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Stop implementing useless NPCs and implement USEFUL ones


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#26 DrAzzy

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Posted 15 September 2010 - 08:25 AM

I have given itinerary for what we are testing. Currently we are looking for bugs regarding the classes, and job change. The job change is our focus through Thursday, then the skills become our focus.

After that we will go to the new phase where we review monster placements (I know there are some WTF monsters in some dungeons and job quests), assume a monster that is more than 15 levels out of range for that map is likely not fully intended.


Man, why didn't ya tell us that at the start? :-P Then we wouldn't have been bugging you about getting resources to test skills, when we were still on the jobchange quest part :-)

Edited by DrAzzy, 15 September 2010 - 08:31 AM.

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#27 ralphiz

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Posted 15 September 2010 - 09:11 AM

Empty Bottles and/or Holy Water

Along with already created Alchy Potions, it would be nice to have ingredients for them as well (For potters to simulate and test potting rates).
Medicine Bowls & Empty Test Tube (So they don't have to go to Alde, lol)
Red Herb
Yellow Herb
White Herb
Blue Herb
Cactus Needle
Witch Starsand
Fabric
Stem
Poison Spore
Immortal Heart
Heart of Mermaid
Zenorc's Fang

Other things I can think of:
Coldproof, Earthproof, Fireproof and Thunderproof Potions
Arrow Quivers or Quiver NPC
Red Gems
Yellow Gems
Cobwebs

Edited by ralphiz, 15 September 2010 - 09:16 AM.

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#28 DrAzzy

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Posted 15 September 2010 - 09:44 AM

Empty bottles definitely needed for making holy water (and also to test how potting/forging rates for third classes are)

Especially with the drop penalty (recall the guy complaining about being unable to get a bottle from porings to do the priest quest or something like that)

Edited by DrAzzy, 15 September 2010 - 09:45 AM.

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#29 Hrishi

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Posted 15 September 2010 - 10:29 AM

You get them in the mage guild, npc next to the bookshelf on the right side.

Ah found it, thanks! Do you have any link to a comet/TV book guide?
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#30 Sarune

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Posted 15 September 2010 - 11:27 AM

Not to be rude, but is it that difficult to implement npcs that sell us items we have access to on the regular servers? You did it just fine on Sakray. We had a BG weapon seller, different supplies NPC(Acid Bombs, EDPs, Blue Potions, etc) and we had a free kafra shop at one point.
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#31 Clogon

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Posted 15 September 2010 - 12:07 PM

@Sarune:
I don't think that is a problem but the GMs want us to focus on one thing at a time. Job Change Quest first then skills and etc later.
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#32 Truly

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Posted 15 September 2010 - 12:53 PM

Please make the Valkyrie npc warp to fixed spot instead of random cell on the map, I got warped to inaccessible cell inside sage castle way too many time.
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#33 ralphiz

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Posted 15 September 2010 - 04:04 PM

Thank you! -_-
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