I wanna give this thought out to ya'll. Mostly because I feel as though it would get people thinking. No one flame this post. Or delete because it isn't flaming, or calling anyone out.
This "Who's the best of each class?" We make these lists based on mostly who we've pvp'ed out of everyone, their gear+skill combination, and how they went up in both 1v1 and team. What I'm saying is these lists were made based on our opinions. Though we can agree a certain person is listed and many people would agree, then that's good because it's agreed on. I consider myself top 10 Myrms/Overlords based on a combo of gear, skill, and effectiveness in a team. The Myrm's I listed, I've had a chance to fight. And to be honest, most of them I wanna fight again because it's fun to fight them. Anyone who's listed Miyakozuka can agree she can be quite the challange.
I feel this question came up too early. We've already stated what is and what isn't "cheap" about each class. Also bear in mind in the summer is our "balance" update. As well as our new "combo" skill things. When these are added, pvp will have a big change and it may put more skill into a deciding factor than gear.
Also about the points Monyot stated;
are not being stereotype. They have their own unique style/build (using skill not like most people do or most people don't notice they can actually use that skill for that purpose).
This is a tough one. Gear build-wise, everyone goes for similar gear. Mostly by seeing a pro's gear set-up and doing research. Skill-tree; People look towards the professionals for this. Or trial and error till something good. Combo's; trial and error plus looking towards pro's yet again.
can adapt to many situations
This IMO, is an agree-able statement. Reaction to anything, even unexpected and knowing all situations possible in pvp. The best may be looked towards experience. A guy who's fought every class who uses every known combo 100+ times each can know what to do and how to do it better than a guy who's hardly Pvp.
don't depends on something (1 or 2 skills, combo, gears, stat like evade).
This is a difficult one. All I can say is, it's based on class.
don't lock
They never put any known restriction on locking. Ok spamming AAS lowered damage down to virtually nothing. But any other method of locking never get's punished with lowered damage in the same way. Again, this is based on class. A WM's difficulty to catch in 1on1 you could see a lock coming. But other classes you can debate how dependent on a lock would they be. Like End and Nilla have said; "if your stupid enough to walk into it, you deserve to get locked." But keep in mind they have ways to ensure the catch and you'd get locked. Regarding sniping, if the gren flinched up a target with gatling or multishot, then threw the flashbang. Then the flash would catch due to flinching from the previous attack. Leading you open for a snipe.
Can "read" the opponent and use it to their advantage
Keep friends close, and rivals closer? I assume you mean, do research on how'd that class could pvp effectively, research their main stats and problem skills, practice against the classes, and even examine equips? Then yea this is true. The best pvp'ers know every class. Like I stated, the more you fight a certain class, the more you can see them coming.