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Patch Notes v.0.2.09


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#51 Miname

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Posted 05 May 2012 - 09:54 PM

How about having the bear return after 5 seconds of sitting idle, as well as players being able to return it by running on top of it.
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#52 AkatsukiKawa

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Posted 06 May 2012 - 03:05 AM

it's enough speed that your eyes can barely focus on the player before they have left your screen.
It's also enough speed that they can run through most attacks without being hit.


With the current arena, there are several skills (one of them are magnet) that cant be avoided by bear holder (because the bear holder cant jump and dash). Have tested with 455 MS (i chose 455 because 500 MS - 30% MS = 455), u need to jump/dash to escape magnet. Bear holder cant jump/dash.
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#53 Miname

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Posted 06 May 2012 - 10:38 AM

With the current arena, there are several skills (one of them are magnet) that cant be avoided by bear holder (because the bear holder cant jump and dash). Have tested with 455 MS (i chose 455 because 500 MS - 30% MS = 455), u need to jump/dash to escape magnet. Bear holder cant jump/dash.

The community has already agreed that magnet spam =/= real pvp. And you're missing the entire point.
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#54 AkatsukiKawa

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Posted 06 May 2012 - 11:02 AM

The community has already agreed that magnet spam =/= real pvp. And you're missing the entire point.


I think the community has already agreed about that in normal pvp. This new pvp modes are still new and still need to be tested imo. Although i am agree that because of the small area, priest magnet is OP in lovelove mode. In other words, if the area is bigger, or not straight line, even with magnet spam, it may be more strategical, depends on the map :Emo_16: .

Magnet is only 1 example of several skills that cant be avoided while carrying bear even with 455 MS. There are several other skills that really help to catch, kill or disable the bear holder with high MS, which i won't mention it. (Still testing now :Emo_20: )

But well, I am talking more into lovelove mode with many people (which i think teamwork is more important). If you are talking about lovelove 2 vs 2. I can see your reasoning.
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#55 Miname

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Posted 06 May 2012 - 12:19 PM

I think the community has already agreed about that in normal pvp. This new pvp modes are still new and still need to be tested imo. Although i am agree that because of the small area, priest magnet is OP in lovelove mode. In other words, if the area is bigger, or not straight line, even with magnet spam, it may be more strategical, depends on the map :Emo_16: .

Magnet is only 1 example of several skills that cant be avoided while carrying bear even with 455 MS. There are several other skills that really help to catch, kill or disable the bear holder with high MS, which i won't mention it. (Still testing now :Emo_20: )

But well, I am talking more into lovelove mode with many people (which i think teamwork is more important). If you are talking about lovelove 2 vs 2. I can see your reasoning.

No, even in 5v5 lovelove, extreme movement speed stacking is game breaking. Why is this so hard for you to understand?
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#56 AkatsukiKawa

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Posted 06 May 2012 - 02:59 PM

No, even in 5v5 lovelove, extreme movement speed stacking is game breaking. Why is this so hard for you to understand?


Because i think i have played with players that have high enough MS, even though it is not 500 (400ish), and we can counter them, by using some skills, unless they can take our bear and back before we take the opponents bear (which is happened in 1 of my match).

I understand and fully agree extreme MS stacking and at some point is game breaking, but i see your suggestion to reduce it flatly to 100 will only take the advantage of certain classes, and it means also create another imbalance, As one example, class that can stack much much higher HP or defense (well defense is not important since we have paris wing now), will have much great advantage than class that can stack MS. And i see this as "reducing the possibility of using the advantage some classes has", therefore less strategic. Thus, imo we should make better prevention this extreme MS stacking, for example reducing the MS not base on base MS, or whatever, but not making it flat.

And we don't need to reach an agreement, i am just stating my opinion about your suggestion, that's all.
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#57 ChaosIntel

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Posted 07 May 2012 - 08:20 PM

Still wondering when the level range of the fire and water guardian weapons r going to be fixed...
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