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Patch Notes v398


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#1 Calanor

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Posted 10 April 2012 - 10:36 PM

Item Mall
  • Removed the Box of Hats from showing up in the Item Mall.
  • Removed Box of Hat from the Premium Shop.
  • Contents in the Box of Hats have had the rate of aquiring them altered to reduce the rate on some of the headgears to be a little harder to get.

Skill Update
  • The Dispel skill and effect, no longer clears all beneficial buff effects from a target.
  • The skill will indicate the range of minimum-maximum number of effects it will clear on a successful cast.
  • Dispel[1] = 1 buff will be dispelled at random from the target.
  • Dispel[1-2] = 1 to 2 buffs will be dispelled at random from the target.
  • Dispel[2] = 2 buffs will be dispelled at random from the target.
[*]This mechanics have been applied to Fierce Cudgeling, Dispel and all monsters that use a similar effect.
[*]This will reduces the harsh impact of losing all beneficial magic during combat and give the opportunity for the affected to reapply the buff mid-combat, if possible.
[/list]Login Server Update
  • We will be updating the login server to improve on server stability at the login server.

Bug Fixes
  • A level check has been inserted to key points during the Fate/Tablet quest line to prevent potential exploitation.
  • Corrected a bug that allowed players to get more than one Woopie Prince scarf quest item.
  • Fixed an issue where a player may receive 210 skill points unintentionally under certain conditions.
  • Corrected a bug where [Breezy Hills Militia] Mercucio was checking for players to be level 30 rather than 22 to begin Breezy Hills progression quests for quests "Supplies and Demand" and "Demand and Supplies"
*Side Note*
  • We will holding another testing session this Friday at 4 PM PST on Pegasus
  • Anyone interested in testing with our team on the final bug fixes and improvements to the Game Arena are encouraged to download/install and join us on Friday at 4 PM PST.

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#2 limzz

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Posted 10 April 2012 - 10:49 PM

Looks Good Ill give u extra + on debuff skill thingie!
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#3 Soda

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Posted 10 April 2012 - 11:09 PM

Would have been better if they excluded a-spd, accuracy buff from the list of random buffs that will be dispelled. Mainly because a-spd doesn't do much when its lost and also accuracy (can also be easily buffed afterwards). I wonder whats the % success and cooldown on it though.

EDIT: I hope that this new dispel skill will detect which buff is a booster and which isn't. Since what if you're chance to dispel is only losing one buff at random and its on the booster skill. (Hope that made sense)

Edited by Soda, 10 April 2012 - 11:15 PM.

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#4 kwayan19

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Posted 10 April 2012 - 11:26 PM

a passive wouldve been nicer
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#5 shokwavez

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Posted 10 April 2012 - 11:37 PM

Oh thank god
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#6 jaizi

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Posted 10 April 2012 - 11:38 PM

In other word mage is useless now! Then why dont you guys just delete the mage?
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#7 Calanor

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Posted 10 April 2012 - 11:40 PM

In other word mage is useless now! Then why dont you guys just delete the mage?


;-) Overly dramatic, why don't mages use those skills they have that do damage. I know, <3 you too.
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#8 ZullyFace

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Posted 10 April 2012 - 11:40 PM

  • Dispel[1] = 1 buff will be dispelled at random from the target.
  • Dispel[1-2] = 1 to 2 buffs will be dispelled at random from the target.
  • Dispel[2] = 2 buffs will be dispelled at random from the target.
Whats is the 1, 1-2, 2 thingy? Any free skill reset?

Edit: This mechanics have been applied to Fierce Cudgeling, how about anti magic shell?

Edited by ZullyFace, 10 April 2012 - 11:43 PM.

