Game Arena
#1
Posted 25 April 2012 - 11:18 AM
#2
Posted 25 April 2012 - 11:30 AM
#3
Posted 25 April 2012 - 12:25 PM
Even when the Game Arena was reduced to 12 people per team, we, the Leonis server, can't manage to get 24 people to queue up. The number of players are declining rapidly and the people who still play rose can't enjoy any of the new features of the Game Arena. So if we can't experience the Game Arena, then what is there to do in Rose? Can anyone from the Gravity Team give us a timeline or tell us what's to come in the future? Is there a future?
try to gather your clanmates and friends to sign up..spam trade/shout for invitation its worth trying (worked most of the time) if you have significant numbers on your clan it will give a boost to start game arena easily...theres a lot of players in leonis compared to draco maybe timezone constraint...i think your right a lot of players are not so interested on garena as what they've experienced lately hopefully they can fix it soon...
#4
Posted 25 April 2012 - 12:44 PM
Even when the Game Arena was reduced to 12 people per team, we, the Leonis server, can't manage to get 24 people to queue up. The number of players are declining rapidly and the people who still play rose can't enjoy any of the new features of the Game Arena. So if we can't experience the Game Arena, then what is there to do in Rose? Can anyone from the Gravity Team give us a timeline or tell us what's to come in the future? Is there a future?
To be fair, it is a weekday in the middle of the day. I saw no difference between now and when Uw was still there except for all those leecher (thus making it look more populated?)
But who knows, maybe what you said is true.
and do what kumpiakot said.
Edited by Cutiieee, 25 April 2012 - 12:44 PM.
#5
Posted 25 April 2012 - 02:07 PM
True that the game did start without having the full 30 players, we had 27 in all.
However the main problem is that one side was 15, whilst the other side only had the minimum of 12 players.
Is there any way to get an auto-balancing to make teams even?
Personally the last war, the team with 15 had 3 more clerics, which is a huge advantage.
#6
Posted 25 April 2012 - 02:53 PM
#7
Posted 25 April 2012 - 03:15 PM
It's a Wednesday. Mommies and daddies don't let children on the computer until Friday.
Nice one, probably for those still schooling, and now everyone in school is having exams!
#8
Posted 25 April 2012 - 04:31 PM
Finals and exams, yeah. I remember when I had to do those! Hahaha.. Yesterday.Nice one, probably for those still schooling, and now everyone in school is having exams!
#9
Posted 25 April 2012 - 04:32 PM
#10
Posted 25 April 2012 - 04:36 PM
Edited by Stach, 25 April 2012 - 04:38 PM.
#11
Posted 25 April 2012 - 04:36 PM
#12
Posted 25 April 2012 - 04:57 PM
#13
Posted 25 April 2012 - 05:04 PM
#14
Posted 25 April 2012 - 05:13 PM
#15
Posted 25 April 2012 - 05:24 PM
@Gojio, I'm not blaming anyone. I just think that it shouldn't be a struggle just to get 24 people to play a Game Arena. People should be willing to play instead of others spamming trade and begging others to join the queue just to start a game.
I think of it as letting other people know that there are people interested in starting a game, more so than what you said.
#16
Posted 25 April 2012 - 07:27 PM
There's no upper limit, instances are created based on demand. The catch is that in order for another game to be created, the previous game must have started, which increases the queueing time a little, especially for full groups waiting ready to join. I'll be making some adjustments to the queueing system this week to try to alleviate the wait time a little for those cases.How many games can run concurrently with the system they have in place?
Edited by Genesis, 25 April 2012 - 07:30 PM.
#17
Posted 25 April 2012 - 07:39 PM
#18
Posted 25 April 2012 - 07:44 PM
This shouldn't be an issue with the Game Arena update, as it guarantees that the queue contains a minimum number of players on each team who are logged in and have accepted the confirmation to join the game once the queue has reached the threshold. If players happen to leave during that time, the game will go back into a queued state until the minimum threshold has been met again.
Only thing I can think about now giving how the current state of the game arena, is to have an auto team balance just like the game Counter Strike. For those that don't know about counter strike the team balance would work like this:
- Initially with a fresh game, players would join either Terrorist or Counter-Terrorist team. (Defender or Attacker)
- Now IF there were early birds that have joined ahead of time they'll be able to have dibs on which team to be in.
For Example:
Let's say 4 players join terrorist team. This would then leave the future joining players to only be able to join the counter-terrorist team in order to "balance" the teams.
- So now it's a 4v4 and the teams are balanced right?
- What if say, after a few "rounds" (dieing/respawning). Two players from counter-terrorist side decides to give up and they leave the game. This will then be a 4v2.
- Now for the team with 4 players on the Terrorist (Defending) side , how about this for balancing Crystal Defenders:
*The next person on the Terrorist (Defenders) team to die would then have to be transferred over to the Counter-Terrorist (Attacking) team - resulting in a 3v3.
*But let's say no one dies on the Terrorist (Defenders) team because they have really experienced players. How counter strike would work this out is it would bring over a random player to the other side by the end of the round anyway.
How it would work for Crystal Defenders is maybe once teams are for example 4v2, to have like a mini announcement on top of the stacked team with the 4 players notifying them that within a certain time frame (maybe 10-15 sec) a random player would be switched over to making it 3v3.
Any thoughts?
#19
Posted 25 April 2012 - 07:53 PM
I heard that before the first crystal is destroyed, players queued up after the instance started could get in - provided, of course, that a vacancy needs to be filled (e.g., a team member disconnected due to the undeniable reliability of the client). Perhaps this is the balancing mechanism that they've implemented?
#20
Posted 25 April 2012 - 08:08 PM
#21
Posted 25 April 2012 - 08:19 PM
But that's if there's even a player to fill in that vacancy, which in small cases there aren't enough players to go around (regarding time zones).
In truth, a quick look-see in Junon would indicate there's at least enough people to have 2 games running concurrently. 60 people. Some would rather vend or shop or chat or walk around aimlessly or stand still indefinitely than enter the Game Arena. Or some just don't know about the Game Arena. Or people have already tasted what Crystal Defenders offers, and have not been convinced to return to it at all.
All in all, failure to get decent games running continuously is a combination of reasons, however bad or good you might see it as.
But the end result, of course, suggests that perhaps ROSE Online is not PVP driven after all, as some would claim it to be.
#22
Posted 25 April 2012 - 08:28 PM
#23
Posted 26 April 2012 - 03:14 AM
And for balancing, if you are in a group of 12 clannies or friends how would you suggest they split that up to help balance the other side? Would you suggest the game randomly takes you out of the group and puts you on the other side? People would rage about that. I still think people should sign up on small groups maybe or single. Might make the games go more often.
But there are times where there are not enough people on or signed up. Those times are like when UW were around and a UW did not go or was all leechers. We need to recruit more players to Rose!!! Talk to the old players you know that have left, tell them arena is fun and they should come back, etc.
#24
Posted 26 April 2012 - 08:47 AM
#25
Posted 28 April 2012 - 04:44 AM
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