- The Character window was showing the wrong values for the following stats, this is now showing correctly;
- Defense
- Attack
- Critical
This change went in on Wednesday, though it was not intended to be updated with the skill changes.
We are not going to revert this change, and wait to update it later.
In an effort to curb some of the extremes that would occur when players stacked large amounts of stat increasing gear, the basic stat calculations for several stats were changed. Now fixed bonus amounts from blue stats, light blue stats, and gem bonuses will no longer be multiplied by passive percentage bonuses.
The calculation of passive bonuses is reflected in the following stats: defense, magic defense, attack, move speed, accuracy, dodge, crit rate, and weight capacity.
Previously Calculation
(Equipment Base Value (Atk/Dodge/Def/Etc) + Bonus Values (Blue/Light Blue/Gem Values)) * Passive Skill
[Example] (Weapon Atk (100) + Bonus Values (25)) * 10% Passive % Bonus = 137.5
New Calculation (Patch v.400)
(Equipment Base Value (Atk/Dodge/Def/Etc) * Passive Skill) + Bonus Values (Blue/Light Blue/Gem Values)
[Example] (Weapon Atk (100) * 10% Passive % Bonus) + Bonus Values (25) = 135
*Note
Values gained from Active skills are always added after the above values are calculated.