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Game Arena - 48 Hours Later - Stats


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#76 mugo

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Posted 26 April 2012 - 03:46 PM

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My first 100! Almost being camped at the first crystal but yea, running away saved me just 2 death only. 3rd overall still being bested by a champ and an arti but kudos to clerics for the brilliant support.
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#77 MidnightSmurf

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Posted 29 April 2012 - 02:10 PM

I don't have a character in Draconis, and have no intention of making one.


Haha, that's right - just screw Draconis^^

You really made me laugh there, honestly.
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#78 enzomilano

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Posted 29 April 2012 - 10:03 PM

it's nice to have these statistics. how did you manage to account everything? do you have a soft copy of all the players and their corresponding standing in the crystal defenders? and by the way, did you use spss to calculate your statistics? because i want to know why artisans earn more than raiders despite the fact that artisans are fewer than raiders and raiders are evidently "Built to kill". i just find it rather surprising. please and thank you :)
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#79 maldini

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Posted 30 April 2012 - 06:27 PM

my very first 100 points as knight!! :)
btw, how come so many ppls with high scores? so many ppls with 100 points

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Edited by maldini, 30 April 2012 - 06:35 PM.

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#80 enzomilano

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Posted 30 April 2012 - 06:50 PM

btw, how come so many ppls with high scores? so many ppls with 100 points


well it depends on the duration of the game. if the crystals are heavily guarded, then people would have a less time killing and healing. and if the attackers are wicked fast at destroying the crystal, then the game would end early. ive noticed that if the match was a good fight, i mean, that lasts more than 30 min. a lot of people will be having 100 points both attackers and defenders.
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#81 mugo

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Posted 30 April 2012 - 06:51 PM

I think the most points come out of the crystal itself, damaging it in case for attacker side. One of my outing as the attacker, I inflicted 1.1m damage for most of the time I concentrate on every crystals then taking a lil bit of my time on anything unbuffed come close and easy enough to score. The other one I just focus on players so my damage output is not that impressive vs crystals.
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#82 Nelko

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Posted 30 April 2012 - 08:38 PM

And ~266 hours later...

...or 10 years...

...whichever comes first...
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#83 Bendersmom

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Posted 01 May 2012 - 02:28 AM

I agree, a long, hard fought war gets a lot of people high points. Also, I think the Devs said that along with damage, kills and heals that defending the crystal, attacking the crystal and doing things around the crystal get you more points as well. A good incentive to actually stay by it and not go off spawn killing.
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#84 solovenomore

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Posted 01 May 2012 - 02:52 AM

I agree, a long, hard fought war gets a lot of people high points. Also, I think the Devs said that along with damage, kills and heals that defending the crystal, attacking the crystal and doing things around the crystal get you more points as well. A good incentive to actually stay by it and not go off spawn killing.

Agree with that
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#85 Calanor

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Posted 01 May 2012 - 08:32 AM

I agree, a long, hard fought war gets a lot of people high points. Also, I think the Devs said that along with damage, kills and heals that defending the crystal, attacking the crystal and doing things around the crystal get you more points as well. A good incentive to actually stay by it and not go off spawn killing.



More Points are earned by the defenders if they stay near the Crystal and defend, fewer points are earned by killing near the spawn.
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#86 jerremy

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Posted 01 May 2012 - 08:46 AM

I agree, a long, hard fought war gets a lot of people high points. Also, I think the Devs said that along with damage, kills and heals that defending the crystal, attacking the crystal and doing things around the crystal get you more points as well. A good incentive to actually stay by it and not go off spawn killing.

Reward Mechanics

We are aiming to implement the following reward mechanics as a start towards encouraging participation in the games to achieve an optimal amount of points per game, and to reduce the desire to leech (although leeching will not be eliminated). In addition to these mechanics, the amounts of points awarded will be scaled accordingly to each level bracket.