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#9 Soda

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Posted 10 April 2012 - 11:41 PM

a passive wouldve been nicer


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#10 Ha0z

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Posted 10 April 2012 - 11:45 PM

No more raging in UW!!
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#11 nikst3r

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Posted 10 April 2012 - 11:48 PM

looks good !
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#12 ChupaChupsJr

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Posted 10 April 2012 - 11:50 PM

ya what about anti magic skill? maybe removing mage itself will shut up some people here haha
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#13 RagingHormones

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Posted 10 April 2012 - 11:54 PM

Skill Update

  • The Dispel skill and effect, no longer clears all beneficial buff effects from a target.
  • The skill will indicate the range of minimum-maximum number of effects it will clear on a successful cast.
  • Dispel[1] = 1 buff will be dispelled at random from the target.
  • Dispel[1-2] = 1 to 2 buffs will be dispelled at random from the target.
  • Dispel[2] = 2 buffs will be dispelled at random from the target.
[*]This mechanics have been applied to Fierce Cudgeling, Dispel and all monsters that use a similar effect.
[*]This will reduces the harsh impact of losing all beneficial magic during combat and give the opportunity for the affected to reapply the buff mid-combat, if possible.
[/list]


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good riddance
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#14 ZullyFace

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Posted 11 April 2012 - 12:54 AM

Skill Update

  • This mechanics have been applied to Fierce Cudgeling, Dispel and all monsters that use a similar effect.


100% success rate? Today is 1st of April or 11th of April..?

Just imagine a mage on speed gear running at 27xx mspd and remove 2 buff from you everytime he pass by. You want to know the feeling? Later I will show you in UW.
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#15 irlalalo

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Posted 11 April 2012 - 01:03 AM

wow gms, BIG FAIL! do you even LISTEN to feedback and suggestions????????????
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#16 jaizi

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Posted 11 April 2012 - 01:07 AM

wow gms, BIG FAIL! do you even LISTEN to feedback and suggestions????????????


Obviously they dont...
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#17 jaizi

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Posted 11 April 2012 - 01:13 AM

;-) Overly dramatic, why don't mages use those skills they have that do damage. I know, <3 you too.


LOL ? How about anti magic shell? Cleric mute which is 10 secs? So yea.. Obviously u dont know anything about mage..!! Do your skill that has damage go go go!!

Edited by jaizi, 11 April 2012 - 01:22 AM.

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#18 Panoptic

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Posted 11 April 2012 - 01:16 AM

hi cal. <3

*hug* figured you need one because people don't seem to be too nice on the forums anymore.
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#19 xzpwnz

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Posted 11 April 2012 - 01:34 AM

Obviously they dont...

They did after I told them to remove it from lyon or change the rates on the box of hats 3~ times
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#20 jerremy

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Posted 11 April 2012 - 01:50 AM

To mages complaining: just wait for upcoming skill balancing, debuff has been already altered to stop stupid trolls.
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#21 NamirBarades

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Posted 11 April 2012 - 03:07 AM

Hoping that the change in Debuff helps the game--I really feel like this is part(certainly not all) of the problem people stopped playing; It kind of killed a lot of warring..

I might start playing mage now.
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#22 jerremy

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Posted 11 April 2012 - 03:09 AM

Still have a mage in training somewhere, might actually gear it if i'm not too lazy.
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#23 NamirBarades

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Posted 11 April 2012 - 03:21 AM

Just tested it..So to the guy complaining mages are useless now--the debuffs are still very crippling. It just means the other player has a chance of getting away after getting debuffed--they are guaranteed to lose two buffs, and 50% chance to lose a third..

I think the 100% might be a little much on the one skill. People have 10-11 buffs if full buffed(11 with mdef). The cooldown on fierce cudgeling is pretty fast too(as far as skills like this)--most mages seem to be able to get 2 fierce cudgeling, 1 anti magic shell within that twenty second span(if they are good enough to do that). Thats 5 buffs if anti magic shell works, four if it doesn't--you're looking at 36-50% of your buffs. xD
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#24 Graziano

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Posted 11 April 2012 - 04:23 AM

Nice try dev team, Nice try.
Constant rebuffing cause some fail mages run around in movement speed gears.
Again u tried fixing 'a problem' without succes, which in my oppinion aint no better then how it was.
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#25 AdryanaSchiffy

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Posted 11 April 2012 - 04:38 AM

hmm... let's see :s
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