the relatively high spawn and the low amount of people, we actually finished the turn in a lot faster than we would have on the map.

I don't think the problem is really that people are using higher level chars to kill, but it's the fact that people are soloing and just dragging several alts along that is? I'm fairly sure that's the reason why they made the instanced map because I've heard that the Eden turn-ins were an attempt to fix the party crisis. I kind of like the challenge of having to kill monsters higher level than yourself though. It not only means you get a lot more experience when you turn in, but it also makes people learn how to play their class and/or play as a party. Now to get off my soap box.
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#7 Rosenthrall

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Posted 27 April 2012 - 07:42 PM

Bumping this thread because I have accidentally clicked on the Eden NPC in Rachel more times than I can count today. @_@
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