User Interface
- Displays a list of games that the player can sign up for. (Short cut: ALT + G)
- Keeps the player informed of their sign up status.
- Enables game sign ups from anywhere in the game.
- Features an on-demand game queuing system.
- Players enter a lobby area to prepare for battle before the game begins when enough players have signed up for a game.
- Arena Group function to enable large groups of friends or clan members to sign up for the same game and play together in the same team.
Group Manager / Group HUD
- Allows up to 15 players to form a group to queue for games.
- Separate group from party system, allowing uninterrupted party play while waiting for queues.
- Tracks HP, MP and buffs for all members from any location.
- Provides toggle button to show or hide Group HUD.
- Group management options provided through Group Manager interface, freeing up space in HUD.
Group Chat
- Allows group members to communicate from anywhere.
- Replaces existing Alliance chat.
Scoreboard
- After each match a scoreboard will show the participation levels of each person in the match
- Sorting options to view scoreboard stats for each team are available
- Maximum points available each match is 100 Points.
Crystal Defenders
- 4 Level Tiers
- On-Demand (Games will start as soon as enough players sign up)
- No Time Slot Limit
- Assigns players into random teams (unless in an Arena Group)
- Attacker/Defender roles are randomized between each game
- Designed for smaller sized teams (10v10 ~ 15v15)
- Maximum Points Per Match: 100
Crystal Defenders is an attack/defend style game, with one team attacking, and the other team defending a series of crystals. Each crystal will spawn in order at one of the three marked locations, which the defenders must protect for the duration of the battle, while the attackers must destroy each crystal to remain in the game. When a crystal has been destroyed, the attackers will extend the remaining game time, and a new crystal will spawn in the next location. Once the attacking team destroys the final crystal or the time runs out, the game will end and a winner will be declared.
Objectives
Attackers - Breach the defender's defenses and destroy all of the crystals within the time limit to win the game.
Defenders - Protect your crystals from the attacking team for the duration of the game to win.
Additional assignments are available from:
[Battlemaster] Esmee - Junon Polis
[Battlemaster] Sappho - Magic City of the Eucar
[Battlemaster] Rubee - Xita Refuge
[Battlemaster] Amber - Desert City of Muris
Reward Mechanics
We are aiming to implement the following reward mechanics as a start towards encouraging participation in the games to achieve an optimal amount of points per game, and to reduce the desire to leech (although leeching will not be eliminated). In addition to these mechanics, the amounts of points awarded will be scaled accordingly to each level bracket.
- Defenders
- Heal Damage On An Ally
- Gain Honor per healing inflicted threshold
- Points Awarded To Player & Group
- Inflict Damage On An Enemy
- Gain Honor per damage inflicted threshold
- Points Awarded To Player & Group
- Kill Attacker Inside Crystal Proximity (Defend)
- Gain Honor per player kill
- Points Awarded To Player & Group
- Kill Attacker Outside Crystal Proximity (General)
- Gain Honor per player kill
- Points Awarded To Player & Group
- Crystal Defended
- Gain Honor per Crystal Defended
- Points Awarded To Group Only
- Win Game
- Rewarded to all winning team members
- Points Awarded To Group Only
- Heal Damage On An Ally
- Attackers
- Heal Damage On An Ally
- Gain Honor per healing inflicted threshold
- Points Awarded To Player & Group
- Inflict Damage On An Enemy
- Gain Honor per damage inflicted threshold
- Points Awarded To Player & Group
- Kill Defender Inside Crystal Proximity (Assault)
- Gain Honor per player kill
- Points Awarded To Player & Group
- Kill Defender Outside Crystal Proximity (General)
- Gain Honor per player kill
- Points Awarded To Player & Group
- Destroy Crystal Inside Crystal Proximity
- Gain Honor for being Crystal killer
- Points Awarded To Player Only
- Crystal Destroyed Inside Crystal Proximity
- Gain Honor for being near Crystal killer
- Points Awarded To Player Only
- Crystal Destroyed
- Gain Honor per Crystal Destroyed
- Points Awarded To Group Only
- Win Game
- Rewarded to all winning team members
- Points Awarded To Group Only
- Heal Damage On An Ally
- Level 100 - 140
- Teams: 10 v 10 (20 Players)
- Difficulty: 3 Crystals To Defend/Destroy
- Level 141 - 180
- Teams: 10 v 10 (20 Players)
- Difficulty: 3 Crystals To Defend/Destroy
- Level 181 - 200
- Teams: 15 v 15 (30 Players)
- Difficulty: 3 Crystals To Defend/Destroy
- Level 201 - 220
- Teams: 15 v 15 (30 Players)
- Difficulty: 3 Crystals To Defend/Destroy
Edited by Genesis, 18 April 2012 - 03:14 PM.