  • Defenders
    • Heal Damage On An Ally
      • Gain Honor per healing inflicted threshold
      • Points Awarded To Player & Group
    • Inflict Damage On An Enemy
      • Gain Honor per damage inflicted threshold
      • Points Awarded To Player & Group
    • Kill Attacker Inside Crystal Proximity (Defend)
      • Gain Honor per player kill
      • Points Awarded To Player & Group
    • Kill Attacker Outside Crystal Proximity (General)
      • Gain Honor per player kill
      • Points Awarded To Player & Group
    • Crystal Defended
      • Gain Honor per Crystal Defended
      • Points Awarded To Group Only
    • Win Game
      • Rewarded to all winning team members
      • Points Awarded To Group Only
  • Attackers
    • Heal Damage On An Ally
      • Gain Honor per healing inflicted threshold
      • Points Awarded To Player & Group
    • Inflict Damage On An Enemy
      • Gain Honor per damage inflicted threshold
      • Points Awarded To Player & Group
    • Kill Defender Inside Crystal Proximity (Assault)
      • Gain Honor per player kill
      • Points Awarded To Player & Group
    • Kill Defender Outside Crystal Proximity (General)
      • Gain Honor per player kill
      • Points Awarded To Player & Group
    • Destroy Crystal Inside Crystal Proximity
      • Gain Honor for being Crystal killer
      • Points Awarded To Player Only
    • Crystal Destroyed Inside Crystal Proximity
      • Gain Honor for being near Crystal killer
      • Points Awarded To Player Only
    • Crystal Destroyed
      • Gain Honor per Crystal Destroyed
      • Points Awarded To Group Only
    • Win Game
      • Rewarded to all winning team members
      • Points Awarded To Group Only

I guess most spawn killers didn't read the notes fairly well.
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#87 SunflowerGirl

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Posted 01 May 2012 - 03:27 PM

More Points are earned by the defenders if they stay near the Crystal and defend, fewer points are earned by killing near the spawn.


That's nice but from what I hear from them they are more concerned about kill count just to brag even if it means killing an afk person in the spawn or ppl caught without buffs. I hope the fix comes soon. It's a task to not buff and heal them when you have IM buffs and use party heal.

Edited by SunflowerGirl, 01 May 2012 - 03:27 PM.

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#88 Cloudius

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Posted 01 May 2012 - 03:37 PM

Can we have an updated list for this week for both servers? Would be much appreciated.
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#89 Calanor

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Posted 01 May 2012 - 03:40 PM

I am going to try and generate stats, sorry it isn't more frequent (right now the logs are not being spit out for me to easily get stats) it took me 3 hours to do the first 2 days worth (not sure how long it will take to update since that period.)
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#90 Nelko

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Posted 01 May 2012 - 06:37 PM

I am going to try and generate stats, sorry it isn't more frequent (right now the logs are not being spit out for me to easily get stats) it took me 3 hours to do the first 2 days worth (not sure how long it will take to update since that period.)


I've completely forgotten the intricacies of server logs. I'm very well aware of just how long it takes to retrieve logs just to investigate one out-of-the-blue item duplicator or hacked item. And that is just from a single search key. God forbid, the perpetrators passed the items over to 15 other characters...

I do appreciate the effort, though.

On another note, would it be a burden to separate the statistics of Leonis and Draconis? At least on the part of unique characters and number of matches played? While I do enjoy aggregate numbers, sometimes the specifics help identify areas we should look into in particular.
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#91 solovenomore

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Posted 02 May 2012 - 01:48 AM

More Points are earned by the defenders if they stay near the Crystal and defend, fewer points are earned by killing near the spawn.


I think for those involved in the spawn killing never read the patch notes about game arena!
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#92 Cristal

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Posted 11 May 2012 - 12:42 AM

I think for those involved in the spawn killing never read the patch notes about game arena!


Totally agree.
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#93 noMagi

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Posted 23 May 2012 - 04:44 PM

i dont think its 48 hours later anymore -_-
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